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  1. BainIthron

    Resolved [e1.0.9] Surrendering Looters (and maybe other Bandits) cause their prisoners to disappear upon surrender

    Summary: Hello, I was excited about the new feature in e1.0.9 Unfortunately this feature seems to have created a bug in of itself where if bandits surrender then any prisoners they have will disappear. I'm making an assumption this applies to all bandits but I only tested this on looters, and I...
  2. BainIthron

    Invalid serial code

    Confirmed, Warband serial now works, original Mount & Blade still doesn't work.

    Thanks again! Looking forward to the M&B serial fix!
  3. BainIthron

    serial key on steam. Help?

    Also have the same problem (as mentioned here). 4x4 Format, Warband and the original Mount & Blade will not register on the forums, WF&S and Napoleonic Wars did though.
  4. BainIthron

    Steam help!

    Not the case, as far as I know. You're able to pull the CD-key of a game that you have not installed by selecting the game normally, and then looking to the right under "LINKS". I was able to pull the CD-Key up without a hitch.

    That said, I'm one of the people running into CD-Key registration problems on these forums, but, I have Warbands installed and that CD-Key is still giving me problems, so I'm leaning towards the idea that it's not related.
  5. BainIthron

    Invalid serial code

    Confirming also.

    I was able to register the "Napoleonic Wars" DLC and "With Fire and Sword", but was not able to register the original Mount & Blade or Warband. Confirming that all games are in 4x4 format.
  6. BainIthron

    troop tree Statistics

    Well, screenshots, but we'll take your word for it.

    Essentially, do what I described earlier, forte712:
    BainIthron 说:
    Ah, thanks Dusk... However, unfortunately, that'd be incorrect.

    When one goes to report these things, they have to actually go in-game and take up the variables.

    While Lancers have a base STR of 7, they also level up (Randomly, I hear, but I cannot be so sure). So when leveled up, they CAN have a higher strength.

    Jumping in game (I'm still on version 1.125 myself), I found that they have 48HP, but with Ironflesh 2 and STR 9. Of course, naturally, the Troops.txt reports them as STR 7.

    If you, or anyone, could go in game, ask each troop what their skills are, and report their values (HP, STR, Ironflesh), along with the version of your game, that would be most helpful.

    An example would be:
    Version of list: 1.125
    Khergit Lancer: 48 HP, STR 9, Iron 2.
    etc...

    Thus, we would get, assuming your original theory is correct... 48 - [(2*2)+9] = 35

    Thanks again!

    That way we can figure out the HP. Thanks!
  7. BainIthron

    troop tree Statistics

    Well, at least they're patches with content... still haven't bothered upgrading to 1.126, but it looks pretty decent.
  8. BainIthron

    troop tree Statistics

    Ah, thanks Dusk... However, unfortunately, that'd be incorrect.

    When one goes to report these things, they have to actually go in-game and take up the variables.

    While Lancers have a base STR of 7, they also level up (Randomly, I hear, but I cannot be so sure). So when leveled up, they CAN have a higher strength.

    Jumping in game (I'm still on version 1.125 myself), I found that they have 48HP, but with Ironflesh 2 and STR 9. Of course, naturally, the Troops.txt reports them as STR 7.

    If you, or anyone, could go in game, ask each troop what their skills are, and report their values (HP, STR, Ironflesh), along with the version of your game, that would be most helpful.

    An example would be:
    Version of list: 1.125
    Khergit Lancer: 48 HP, STR 9, Iron 2.
    etc...

    Thus, we would get, assuming your original theory is correct... 48 - [(2*2)+9] = 35

    Thanks again!
  9. BainIthron

    troop tree Statistics

    Ah, I see...

    So essentially, there is no "Everyone gets X HP"... rather different soldiers have different starting HPs, as a balancing effect.

    Well, that simplifies things. So then we'll need to look at all troops, and determine their base HP. Which will really help folks balancing their armies.

    Thanks.
  10. BainIthron

    Does your Minister's stats affect their performance?

    Alright... I already know that the Wife or Companion as Minister is better than the citizen. My question is... do the stats of your Companion (or Wife, do Ladies have stats?), or personality of your wife (aka Honorable versus Ambitious) affect their performance as a Minister? Thanks!
  11. BainIthron

    Bandit promotion

    Hmmm... I thought the bandit promotion might be off, and needs to be updated on the Warbands strategywiki...

