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  1. zACz

    Multiplayer campaign (Co-op)

    they wont :smile:
    So why don't they do it?

    Even the worst indie game will be bought purely because of the presence of a co-op - just to be in the company of friends.

    There is also a game in which 90% of the content is designed for a battle against AI, even the simplest co-op is not implemented...

    I'm not asking them for super thoughtful co-op with the simultaneous movement of players on the map.

    It is enough to make the simplest one, which I described above - that's enough. Further, the players themselves will offer what is missing and it will be possible to refine and complicate it.

    It seems to me that it is in the interests of the developers themselves to increase sales of the game by adding a simple co-op, and then, depending on the increase in income, decide whether to further upgrade it or not.
  2. zACz

    Multiplayer campaign (Co-op)

    Isn't it, though? For years it was the most common suggestion, going back to the original M&B in the mid-2000s, through Warband, and into Bannerlord. If I remember correctly, Armagan even said so in an interview two or three years ago. I think since Bannerlord's EA it has been replaced with "just fix the game" for recent suggestions but it's still gotta be the all-time winner.

    Which means we've got tons of threads for it already, and the topic has been beaten to death and beyond. I won't lock your thread and tell you to go post in an existing one, since there isn't a terribly recent thread for it, but the devs are acutely aware of the demand for coop and have been for over a decade. I wouldn't get my hopes up.
    Thank you for writing that the theme of the cooperative is the most common. I didn't know about it.

    This confirms my words that there is a request from the community of players to the cooperative.

    It turns out that the only question is how to implement it.

    I am a supporter of the idea does not seek to immediately release the ideal co-op.

    For starters, it's simple enough for the host's friends to be able to participate in battles.

    This will already be enough to buy the game or advise friends to buy it.

    And then modify as you wish. Introduce new features little by little. Perhaps even such an implementation is enough with the head - a more complex one is implemented through mods.

    I agree that everyone would like a super cooperative with the ability to split into squads and run around the map separately. But as everyone says, it is difficult to implement and is it worth the effort.

    нет, должно быть. В любом случае, большая часть игры — это сражения. Пока один игрок управляет картой кампании, вы можете обсудить свои дальнейшие действия. Или другой игрок может найти энциклопедию или проверить другую информацию.
    Было бы здорово, если бы вы могли переключать управление между игроками, чтобы сохранять актуальность.
    Забавным дополнением может быть выбор участия в битве в качестве компаньона или в составе вражеской группы. Скольжение тела после смерти необходимо, чтобы все были заняты.

    @@zACz ваше предложение выглядит как самая простая в реализации кооперативная система, что-то большее, например синхронизированные кампании, кажется нереальным.
    That's right, you understand me.
    Familiar people will play in the co-op - friends with a connection through the messenger will play out their stories.

    Everything that you say can be implemented later - the main thing is that the cooperative should start to exist in this game.

    Согласен, мне было бы достаточно просто участвовать в боях в качестве капитана. Помните Battle Time для Warband? Это было потрясающе!
    I even bought the first part just for the sake of trying to play with this mod, but unfortunately my friend could not see me on the Internet and could not play. Ended up getting a refund

    If tw has team to develop new things they should develop complete co-op. Each player should have their own army otherwise i think it is boring. I would like not to wait my captain to move around and wait him to join battle. Your only job becoming just fighting, pointless.
    I agree that it would be better to make the implementation that each player could have his own army.

    But, let's first make a simple implementation, and then mods or the developers themselves will implement a more complex version of the cooperative.

    After all, you see that the developers at the moment have not even made the simplest version of the cooperative.

    Let's unite our efforts in what unites us - we all want cooperation. Let them implement it in any form - this should increase the number of sales online, because it will be possible to recommend to friends.
  3. zACz

    Multiplayer campaign (Co-op)

    Playing exclusively as companions would be boring as **** though, not worth the dev effort, just wait for mods
    But why is it boring - they decided to play for the bandits - everyone chose a class for themselves - an archer, a swordsman, and so on.

    They run and rob caravans, communicate, make decisions together in dialogues.

    They will run in one squad with friends and fight against small squads relying only on their own strength.

    It's fun to play alone, but suddenly boring with friends?
    Elementary, I have a friend with whom I would like to complete the game (capture the whole of Calradia) and we are at war together.

    The FACT itself - there is no cooperative at all in the game, although there is a huge demand for it, that even mods are now developing.

    So why can't the developers themselves create it even in the simplest version ?!

    This game must have co-op!
  4. zACz

    Multiplayer campaign (Co-op)

    Check out bannerlord online.
    As Alyss said, the "bannerlord online" mod is an mmorpg.

    I ask you to add the simplest type of co-op, where my friends will play as companions and participate in battles with me.

    This should increase the number of people playing the game. Yes, the most important thing for developers is that this can significantly increase the number of sales - now people can even buy a frankly bad indie game just because there is a cooperative there.

    And here the game itself is directly created for this.

    Taleworlds said that they tried to implement COOP at some point in the development but they abandoned it as it was not worth the effort.
    But a team of modders are working on it, here is the link to their discord: https://discord.gg/PgwVHcfR9U
    Taleworlds invent something complicated.

    I do not understand why they did not implement it in the first part.

    Those modders to which you just gave a link do just the same complex implementation of the cooperative - where each player runs separately.

    I offer the simplest option - where everyone except the host watches his actions and participates in battles.

    People will like it - for such an opportunity, people will be ready to buy this game.

    Not everyone likes to fight in multiplayer against players - people want to fight together against the AI.

    And they fight not with ordinary soldiers, but with heroes, led by their friend.

    It lies on the surface - no need to complicate. Do the simplest.

    If anyone knows where it is better to write to the developers - please write here.
  5. zACz

    Multiplayer campaign (Co-op)

    Good afternoon to everyone who reads this. Every friend of mine who has played at least a little or is familiar with this series of games would gladly buy the game if it had co-op. Mount and Blade is a great game. It has something to do for many tens of hours. And at the same time it is...
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