Isn't it, though? For years it was the most common suggestion, going back to the original M&B in the mid-2000s, through Warband, and into Bannerlord. If I remember correctly, Armagan even said so in an interview two or three years ago. I think since Bannerlord's EA it has been replaced with "just fix the game" for recent suggestions but it's still gotta be the all-time winner.
Which means we've got tons of threads for it already, and the topic has been beaten to death and beyond. I won't lock your thread and tell you to go post in an existing one, since there isn't a terribly recent thread for it, but the devs are acutely aware of the demand for coop and have been for over a decade. I wouldn't get my hopes up.
Thank you for writing that the theme of the cooperative is the most common. I didn't know about it.
This confirms my words that there is a request from the community of players to the cooperative.
It turns out that the only question is how to implement it.
I am a supporter of the idea does not seek to immediately release the ideal co-op.
For starters, it's simple enough for the host's friends to be able to participate in battles.
This will already be enough to buy the game or advise friends to buy it.
And then modify as you wish. Introduce new features little by little. Perhaps even such an implementation is enough with the head - a more complex one is implemented through mods.
I agree that everyone would like a super cooperative with the ability to split into squads and run around the map separately. But as everyone says, it is difficult to implement and is it worth the effort.
нет, должно быть. В любом случае, большая часть игры — это сражения. Пока один игрок управляет картой кампании, вы можете обсудить свои дальнейшие действия. Или другой игрок может найти энциклопедию или проверить другую информацию.
Было бы здорово, если бы вы могли переключать управление между игроками, чтобы сохранять актуальность.
Забавным дополнением может быть выбор участия в битве в качестве компаньона или в составе вражеской группы. Скольжение тела после смерти необходимо, чтобы все были заняты.
@@zACz ваше предложение выглядит как самая простая в реализации кооперативная система, что-то большее, например синхронизированные кампании, кажется нереальным.
That's right, you understand me.
Familiar people will play in the co-op - friends with a connection through the messenger will play out their stories.
Everything that you say can be implemented later - the main thing is that the cooperative should start to exist in this game.
Согласен, мне было бы достаточно просто участвовать в боях в качестве капитана. Помните Battle Time для Warband? Это было потрясающе!
I even bought the first part just for the sake of trying to play with this mod, but unfortunately my friend could not see me on the Internet and could not play. Ended up getting a refund
If tw has team to develop new things they should develop complete co-op. Each player should have their own army otherwise i think it is boring. I would like not to wait my captain to move around and wait him to join battle. Your only job becoming just fighting, pointless.
I agree that it would be better to make the implementation that each player could have his own army.
But, let's first make a simple implementation, and then mods or the developers themselves will implement a more complex version of the cooperative.
After all, you see that the developers at the moment have not even made the simplest version of the cooperative.
Let's unite our efforts in what unites us - we all want cooperation. Let them implement it in any form - this should increase the number of sales online, because it will be possible to recommend to friends.