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  1. Please do not pursue the balance of the current game version too much.

    This is a very sensible post.

    I am a bit concerned myself by the fact that I am not seeing a long term vision in these fixes. It would really help if we had a roadmap available, as was mentioned by others in other threads. Right now if feels more like they wake up every morning going like "oh boy, what are we fixing today. Ah yes, let's mess up some caravans!" instead of sticking to a long term plan.
    I almost had the illusion that the production team was making games exactly according to the opinions of the players.
    This idea is so ridiculous that I can't accept the fact.
    "most players have no idea what they want." This is the truth of the game design world.
    For example, the previous restrictions on the number of players in the caravan and the reduction in the purchase price of the caravan in the latest version.
    Almost many players contributed to it, but in Chinese forums, these changes were reprimanded as stupid. Because they are used to the risk-free benefits of caravans and stupid caravan leaders.
    These changes are as painful as the withdrawal reaction to cigarettes.
  2. Please do not pursue the balance of the current game version too much.

    Can't argue with that, even if I would prefer to see a balanced game as opposed to an unbalanced one, resources are not infinite. The focus should be bug-fixing, implementing missing content, fixing dialogue/perks, etc. . Balance should be secondary. Once all systems are in place and mechanically functional, then balance should become the main focus.
    It can only be said that the production team as a small team lacks the necessary experience to maintain a hot game.
    In fact, if I were the head of the production team, I would have waved the $100 million I had just earned to hand over the castle model and the optimization of the underlying code (according to the MOD makers on the China Forum, much of the code in the game is too messy to read) to the outsourcing company.
    Thus saving the valuable human resources of small teams to install the promised subsystems in the game log and redo the diplomatic system (the diplomatic system of the second-generation games is not even as good as the first-generation games).
  3. Please do not pursue the balance of the current game version too much.

    Great points here. They should focus on the end result not on the band-aid solutions. The game is not playable now anyway.
    Yes, it is. In fact, there are a lot of careless people on Chinese forums complaining that 1.3 beta has ruined their game archives.
  4. Please do not pursue the balance of the current game version too much.

    Been saying that for a while, only the most crucial stuff should be given focus to be balanced, things that look more like a bug than a lack of balancing. Other than that, trying to balance out the game at this point is like trying to balance a car with only 3 wheels, once the 4th is put in it's place, it'll have to be done from 0 all over again. If it's to be balanced, it must be quick easy to do tweaks just to get the testing going, I mean, this EA is pure testing from my point of view, playing for fun is out of question atm. (although it's always possible to have fun while testing).

    I've noticed too many issues over the past week, made multiple characters, tried every inch of play style I could bare, and all of them are broken by missing features and bad pacing.
    I have to say, your metaphor is very exquisite.
    Compared with the incompleteness of the content of the game, all the problems are unimportant.
    Before the 1.1 update, when I tried to prepare a bunch of prairie robbers and got my control skills up to 125, I found that discipline skills were useless, and my frustration was indescribable.
    It is probably that when you were a child, your father promised that as long as you got an A, he would take you to Disneyland.
    When you gave all your game time to meet the conditions, your father said to you, "I am too busy to accompany you to Disneyland."
    So I really don't understand why the production team has such a high priority for balance.
    In the words of the Chinese game forum: "maybe the production team ate too much Turkish barbecue to work properly (at first, the production team often said they ate barbecue in the development log:smile:" although this sentence is very mean, but from the 1.3 update, it is true.
    The production team seems to be flying around like flies, not knowing what they want.
  5. Please do not pursue the balance of the current game version too much.

    I am a Chinese player and have been playing this game series for seven years. The above sentence is just to prove that I am a player who loves mount&blade and have my own understanding of this game. First of all, my title should fully express my point of view, please do not pursue the balance...
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