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  1. VikingTiger

    AI lords must execute each other

    I feel like the relationship, the characteristics and past actions should be what determines if they prefer the ransom or to simply execute the lord. It's nice to get a ransom but if the enemy is hateful for you then you may as well just kill him to save you future problems.


    Yes. In addition, the characteristics of the lord (honor, mercy, cruelty) should be the biggest factor
  2. VikingTiger

    AI lords must execute each other

    Apocal, I've never seen it before but thanks for the info​

  3. VikingTiger

    AI lords must execute each other

    Execution is bannerload's new system It is also the biggest difference from Warband. But, except the player no one is doing Why don't execute between AI lords??? After over 10000 simple battles No one dies In war games, this is very unrealistic. game is monotonous and there is no thrill There...
  4. VikingTiger

    Honor has no meaning in this game

    After i released enemy's lords, Relations and honor rose But as soon as they were released, they plundered my village and launched a guerrilla war When face to face with them, they said "Oh my old friend..." I was so angry that I executed them all. Honor has no meaning in this game
  5. VikingTiger

    When will the 1.5 patch be released? this game is dying very fast

    I would prefer small patches multiple times a week so we get new stuff, than saving it for one huge patch that causes so many issues for days or even weeks. That way if there is a problem it's easy to diagnose and fix or just remove for later. Patch to add a few things, all good, do the next one. But to wait so many weeks for a huge patch that causes almost as many problems and it delivers doesn't make a whole lot of sense. If you think I am kidding just check the loooong known issues page and they don't have that fully updated/ It's a mile long.
    Slow and steady will win the race.

    However, many users who were expecting a big patch will be increasingly tired and eventually leave the game.

    The Steam chart clearly shows it.
  6. VikingTiger

    When will the 1.5 patch be released? this game is dying very fast

    That's completely normal for a mostly single player game. If you really want to lean into that chart and active player count being significant, that is an argument for regular DLC, season passes, etc. since those provide a brief boost and continuing drip into the active player count of a game

    Usually it is, However,
    If the patch is too slow, the game will be increasingly forgotten
  7. VikingTiger

    Please fix lords Infinite regeneration issue

    TW need to Refer to Total War: THREE KINGDOMS's [Resilience System]

    if lords lose battle, only the first is injured

    If lord lose once more while injured, They will die
  8. VikingTiger

    Lords need to add a chance of death

    My 2 cents: Whatever form noble/character death takes when the dust settles, it needs to include a sub-system in which new nobles can rise to take the place of those killed. This new noble situation should be limited in various ways - you would never want the # of nobles in the world to rise above X. But the dice roll chance of new nobles emerging should increase as the total number of nobles shrinks below X. Also, noble replacement should be on a delay: Killing nobles on the battlefield should still be significant for the duration of that war, or something to that effect.

    I Agree.
    When the number of lords decreases, the balance of the game is destroyed.
    If the lord dies, new lord must be created.

    Otherwise, at least the number of lords should be 1000
  9. VikingTiger

    Lords need to add a chance of death

    Yes, Taleworlds don't remeber [Character Death] Option because of early access
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