Been saying that for a while, only the most crucial stuff should be given focus to be balanced, things that look more like a bug than a lack of balancing. Other than that, trying to balance out the game at this point is like trying to balance a car with only 3 wheels, once the 4th is put in it's place, it'll have to be done from 0 all over again. If it's to be balanced, it must be quick easy to do tweaks just to get the testing going, I mean, this EA is pure testing from my point of view, playing for fun is out of question atm. (although it's always possible to have fun while testing).
I've noticed too many issues over the past week, made multiple characters, tried every inch of play style I could bare, and all of them are broken by missing features and bad pacing.
I have to say, your metaphor is very exquisite.
Compared with the incompleteness of the content of the game, all the problems are unimportant.
Before the 1.1 update, when I tried to prepare a bunch of prairie robbers and got my control skills up to 125, I found that discipline skills were useless, and my frustration was indescribable.
It is probably that when you were a child, your father promised that as long as you got an A, he would take you to Disneyland.
When you gave all your game time to meet the conditions, your father said to you, "I am too busy to accompany you to Disneyland."
So I really don't understand why the production team has such a high priority for balance.
In the words of the Chinese game forum: "maybe the production team ate too much Turkish barbecue to work properly (at first, the production team often said they ate barbecue in the development log

" although this sentence is very mean, but from the 1.3 update, it is true.
The production team seems to be flying around like flies, not knowing what they want.