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  1. Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    I'd rather they get unique bonuses since, what good are the Aserai or Empire Bonuses? (And we can now guess what drives your character creation choice :wink: )

    Just throwing out bonuses:
    Sturgians : +1 HP per Troop Rank
    Empire: +1 Morale per Troop Rank
    Khuzait: +5% Unit Speed
    Aserai: +1 Throwing Weapon/+2 Arrows per equipment item
    Battanian: Increased Speed when retreating Battlefield/Higher chance to escape captivity
    Vlandian: Increased Chance to be wounded versus killed/Lower chance to defect when captured

    Not looking to be told how stupid I am because these were put out on the spot and someone disagrees with who gets what, but this would help differentiate these factions much more.

    Throwing weapons are spammed by too many unit Rosters as well. It makes the light armor, range heavy factions less impactful (Battanian, Aserai) when 80% of units can skirmish (not including rocks here). This also really crushes shock troops for all factions when there is that much of a volley coming from everyone.

    Camels need to be a thing, and they need to cause problems for Horses somehow. Maybe a debuff.

    Slings

    Put simply, faction right now are just less effective or stronger versions of some other faction at this stage. That may be a slight exaggeration, but we're only a couple degrees off from this being 100% accurate.

    Eh, that looks unnecessary.
    You don't need bonuses to apply to individual units in battle, just the parties on the campaign screen.
    Moving well in their own terrain makes sense, getting bonus exp to level up their recruits faster would be very powerful if held by an entire faction. (might want to have it be lower for npc nobles than it would be for a player-character.)

    As for the empire... being able to build siege engines faster would make them really good at taking and defending castles.
    Caravans... that one is tricky because npcs don't buy caravans, but you could give them an economy boost by saying that their caravans provide more money or something.
  2. Please buff tier1 recruits by giving them better basic gear to make the game more challenging and immersive.

    Hmm. The biggest, or at least most visible step-up with my Imperial forces is always from recruit to swordsman, because they gain and shield and stop just... instantly dying whenever I send them against archers.

    Leaving them with no real armour and just giving them a shield would probably make them much more likely to survive a battle, but... I don't know if that's actually a good idea.

    Basically, recruits are so cheap and easy to pick up en-mass, it sorta feels like they should die like dogs in every battle.
    They are basically peasants and dying en-mass is kind of their job, narrative.

    If only 50% of them level up enough to actually earn their shield, then that keeps you from just building a whole army out of recruits and immidiately having them be almost as useful as real troops.
  3. Please add the "accompony" option on campaign map

    Mmm. It would be useful for the 'Escort Merchant Caravan' mission, if nothing else.
  4. Allow baggy trunks, daggers, and most Battanian shoulder gear as civilian gear.

    I dunno about the rest of it, but Daggers make sense.
    To be honest, I can't really see any other reason to use daggers ever. Aren't they just worse swords?
    Being able to equip them in towns seems perfectly reasonable though.
  5. Civilian outfit

    I'm aware I can do it manually. Sometimes i forget. My point being civilian is purely aesthetic while a siege load out would have a practical purpose.

    It's actually not just cosmetic.
    There are missions (Gang War, at least) that require you to fight inside a city, and you only have access to your Civilian loadout for the duration of it.

    A noble-shirt and a short-sword for me, with no shield, bow or my big twohander that I use in the field.
    I mean, I have a bunch of dudes at my back, so i'll probably win anyway, but having to fight without my shield or greatsword was a nasty suprise.
  6. You should gain relation with your allies for fighting alongside them

    Eh, if you're fighting with them from the start, they take you for granted.
    If you roll up like Gandalf at Helm's Deep during their time of need, they'll remember you.

    It's all about that dramatic entrance.

    TLDR: Buy yourself a cool cape, make an impression.
  7. Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    Applying the player racial bonuses to each entire group could be really interesting.
  8. Non-polearm mounted combat is basically useless

    Tall character should have longer arms to compensate, no?

    Depends how the model-rigging works, tbh.
    IRL i'd say that it wouldn't really make a big difference, because while his arms are longer, the point that he's actually swinging from (upper-body/shoulders) is also just... further away from the ground to start with.

    If you could lean low in the saddle as you swing, the longer arms would win out and he'd increase his maximum reach measurably, but sitting upright... I dunno.
  9. Non-polearm mounted combat is basically useless

    I suggest you take on some looters. Have your men beat them into retreat and then hold them back while you practice chop chop on the moving targets

    Tried this, both riding down fleeing enemies and soloing small groups of looters from horseback.
    I can kill them, but it's a pain in the ass because each guy takes about five swings.

