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  1. RookUS

    [BL] Post & Find Mod Ideas

    Spear & Lance Pennants, small banners to enrich the formation.

    Cloth Barding for Horses. This barding would provide no real protection, just a cheap alternative for lowly cavalrymen to display their loyalties.

    Here's an example of both:
    tomswallpapers.com-22366.jpg


    Incredible_Facts_Templars_knights_crusades-min.jpg
  2. RookUS

    Banner and clothing colors

    Agree with pretty much every suggestion here.

    Having the option to change color schemes would be great, and being able to choose between a few different "rules". Whether it's banners only, or clothing as well as banners and shields.

    As well, it would be great if we could freely change the AI Banners to personalize our campaign experience.

    Making these options immersive (through dye workshops and, perhaps, Kingdom policies) would just be a bonus.
  3. RookUS

    Dye-works as a means of changing the color tags of yourself & your companions

    To expand on this:
    Configurable settings for Base, Clan, or Faction color when deciding the color scheme for our troop's equipment. Either a global setting under one of the menus (perhaps Clan page?), or, even better, for individual units/formations. So I could decide if my archers are using faction colors, while my cavalry are using Clan colors (i.e. My Hospitaller Knights riding with the Vlandian Army).
  4. RookUS

    More extensive ways to improve Castle/Villages

    Additionally, allow Smithies to be constructed at Castles. Allowing us to work on our Smithing at Castles where the Smithy has been built.
  5. RookUS

    Immersive Things that i think would be good for the game

    Just in case yall haven't seen it yet, there is snow fall. I've had at least one battle with snow fall so far, up in Sturgian territory. It was great. Early morning, low light, with a very light fog and snow coming down in thick clumps, all while fighting at the edge of a forest. Doesn't get more ambient than that.
  6. RookUS

    Difference and usefulness between commands? + Retreating while looking at the enemy

    I've never done much Multiplayer, but I'll offer what little I can.

    1. Skein/Wedge has historically been a good formation for penetrating into an enemy formation. However, the merits of this formation in M&B are debatable. One good use of Skein is that it would be difficult to out flank, since the wedge formation would be deep without needing as many units. This means soldiers wouldn't risk being attacked in the sides or rear as much, if facing a large force. However, the lack of actual depth in rank might leave the formation vulnerable under extended periods of contact, if taking casualties, as the formation risks breaches. As well, it tends to run a little loose, so you could have soldiers slipping through the formation, which could be disastrous. Lastly, another benefit of using skein is that, if the enemy wraps in on the formation, you could position archers on the flank to great advantage.

    2. Loose and scatter. As of yet, I haven't managed to get a unit into scatter formation, but it looks like a loose wedge formation from the image. Perhaps this formation is for horse archers, or dedicated skirmisher units.

    3. Concerning Retreat vs Movement orders, I'm going to assume you meant fallback and not retreat. I've found retreat to be a useful order when attrition is a major factor, as well as ease of use when handling multiple formations during the initial maneuvering phase of a battle. Occasionally, the enemy troops may be approaching your line in a disorganize blob instead of a solid line, retreating your shieldwall just as initial contact is made may give you a short period of numerical advantage, where the first few enemy soldiers are fighting two or three soldiers at a time. But I would be very careful here; the idea is to get a few easy kills, not breakup your shieldwall.

    4. If the enemy is close enough, the soldiers tend to face them while falling back, but this may be a very short range, or dependent on some kind of threat level. I haven't found a way to pull units back while forcing them to maintain their facing.
  7. RookUS

    A praise to the sound designers/editors

    I concur. Lighting, sounds, and animations are really bringing the immersion. I especially like the reins handling; its the little things that make a difference. Oh, and the equipment shifting with movement. Ah, there's just so many great things with Bannerlord.
  8. RookUS

    Unify the Empire quest stuck

    @Mu Shu Fasa

    Hmm. Perhaps you need to capture two-thirds of Imperial territory, not just three settlements.
  9. RookUS

    Issue With Soldiers Wages

    To expand on Count Falsevor's comment, because it's the method I used and know it worked well for me, you may want to devote a large amount of time to plunder and prisoner exchange to support your dreams of having an affordable, crack Mercenary Company, or Caravan Guard. And even then, hip deep in soldier wages that you don't want to spend, you could lose the whole store to one poorly clicked movement order on the campaign map.

    My early path is a little foggy, but I'm certain it was almost entirely combat. Initially hunting down Looters and doing a Caravan escort here and there. Only hitting parties that I knew I could bring down. Purchasing a Bow and some arrows was my first sound investment, as training up archers wasn't reliable enough, and the disruption element and pre-charge kills, that a bow provides, were critical at times. With a bow and a few good spearmen, your 10 man party can overcome a force twice its size. From there, the coffers slowly filled and my party grew overtime. I'd take losses regularly, but with some basic tactics and positioning, you can keep casualties to a minimum. Again, only taking on parties you KNOW you can beat. Sun Tzu had the right idea.

    At any rate, this method does work, but it's a long haul and pretty much requires you join a Faction. You attack at every opportunity and loot everything. Initially, prisoners should be exchanged for Ransom, but eventually you'll want to donate some groups to a Castle or City belonging to your Faction, as Prisoner donation is a good source of Influence. Especially if you captured a lot of elite soldiers. One good batch of prisoners can bring you a lot of influence.
  10. RookUS

    [BUGS] - A place to report bugs to prevent duplicate posts

    Bug Description: Under Party management, Unit Formation (I Inf, II Ranged, III Cavalry, etc) is resetting after loading save game.
    How To Reproduce The Bug: Change unit's formation, save game, reload.
    How Often The Bug Occurs:
    Everytime a save game is loaded.
    Quest Name:
    N/A
    NPC Name:
    N/A
    Save Playtime(How long you've played that save/What day you're on):
    Day 167
    Screenshot(s):
    I have marked the Unit formation button,
    Video(s):

    Computer Specs(Only needed for performance/graphics/stability related bugs/issues):

    Storage Device: Installed on second hard-drive, Steam version.
    Operating System:
    Win 10 Pro
  11. RookUS

    Dev Blog 13/06/19

    I'm sure it's been suggested already, but please give us great control over troop assignments. We need it!

    Allowing us to create groups and then assign individual soldiers to those groups would be a huge boon for veteran strategists and tacticians. Forming groups, then assigning them to commanders... Oh, now we're talking.

    I'm thinking, create two squadrons of cavalry, assign them to aggressive commanders and task them with flank guard. Handpicked units so that both commanders have a mixture of veterans and recruits.

    In the top-down view, this would allow us to create groups of mixed skill of archers, spears, sword, cavalry, etc. Then further assign these groups to different commanders.

    As well as, reassignment of troops on the fly. A group of cavalry under the command of Baron Joe, may further be placed under command of Count Phillip and his swordsmen, as the battle progresses. While King Dave rampages with a section of cavalry. At any time, King Dave may break off from his sporting with the horses to come and personally lead the rabble of Swordsmen to victory.

    That's my two cents.
  12. RookUS

    Dev Blog 24/01/19

    Question(s) for the Audio Blog:

    Is there any hope for immersive "chatter" from characters in the world? Soldiers yelling and calling out during battle? Civilians hawking wares in town?

    Positional audio, how much attention is being paid to a truly 3D sound scape? Where sounds echo off walls, or become muffled if there are objects between the camera and audio sources.
  13. RookUS

    Band of Warriors (Expanded) v1.2 Released

    Is there an ability to garrison troops?
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