    How does bandit promotion -exactly- work right now? What promotes into what?

    Is this correct?

    Sea Raider -> Nord Recruit
    Forest Bandit -> Swadian Recruit
    Mountain Bandit -> Rhodock Tribesman
    Steppe Bandit -> Khergit Tribesman
    Taiga Bandit -> Vaegir Recruit
    Desert Bandit -> Sarranid Recruit
    Looter -> Forest Bandit or Mountain Bandit
    Bandit -> ????
    Brigand -> ????

    Would really appreciate it, as I work on the GoogleDoc for this Topic

    Thanks!
  12. BainIthron

    troop tree Statistics

    Updated.

    - Added Special Notes section at the end, referencing the letters I put to the left of certain items. (Are the Ordinary/Unremarkable Townsman recruitable or not?).
    - Added Nobility section, starting with the Kings and Claimants of each Kingdom
    - Added Agility/Strength stats for everyone, as well as the Attributes section.
    Edit: - Modified Outlaws to reflect new Warband bandit promotion path as confirmed here.

    Enjoy.

    http://spreadsheets.google.com/ccc?key=0AvcijEXqblyodEhaVFRpQ0NrYVB2MUpNVzNCZmcwS2c&hl=en#gid=0

    If I might suggest it, Charles... I think you should go ahead and do the 1.126 updates (as it hinted at stat changes) before proceeding with the other lengthy tasks set before us. Thanks again for all the info!
  13. BainIthron

    troop tree Statistics

    Right,

    Well, as I said, take your time. I'm well known for doing these sorts of things explosively on a whim, and then fading out in a week or two as the farm requires more attention or I lose interest.

    Again, Charles, send me your google account name or e-mail or whatever (or sign up for one, as you can use a non-gmail e-mail to set one up), so that I can add you as an owner, should I dissapear or be indisposed.

    For the time being, I'm not going to add HP then as we don't know what determines it precisely, or if there's a "base HP" stat.

    I suppose I'll add STR and AGI though. If we ever finish stage 3, we could eventually get the statisticians in here to make us some nice depth charts graphing out damage ratios and survivability... and then we (as well as probably the developers) will have a very concrete idea of how powerful units are compared to others (theoretically, anyway, as the multiple field variables combined with how the AI handles it differently can affect such things drastically). In the end, such a work that you started could contribute to the greater overall balancing and fine tuning of this game, though for now we'll just settle for a nice readable chart that makes sense to folks who want to plan their armies more efficiently. :p
  14. BainIthron

    troop tree Statistics

    Ah, then we can go ahead and figure out the hard stats. In that case, AGI and STR are the only important Attributes for our purposes, since they don't level. So that'd be AGI and STR column, as well as a "HP" column, which will have an asterik explaining how it was calculated.

    For the kings, I'll go ahead and put them into a "Nobility" section, where all the other nobles can be added (assuming the nobles have seperate statistics from each other) whenever you get the free time or will to post them.

    In the future, we might also want to go ahead and look at the renown for the Nobility, and along with their CHA and leadership, we can determine how large of an army each lord and king can field (assuming, again, it isn't static). But that would be a bit further down the line :p. We'll call that stage 2, assuming either of us don't randomly lose interest or real life issues pop up.

    Stage 3 would probably be mapping out equipment (or equipment chances, or equipment spending allotment, as I'm not sure hoe equipment is generated for troops) for everyone on a seperate sheet, which would be a much more time consuming task than the former.

    Fun times.

    Edit: It also occured to me that I have no idea how Hit Points are calculated. I understand that it has to do with STR and Ironflesh, and (maybe?) level... but beyond that, I cannot be sure, as I was just comparing my character, Bunduk, and Marnid, and there seems to be a complete difference. Any idea how that works? Something I'm missing? or is there a "base" HP stat?
  15. BainIthron

    troop tree Statistics

    Excellent...

    Now I just need troop costs for everyone, if someone could retrieve that.

    Alrighty...

