CASTLE SCENE IMMERSION
Castles are smaller scenes with a more limited role than towns, because of this with a fair amount of work they can be more easily filled with interest and functionality. Much of this functionality could be applied to towns as well, but I'd like to keep this discussion...
I’m sure there this has been reported, but for peace of mind I'd like to report an issue plaguing the game. There is a severe bug that cause Empire faction to be undefeatable. Any match where Empire is present, only they can win.
I just versed Empire 4 matches in a row with variety of...
Summary: dark lines flashing on rainy map. multiple decals all in pattern seen here.
How to Reproduce: enter rainy MP map
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version: 1.3.0
Computer Specs:
OS: Windows 10
GPU: 1060gtx
CPU: 6700hq
RAM: 16gb
Motherboard: gl702vm...
Summary: retreating ai run into wall near keep until there is a small crowd and they are killed or battle is won. After the battle when camera is close to them it sound like many, many voices speaking (maybe as many as died or retreated in battle)
How to Reproduce: Khuzait_castle_002 custom...
Sturgia_Castle_003
custom battle scene level 1
use 2 seige towers
summary: left tower tips like crazy going over huge rocks in it's path. didt great great pic of it in action but circled the rocks causing issue
...and surprisingly, fps, have all dramatically improved!
In big siege my game near froze up, was at 1-3 fps for maybe 10 sec (hasnt been issue since*). After this is was a pretty smoothly 5-10 fps higher than previous. Large battles have increased maybe 5 fps. Note this could be from...
Here's the list. I'll continue to add more. Most should have name of village or town nearby to help locate. The map looks absolutely beautiful, but sometimes I am amazed at the amount of errors.. I hope someone will take time to correct. Thanks!
Note: once I startd actively looking for...
The map is very beautiful, BUT it almost seems like the person who built and textured the landscape and made the models for all the castles and towns is different than person who placed the trees and bridges etc. There is LOTS of generally sloppy work. ALSO, just glancing at these towns takes no...
asset placement
bleeders
floating
misplaced trees
quality control
trees in the city
trees in the water
waterfall in ocean
why the river looks weird
world map
Summary: misplaced trees
How to Reproduce: walk paths and roads in fief, Q/C review scenes
Quest/Settlement Name (if related): sturgia_village_e
Media (Screenshots & Video): attached
Version: e.1.2.0 (latest beta hotfix)
Installed community-made modifications:
Computer Specs:
OS: windows 10 x64...
HEIRLOOM WEAPONS:
About:
Faction leaders should have unique, named, heirloom weapons. These weapons would be clan heirlooms, carried in battle surrounded by legend and wielded for generations. Heirloom weapons would have stats on par with tier VI weapons, but could potentially have bonuses like...
In sandbox I can assign each individual group of troop into different section to command in battle using number keys. I'd like to be able to do the same thing in custom battle so I can test more advanced strategies. For example I might want 2 groups of archers and 2 groups of cavalry, 1...
Summary: glitchy shadows glow at night around barrels @ Takor Castle
How to Reproduce: wait until evening and enter scene, walk to hut shown in attached pictures. Entering from gate it is left of keep next to cliff.
Quest/Settlement Name (if related): TAKOR CASTLE
Media (Screenshots & Video)...
There is an extreme range of doors. Some freakishly huge, others are hobbit sized. In 100+ hours of playtest this is an issue in most places I visit. For the reason I haven’t listed names of and locations, because it is a problem almost everywhere. Attached are pictures of various doors for...
ALL issues found in most recent beta branch E1.3.0 beta
I will add more as I see them
Revyl / Varcheg
many lighting issues especially near arena:
floater: floating window cover near rear buildings of walled workshop area, backside of town. Look up (bear lift window in rear)
snow under...
There is a waterfall and what looks like the profile of a rock floating over the ocean off the coast of the new peninsula. It’s to the South West, you’ll see it if you zoom in a little @ the very SW corner of the map. Look like unused / misplaced assets that were never cleaned up.
There is a waterfall and what looks like the profile of a rock floating over the ocean off the coast of the new peninsula. It’s to the South West, you’ll see it if you zoom in a little @ the very SW corner of the map.