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  1. Complaints and Suggestions

    yes certainly some things are much easier to fix than others. That is also why i am not that hung up on perfomance issues or imablances right now or the broken/missing features, i am looking beyond that. Even if they fix all the broken stuff right now, even if the AI gets better, what is the point if the game stays a combat simulator with a beatiful map? Sure for some people that might be just what they want, it is not enough for me though.

    You could say that i just have a vision for this game that might be totally off the mark and just isn't what the devs were going for and maybe most people dont even want.... In that case i wont bother much longer with this game and just write those 50€ off as an investment for 100 hours of entertainment over a week.
    Still i at least want to take my chance and make my voice heard to maybe get the game i would want to see^^
    I understand you very well and I absolutely agree. I think most people realise what potential this game has. I mean why else would you spend 100+ h on a ass****ed bugridden half finished game? Yet tw is a small company and I feel they are doing what they can. This just showed the one week of patch every day. Maybe in the future, maybe with the money tw made, maybe an other company will make the game we dream of.
  2. Complaints and Suggestions

    I have read now a lot of threads about the snowballingissue and for myself it is indeed gamebreaking right now. Nevertheless the devs are working on it and that is good news.
    Reading all those threads and having already over 100h gameplay, my personal opinion is that:

    First the lack of diplomacy in the factions itself - for example effects of relations inbetween lords or the ruler, unhappy lords that might lead to rebellions etc. By the end of the EA they should have implemented at least some functions of innerstatepolitics.

    Second: the lack of international diplomacy. I think the first steps here can be very easily implemented and I think we will see some changes here soon. Simple alliances against an overaggressors etc. I dont think we will see some sort of paradox diplomacy in the near future tho, like causus belli or revenge features. Maybe in the far future.

    Most of the other things can be annoying indeed, but dont really solve the problem in the long run and do not bother me that much to be honest. Things like garrisons that starve to death, lords weird recruitementpaths, perks not working or a lot of bandits capturing lords. Those things can be solved easily and I am sure they will be sooner than later
  3. Complaints and Suggestions

    Well i just leave here +1
    I have over 80h at the moment and i dont really know what i can do with my kindom insted of being at war and rally troops
    I have over 100h and im in the same position.
  4. Multiple suggestions related to the Campaign after 100 hours of gameplay

    I would add:
    - sorting system for soliders by Tier, class, numbers
    - Option for auto-recruit from prisoners and auto-promote, if space and money is available
    I like this one a lot. Would be such a quality of life improvement. Especially lategame. Im in year 1100 and its a pain.
  5. [e0.1.1.0.224785] Getting ridiculous amounts of Charm xp from tutorial quest

    I got same issue, but with all skills. Now one of my companions has twohanded of 500.
  6. Khuziats are overpowered in early game campaign

    No. If you read all the snowballing threads you realise that not really one faction is too overpowered, but that the problem is a structural problem. I have 70 h gameplay sp and khuzanit got recked all the times.
  7. I have seen the start of a Faction Snowball

    There are a lot of threads about this already.
  8. General balance kingdom - issue

    There are a lot of threads about this issue already
  9. Game breaking faction/kingdom snowballing balance problem

    Everyone has an other snowball nation in their game. Some say battania, some khuzanit or southern empire or battania. Again, I think that has more to do with structural problems and geography.
  10. Heroes escaping imprisonment

    Well, they escaped. As you can escape while being a prisoner. But I agree that this happens way too easy and they should change that. But that is a very small problem compared to others.
  11. Game breaking faction/kingdom snowballing balance problem

    I have read now a lot of threads about the snowballingissue and for myself it is indeed gamebreaking right now. Nevertheless the devs are working on it and that is good news.
    Reading all those threads and having already over 60h gameplay, my personal opinion is that:

    There is not ONE faction that is overpowered. The factions seem balanced enough considered everything. Therefore the issue is a general and structural problem. How can they solve that? I have read a lot of good ideas so far but, again just my opinion, I think there is one thing that is lacking and at the same time it is basically the root of everything. It is two layered:

    First the lack of diplomacy in the factions itself - for example effects of relations inbetween lords or the ruler, unhappy lords that might lead to rebellions etc. By the end of the EA they should have implemented at least some functions of innerstatepolitics.

    Second: the lack of international diplomacy. I think the first steps here can be very easily implemented and I think we will see some changes here soon. Simple alliances against an overaggressors etc. I dont think we will see some sort of paradox diplomacy in the near future tho, like causus belli or revenge features. Maybe in the far future.

    Most of the other things can be annoying indeed, but dont really solve the problem in the long run and do not bother me that much to be honest. Things like garrisons that starve to death, lords weird recruitementpaths, perks not working or a lot of bandits capturing lords. Those things can be solved easily and I am sure they will be sooner than later
  12. My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    I have read now a lot of threads about the snowballingissue and for myself it is indeed gamebreaking right now. Nevertheless the devs are working on it and that is good news.
    Reading all those threads and having already over 60h gameplay, my personal opinion is that:

    There is not ONE faction that is overpowered. The factions seem balanced enough considered everything. Therefore the issue is a general and structural problem. How can they solve that? I have read a lot of good ideas so far but, again just my opinion, I think there is one thing that is lacking and at the same time it is basically the root of everything. It is two layered:

    First the lack of diplomacy in the factions itself - for example effects of relations inbetween lords or the ruler, unhappy lords that might lead to rebellions etc. By the end of the EA they should have implemented at least some functions of innerstatepolitics.

    Second: the lack of international diplomacy. I think the first steps here can be very easily implemented and I think we will see some changes here soon. Simple alliances against an overaggressors etc. I dont think we will see some sort of paradox diplomacy in the near future tho, like causus belli or revenge features. Maybe in the far future.

    Most of the other things can be annoying indeed, but dont really solve the problem in the long run and do not bother me that much to be honest. Things like garrisons that starve to death, lords weird recruitementpaths, perks not working or a lot of bandits capturing lords. Those things can be solved easily and I am sure they will be sooner than later.
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