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  • 用户:Doz
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  1. Current food-prosperity system is broken

    What I think the developers want to achieve: Okay, so the determining factor for food production in cities and castles is prosperity. Higher prosperity brings increasing penalty to food surplus. That makes sense: more people, more tax, less food. The point is to make sure that prosperity will...
  2. A piece of armor costing 600k...

    I knew how Bannerlord's dynamic economic system was broken but this... Bannerlord in a nutshell: invest 13k to set up a workshop that gives you 20 denars per day, wait for 821.92 years to purchase this Lamellar With Scale Skirt.
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