    I only need to hit twice, but my guy's reach just isn't good enough unless i'm coming at the enemy from exactly the right angle, AND he's the correct distance away from my horse. If he's too close, I miss because my swing is too wide, but if i'm slightly too far away then I miss because my reach is too bad.
    If I slow down to line up then I lose my momentum damage and they can swarm me.

    At first I thought maybe I just needed to level one-handed so I could swing faster or recover faster or something, but in the end I just ended up using my bow until I could get my hands on a sweeping polearm.
    Now it only takes me one or two attempts to hit each guy, and they die in one hit.

    Still needs an actual solution though, because this is pretty bad.

    It's not just player-skill. Hitting someone from horseback shouldn't be this difficult in the first place. I understand not wanting the hitbox on your attack to be bigger than the sword's actual blade, but your swing-arc is predetermined so there's not much you can do beyond try to hit the exact sweetspot in regards to your enemy's distance from your horse.

    Someone shouldn't be able to pass between your sword-arc and your horse's body like this. The player-character should be able to make a narrower swing, or maybe trampling them with your horse should do more than 2 damage. Hit em with 20-40 damage, plus bonus damage based on speed, then ragdoll them to the ground, and if they're laying down and get trampled by the guy behind you, they should take double damage.
    The horse is a weapon too.

    And maybe have your guy should lean into the swing a little to give himself a bit of extra reach on horseback while he's at it. crouch low in the saddle and lean to the side.

    Oh, that reminds me actually. Does your character's size (determined at chargen) have any effect on your reach? Because I made myself a tiny woman, which... if that does effect how far you can swing your sword, would explain quite a lot, actually.

    edit: I fight in third person, so I can see the battlefield around me. This makes it harder to aim precisely and might not be helping my case, but it's hard to tell what's going on in first person, and my helmet often clips into my face.
  10. About the smithy's smithing system.

    I like the 'unlock weapon parts' thing, but it feels like you should unlock parts of the weapon you are destroying, not random parts.

    Smelting down a sword shouldn't get you a mace-head.
  11. Non-polearm mounted combat is basically useless

    I havn't tried a mace, but I had a hand-and-a-half sword that I tried to use. if I could hit people, it was pretty powerful, but the arc when I swing it never went where I wanted it to go.

    If we could have our swings on horseback track towards enemies, I'd like it.
  12. My suggestion to make hideouts more fun.

    Concise, I like it.

    Getting to choose your troops is a no-brainer, but I also like the idea of just forgoing stealth and attacking the camp head-on.

    I also like the idea of doing a check based on your troop amount (if you have more troops than there are bandits?) to let you surround them and prevent from from fleeing, thus forcing the battle even if they want to run away.
  13. We need another way to make a kingdom

    its not his fault because the beginning quest is tedious and a total grind. its like 15 consecutive fetch quests counting the 10 nobles you need to search the entire map for. its stupid. warband had a simple beginning quest which was optional. this is forced and obstructive for no purpose at all. and you have to do it each playthrough? seriously? ridiculous.

    Oh yeah, the nobles are a pain in the ass. You need some better way to locate them than going into the log and looking for nobles or faction leaders, then heading over to where they were yesterday.
    like... some way to track a unit's current location in real-time?

    But he said that he did that and then stopped at the bit where you get the banner. That's the easy part.
    ... assuming you're not at war with the city where those two guys are, anyway.
  14. We need another way to make a kingdom

    You must not read the dialog. They DON'T HAVE the pieces, but they know bandits that do, and send you after the bandit hideouts to retrieve them, unless your quest is different than the 5 times I have done it. At that point, the pieces are then in your possession. After that, it's not so much of approval but just telling them what you have decided once you have accomplished it.

    I actually totally forgot about the bandit camp raids, because both camps had like 5 people in them and were directly next to the city where the person I needed to talk to. I showed up, got instantly challenged to a duel, refused and then had my guys stomp them.
    Both camps together couldn't have taken more than five minutes.

    Still, you could get the info for where the banner parts are, then stab them anyway.
    Sometimes stabbing dudes isn't about practicality, it's about sending a message.
  15. Remove the "wait till nightfall" thing for attacking bandit hideouts...

    Good idea. Just like the smiting wait this is useless.

    It's annoying, certainly, but it feels like an attempt at balance.
    Otherwise people would just lock themselves in a forge and powerlevel it while the world outside was an pause.

