I think the game is too easy on the hardest difficulties. I like more challenge/struggle, so I use the Cultured Start mod to let me start out with absolutely nothing. No horse, gold, etc. RBM makes shields and armor much tougher.
The Diplomacy mod has a messenger system that costs 100 gold to use, and takes up to three in-game days to work. I don't consider it a magical pigeon, or cell phone.
Yep. Even when rolling back to 1.0.1, it crashes at the start of any battle. It's telling me that Harmony and RMB are the issues.
One of the great things TW did was use the module system within the engine. Warband didn't have it, so you typically could only play 1 big mod at a time.
Aye. The True Noble Opinion mod is a must, as it makes it so that each person has their own individual opinion.
Make sure you have all of the dependencies needed, like Harmony, Butterlib, etc.
Sure.
forums.taleworlds.com
Interesting. I wonder if they're experiencing the same issues as everyone else.
Any news on the bugged facial hair that is still in the game?
I don't think TW has any Q&A testers inhouse. We were the beta testers. Infact, I don't think any TW employee actually plays the game at all.
The Diplomacy mod has a functioning messenger system. You pay 100 gold to use it. I consider it immersive because I just pretend that one of my soldiers is the messenger.
No Man's Sky was, and continues to be a financial success. HG made around $80 million back in 2016, and have sold millions of units for different platforms to this day. The issue wasn't financial, it was that the game was half baked at the time of release. Much like Bannerlord, which needs to be fixed internally before I'd call it a critical success. I'm sure it's made them enough money to make another half baked game, this time in space.
People like a good comeback story. Unfortunately, I think it has helped to facilitate this whole "we'll get to it eventually" culture in gaming, a long with the early access feature. It's good for indie projects, but begets laziness as a whole.
It's also funny how they left in the bugged facial hair, like the "scruff" that doesn't show up. Tons of stuff still not fixed.
After spending $50, and beta testing the thing for two years, I give it a resounding "meh" as a full game. As a modding platform? It has some potential.
I'm pretty sure the majority of TW is working on their space game.
Player feedback is crucial during the early access period, which Bannerlord was in for two years.
It was dangerous early on, too. You're camping with 10 rookies, and 15-20 looters run up on you, forcing a defensive battle.