Good post Brandis.!
The minimum distance between the player and AI units is the best solution for me! This is surely easy to realize for the devs and just has to be DONE! At least for TESTING!
In a normal captain game you can handle one or max two Rambo players well ...
In the league games it looks very different.
Almost all players attack here as Rambo!
There is then no way to keep the losses at 1v1.
Here you have 3 or more losses before you catch the Rambo.
The Captain League games now have the following tactics!
Park AI units, 1 or 2 players protect the AI, the rest go out and kill as many AIs as possible.
Then it is waited and further decimated until shortly before the end of morality and rush the rest.
Please DEVS, find a SOLUTION!