Changing the AI code for mounted skirmishers would be nice, but I can live with it as is. It just means being more aware when one of those guys takes it upon themselves to harass the enemy. When they do, and I'm riding around, I just try to time my charges when they're retreating. I mean, if I was really riding on horseback with a bunch of horse archers, you can guarantee I'd be looking to see who was shooting
It would be nice to at least build up a force of horse archers and be able to have some more selectivity with them. I realize such soldiers aren't available in the native game, but all that takes to change personally is Python, the Module Development System, module_troops.py. In fact, I'm thinking of adding bows/arrows as an itm_ for Vaegir horseman & knights.
In a game like
Last Days, being able to control mounted skirmishers would be very helpful for Rohirrim, Easterlings, Wargs, and Harad.
Basically, if a mounted player has any sort of missile weapon, give a separate 'F' key to order to follow, stay, or charge.
Simple, yet helpful, no?
And as for comments about wimps, the Turks and Mongols were anything but that, my friend