    Instead of having smithing cost stamina, I'd just have time pass while you work.
    Either the clock runs at 2x speed while you're in the forge, or every forge-action causes one in-game hour to pass.
    That way if you lock yourself inside for too long events will happen without you.
  16. We need another way to make a kingdom

    No, it timed out, the western empire was still in play. part of the reason i took so long is we were at war with battania for ages, so i had no opportunity to speak to the guy in marunath. And there absolutely is good reason to wait that long, because since no time limit is show, it's not a pressing issue, there's far better things to do when you're at war with 2 or 3 kingdoms and have castles to manage/protect. And I don't want to spend my time in the early game chasing nobles around the map, I want to get stuck in to the interesting things the game has to offer. Either way, I reloaded an earlier save, so i'll have to replay a few hours, with no guarantee i can get those cities.

    Oh i hated the noble-chasing too, but once you've done that part you pretty much just wander between two cities to talk to two jackasses and they give you the other two banner pieces pretty much instantly. Takes maybe two in-game day, tops.

    By "there's no reason to wait." I meant that it doesn't progress the gameplay at all when you do it. You gain the ability to make your own kingdom but you aren't forced to.
    I had assumed that you'd been deliberately putting off that part of the quest so that it wouldn't progress things until you were ready to start your kingdom, so I was letting you know that you can continue to put that off until you're ready, even if you have the banner.

    Now, if you're at war with that kingdom and thus can't get into that city at all, then it makes a lot more sense when you couldn't complete it.
    I can only suggest trying to sneak into that city (save-scum the roguery check) or try to conquer it so you can just walk in.

    Personally, I feel that the most 'independent' option for making a kingdom would be to just stab both of the people who hold a banner piece and take them, instead of running back and forth between the two cities to hear their opinions and promising to fix/destroy the empire.
    Just... "Nah, it's my banner now, I haven't decided what I want to do with it yet, but I don't really need your approval."
  17. Siege Engine Usage in Siege Battles = Levelling Up "Throwing"?

    Are you sure it doesn't level up engineering?
    I mean, I guess catapults of all things are 'throwing' their projectiles, but...

    Maybe your dude was inspired by the beautiful arc on the projectile and now aspires to become a human catapult?
  18. Remove the "wait till nightfall" thing for attacking bandit hideouts...

    Personally, i'd rather just have my army circle the hideout (hey, if I can park 200 guys just outside it for 24 hours without them noticing, then surely I can surround them?) then forgo the 'bring ten random men' thing and just devote 60 guys to preventing them from running away, then send 50 more guys in to mop up.

    The whole thing about them slipping away if we don't try to stealth is is easily negated by just surrounding them so they can't escape.
    There's really no reason to play by their rules, especially when a bandit hideout can have 40 people in it.
    Asking me to take that on with ten random guys from my party is completely unreasonable.

    Adding a troop selection screen would help (and frankly feels like a mandatory addition) but enabling you to just use your superior numbers to prevent them from running away would be nice.

    Maybe have it locked behind scouting/roguery or tactics? And troop numbers.
    Say it takes X amount of troops (30?) in order to encircle them and make sure they can't escape, and doing so requires a skill-check to see if they slip past you. (which causes the hideout to go into lockdown where you can't attack it for several days) but if you succeed then it removes the troop-cap on how many people you can take with you and you get to send in as many people as you want to stomp them flat.

    Alternatively, you could just give us the option to burn the whole hideout down, which forces the entire band of bandits out onto the world map in the open, where we can engage them with our armies.
  19. We need another way to make a kingdom

    To be fair, that's kind if your fault for ignoring it for so long.

    There's absolutely no reason for you to wait 800 days before assembling the banner. It doesn't change the gameplay at all or force you to start claiming land or building your own kingdom. You're intended to assemble it before you even become a vassal to someone. (either to give it to them if you intend to be loyal, or to keep it for yourself for when you finally start your own kingdom)

    That said, I can't see any reason why there would be a time-limit.
    Did all of the imperial factions get wiped out or something? That might explain why it failed.

    Either way, if you start a new game, just assemble the banner as soon as you're done with the tedius 'talk to all the nobles' quest, then you can put to aside to play vassal or whatever.
  20. Show which weapons can cleave

    Wondering if Talesworld can put into which weapons could cleave on the weapons descriptions. Used the Rhomphalia expecting it to be able to hit multiple targets but it couldn't, wish they would a image like people being covered by a cone so people can know it easily, and having glave like polearms being able to cleave wouldn't be bad as well.

    Wait, some weapons can cleave?
    Which ones?
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