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  1. The price of player made weapon is TOO HIGH

    I've smith javelin (easy to smith) I can sell more than 10000 :wink:
    It is easier to smith than sword I sell at lower price.
    Best regards,
    Keep on the good job !
    You're game is awesome. (i've played many hours on previous version and I enjoy this one too)
    javelin.png

    javelinprice.png
    How is the price that low? Like basic Javelin goes for up 106000 in my game (Im on 1.5.7) I make it out of the head which to the left of the harpoon and I use the t3 handle (the best one), just scale them both up to max size and you should have no problem
  2. Is this normal? Can Learning rate reach 0?

    I ignored your post and changed the subject of this thread to something that interested me. I guess you missed that.
    First of all, changing topic of the post is incredibly rude, if you need to divert then make your own post

    Second: What you are changing the subject to is literally THE subject of the post AKA Learning Rate dropping to 0 and in case you missed it the very first reply was that that is possible along with Shantis very detailed answer that confirmed it again, so I would advise to next time read before you comment
  3. Is this normal? Can Learning rate reach 0?

    I just did a quick test on my current playthrough. I went from level 26 to level 28 abusing Smithing.

    My Medicine learning rate decreased by 0.09 each time I leveled up.

    I'm curious what this was trying to simulate or what in game reasoning was for this.

    I wonder if this can lower the learning rate to zero if you level up too much.

    Well yes it can dude, that was the entire point of this post, like were you paying attention? Did you see the title?
  4. Is this normal? Can Learning rate reach 0?

    Yes you will need more endurance attribute to raise smiting to 275 and above. You will still gain full levelling exp and part unlocking points for smithing at zero skill growth though. So keep hamming and you'll hit 28 and get that attribute.

    Keep in mind every level up of character level reduces all skill growth(all skills), so being that high of level with only smithing is kinda awkward and self sabotaging. I recommend only using companions as smiths, the parts are unlocked for your whole clan so they can all work together. But save char and family for more useful skills. You can make a family smith weapons to force a level up if needed though.

    It's not fair, balanced, well thought out or anything but a **** up that you're so penalized for levelling up. It's not even conveyed by the game itse;f.

    Thanks for the detailed answer, I had no idea that levelling up actually lowers my learning rate. That's really bad, I would play it out totally different then. I essentially wanted to start out the story as a Battanian mastercraftsman forced into war. So that's why I only worked on smithing + I know that Vlandians and/or Sturgians will always invade Seonon at some point (Sturgians actually took it in my playthrough) and that would force my character to begin her life of war.

    I don't mind levelling getting harder as we progress, but I seriously believe that no skill Learning should ever fall below x1.00 ratio, if I wanted to work and grind for it I should be able to achieve max rank in every skill eventually
  5. Is this normal? Can Learning rate reach 0?

    Just look at the picture it will explain itself https://imgur.com/a/KcLWOIt Some more details: I'm lvl 27, the only thing I did is fight a group of bandits on first few levels then I ran straight into Seonon and haven't moved my character from there and I have been smithing 24/7 for 82 days I...
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