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  1. Bannerlord --> Medieval EVE

    The single player and multiplayer could combine and create an organic role-playing sandbox medieval game like EVE! A majority of the current problems being brought up by the community are focused on the lack of sandbox-organic game-play. The simple solution would be to have a game-mode created...
  2. Organic sandbox (companions, trading, economy, unit upgrades, items, money sinks)

    Thanks for looking.

    The only one I disagree with is the “Decrease companion pool”.

    I think the available companions needs to increase greatly. Even if most of them start as generic and relatively low skilled (few steps up from a base village recruit).

    I think you are 100% right that the companion pool needs to be bigger later in the game and start with a small generic pool with low skills. I should rephrase my "problem." I think the companion pool can be much more organic and can the pool size and companion skill diversity can as well.

    For instance: If you play the game as a trader, then more companions that have trader focused skills should be attracted to working with you. Same goes that if you are a trader, battle lord companions will NOT be attracted to work with you and you would have to pay X% more to hire them and your access to them should be harder to come by.
  3. Organic sandbox (companions, trading, economy, unit upgrades, items, money sinks)

    Here are some thoughts on how to make the game feel more balanced, organic, and sandboxy. I do want to preface with: I love this game. Problems: Companion: Why look at the conversation to recruit when the traits are already shown in the encyclopedia? Companion: Limited number and too easily...
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