    What I'm getting at though, Charles... is I don't know how the game handles "Troop Creation". On top of these base stats, does it randomly assign other stats and skills (based on the amount of levels the troop has)? Or is there a formula that it follows? Essentially... can we or can we not know the hard stats for every troop or not?

    Once that's known, I can better figure out how to organize the spreadsheet to properly display this.

    Adding a notes column on the left-hand side, to do special notations on various troops, i.e. Quest Only and what not.

    Thanks again!

    On another note, I should be gone for most of today, but I can definitely work more on this tommorrow.
  16. BainIthron

    troop tree Statistics

    Alrighty... I went ahead and made a brand spanking new spreadsheet.

    You can get it Here.

    A few requests:

    Someone who wants to check in game (1.125) or knows how to read this troops.txt thing, give me the following:
    All of the weekly costs for troops

    Stats for:
    Hired Assassin (The guy that attacks you in the tavern)
    Ordinary Townsperson & the other similar sounding one (The pair from the spy quest)
    Merchant (The one for the silencing the merchant quest)

    Edit: Further... the HP for troops... is it always static, or does is it partially randomly determined? If it's static, it might be better just to add an HP column.

    I think that's about it...

    Tell me if I have any of the tiers wrong, since it seems they re-worked it compared to what's on the strategy wiki. Thanks!

    Charles de Luc, if you could go ahead and link GoogleDoc in your first two stat posts, that would be most appreciated. Furthermore, contact me with your Google account so I can add you as an editor of this document.
  17. BainIthron

    Incriminate Lord Quest gives no reward?

    Wanted to see if anyone else was experiencing this... The Incriminate Lord quest is given to you to send one of your own men to deliver a letter (sacrificing him/her) in an enemy town so he'll be captured, and shows a fake conspiracy with a lord of the enemy faction. This causes said lord to be...
  18. BainIthron

    Windows Vista

    Vista works fine for me too, and 64x to boot, with 8GB of ram.

    The only error I've had really, mentioned in another post under this forum, is where the feedback disappears. But that has to do with script errors, and it ends up not being a big deal since it returns.

    on day three hundred and something
  19. BainIthron

    (.960) Not getting anymore feedback text (Solved)

    Well... I actually posted that it was solved, because in a lesser sense, my problem was solved. What happens is a certain (of some sort, yet not just one) scripting error repeatedly shoots off error messages. This rapid and repeated shooting of error messages overruns the message buffer (Think "Buffer Overrun", iirc). So that the game doesn't crash, and least affects the player as possible, the message system finally shuts down temporarily, and then later does checks to see if it's done spitting out tons and tons of error messages. It seems that most of the time, people that have experienced what I have experienced have a scripting error that eventually stops shooting off error messages.

    I'm on 310+ days now (previously 126 when I first experienced the bug). I've experienced this bug now at least 4-5 times. Each time, my messages were shut off, and over time, were eventually restored. Generally speaking, messages were restored about a little under an hour and a half max, but usually 20-30 mins of play. This is a guess at the moment, but I think the more you go out and get in fights with enemies roving about the overmap, the quicker it is that you'll clear the buffer overrun.

    I've also found that this error, whatever the true scripting error may be, is inevitable in a sense (As I've done saving and re-loading also, along with multiple saves), and so leads me to believe that it has to do with the games advanced behind-the-scenes scripts not calculating certain things right.

    So, I'm going to assume, bigchief, that you're .960, and that your save came out of a .960 game. If you want, when your feedback dissapears, you can go to the log window (I think Q will go to the menu that will lead to the "Game Log" tab? It's a bit late and I'm away from my game computer right now), and this will keep spitting out, REPEATEDLY, what error you're recieving. You might be able to find out if it's the same error the next time it pops up.

    In essence, in the end, this dissapearing feedback error isn't one error, but simply a symptom of many different errors. For it to be fixed, my guess is that you'd have to fix all the scripting errors in the game, or simply modify the base output section of the engine to differentiate error message feedback and normal game feedback into two different sections.

    My solution is, once again, keep playing until it goes away, and suffer through it. For me, it doesn't pop up -that- often, but maybe I'm getting less scripting errors than you.

    Comments, anyone?

    Disclaimer: This post was written at 1AM, heh.
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