There's plenty of things in this game that are not plausible at all, yet vital for enjoyment of the game. For example, I am running a caravan and I get the money that it makes instantly added to my finances. How are they sending that gold, wire transfer? If we were to stick to realism I should have to meet with the caravan and get the money from them in person, or they should have to leave it somewhere for me to pick up.
Another point, I remember someone praising the fact that you could not see your weapon when swinging because "that is how it would be in the real world and it makes it realistic". Well, perhaps, but in the real world I would be able to know when my arm is by feeling it (the technical term is proprioception). You obviously can not have that in game. Where is realism taking us then?
I am always concerned when someone brings up realism as the most important feature. It is not, gameplay and enjoyment should always come first. There are limits to how much of the former you can have without butchering the latter.