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  1. Roadmap? Features in the future? Anything?

    I think it's pretty clear from the map layout that at some point someone was thinking about a boat DLC. Sturgia and Aserai just don't make that much sense without them.
  2. In Progress Lords stuck in Lavenia village

    @uçanbiblo The issue resolved with time-- I think it had to do with waiting for some minimum # of party members before leaving the town the party was formed in, or having supplies to do so, or something like that. Would be nice to know what the clan member was waiting on.
  3. In Progress Lords stuck in Lavenia village

    Encountering a similar issue in 1.9.0 beta. My parties will not leave the town they start in (Tyal). Possible items of note:
    1) I am still a mercenary
    2) The lords in question have a different culture (Imperial) than the town they are stuck in (Tyal/Sturgian)
  4. Resolved Companion is always consider as an infantryman

    I also have this problem
  5. Resolved [1.7.0] Spy Among Us Impossible

    My dude you are in the Bannerlord forums.
  6. Resolved [1.7.0] Spy Among Us Impossible

    How did you fix this?
    There was nothing to fix; I failed to notice that the spy was supposed to be in a different town than the one I got the quest in.
  7. Resolved [1.7.0] Spy Among Us Impossible

    Please delete and ignore.
  8. Resolved [1.7.0] Spy Among Us Impossible

    Summary: No townspeople have relevant dialog options to identify the spy in the "Spy Among Us" quest. How to Reproduce: After accepting "the spy among us", walk around the town or enter the tavern. Dialogue with NPCs does not lead to options where the player can ask about the spy. Additonally...
  9. Is this Patch 1.7.0 the final version of the game?

    I dunno, I feel that non-war mechanics remain somewhat barebones, except perhaps trade.
    A common thread in dev posts is that many aspects of the simulation only appear barebones because very little info about them is presented to the player. But the complexity is somewhat visible from the sensitivity of the economy and notables to seemingly minor patch tweaks.
  10. Patch Notes e1.5.10

    Which of these items fixed the Critical Bug that held it back from live?
  11. The ever-starving lords

    If you are the army leader, you can resolve this by travelling to settlements so that the lords in your army can purchase food.

    I humbly submit that a pop-up suggestion to visit a settlement when a player-led army is running out of food is the best solution to the OP's problem. As is the case with lots of strategy layer stuff, the simulation is quite sophisticated, but that sophistication, and the life it brings to the simulation, are hidden from the player.

    This particular AI behavior does not need fixing as much as plenty of others do. Ananda's point about it being good for the AI to occasionally not act perfectly rationally is a good one. It should also be difficult logistically to maintain large force concentrations, since armies could historically be more populous than villages they passed through or occupied. I also like the extant aspect of gaining influence by sharing food with undersupplied lords in the party.
  12. So, we are expecting 1.6.0 later today, right?

    Sources tell me that the next patch will be the release candidate for star citizen
  13. Beta Patch Notes e1.5.10

    The temptation to post a changelog for 1.6 with one bullet under "crashes" and nothing else must be overwhelming.
  14. 41 Lords in prison and still no peace? patch 1.5.10

    Your enemy already want to make peace.
    I think the OP is saying that given that the enemy "wants" to make peace, it is crazy that they are not sending offers to make peace to OP's kingdom.
  15. Resolved 1.5.10 Scout Observation Seems Not to Work

    Did you set the companion as scout?
    Only asking because for me scouting has been working very well in 1.5.10 (but not so good in 1.5.9).
    Yes, I did. After some more hours of playing the scout did spot the trail of a friendly army, but thats it.
  16. Resolved 1.5.10 Scout Observation Seems Not to Work

    Uploaded via the URL you gave.
  17. Resolved 1.5.10 Scout Observation Seems Not to Work

    Summary: With a skill 100 scout, no party trails are visible How to Reproduce: On a new 1.5.10 campaign (story mode), hire a scout companion (Scouting >100) Have you used cheats and if so which: No Scene Name (if related): World map Media (Screenshots & Video): N/A Computer Specs: probably not...
  18. Beta Patch Notes e1.5.10

    I guess I'd be more okay with the current rate of battle death if the equivalent also happened in battles I wasn't a part of. But now it's so high and so specific to the player that I just leave it disabled.
  19. Beta Patch Notes e1.5.10

    -Siege AI: nothing to do with ladders or siege towers so useless

    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
  20. How long do we have to wait for the 1.5.10 patch?

    Gonna guess it's another month for 1.5.10 BUT that 1.6.0 comes out only a week after that.
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