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  1. applepie333

    Beta Patch Notes e1.7.2

    There won't be a new beta this week.
    Sad news for us,
    but thank you for reply.
  2. applepie333

    Beta Patch Notes e1.7.2

    Waiting for patch 1.7.3 is so painful.
    If there is no patch this week, please let we know.
  3. applepie333

    When will the 1.5 patch be released? this game is dying very fast

    The versioning increment was shifted by one number. What previously saw a shift from 1.3 to 1.4 is now 1.4 to 1.4.1.

    Thank you, We look forward to 1.4.3 :wink:
  4. applepie333

    When will the 1.5 patch be released? this game is dying very fast

    I love this game, but it's dying very rapidly Since the 1.4 patch on May 8, There was no remarkable patch I think it is very slow compared to April Most user is running out of patience Many of my friends deleted the game and only I was left Can we know when the 1.5 patch will be released?
  5. applepie333

    Please fix lords Infinite regeneration issue

    After winning great war, Many enemy lords have been captured. Because penalty for execution is too large, I can't kill Them But they quickly escaped prison. And A few days later immediately Regeneration a unit look at screenshot. it's terrible!! Is it a bug catching game? Please fix it!
  6. applepie333

    Lords need to add a chance of death

    I would give 2 chances of death.

    One from execution after being captured. Very rare for the AI.

    Another would be that in battle when a lord or companion dies (they still get red skull) they get a wound. When they have a wound they won't join any army and will be very cautious for attacking small groups, will tend to stay defending their own fiefs until they recovered. Recovery time could be something like the triple of recovering standard health. When lord die in this condition the relation loss would be smaller. They could also die in their moment of triumph winning a battle.

    Good idea, Are you dev?
  7. applepie333

    Lords need to add a chance of death

    LOL the Dexter principle for medieval lord execution

    Yes, But Not European culture lords (Aseri or Kuzait) should slaughter it more cruelly.
  8. applepie333

    Lords need to add a chance of death

    female lord my character says some like "you can go since you're not a warrior", but it's been like that since first version

    That message is branched by gender and has nothing to do with warrior character.
  9. applepie333

    Lords need to add a chance of death

    Are they real lords though? Do they take a party if another lord is killed?
    I killed some Khouzaits and did notice some young Khuzait womanz who I think are new showing up on my land but I don't know if it was because I did that.
    They still got BTFO by sturgia and the northern empire after I chopped a few heads and sat back in my personal town for a few months and watched.

    1.41 patch Added 160+ ladies and a few young male lords to the clans.

    Sorry, I'm mistaken. They are not warriors;
  10. applepie333

    Lords need to add a chance of death

    With that said however executing should NEVER be a random event in the game world and only specific Lords or Bandit Lords with a specific "evil" traits should be the ones initiating executions for no good reasons other than being an evil bastard

    It is also a good idea to execute only the lords who have cruelty.
  11. applepie333

    Lords need to add a chance of death

    Otherwise, at least the number of lords should be 1000

    added 300 lords in 1.4.0 patch. now is enough lord count

    I think, TaleWorld Dev need to Apply a very low probability of death.
  12. applepie333

    Lords need to add a chance of death

    i equip two handed Axe Then slashed Enemy Lord's head in battle field.

    But he doesn't die... it is no reality
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