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  1. Big_Guy_4_U

    Please help with my spnpccharacters mod!

    I made a troop tree mod where I added new units and changed the equipment of existing units, and as a simple overwrite of spnpccharacters the mod worked perfectly, however integrating the mod with vortex and the bannerlord launcher is a bit of a pain and I don't know how to make it work. Units...
  2. Big_Guy_4_U

    Vlandian Pikemen fixed in one easy step! Khuzaits HATE him!

    Funny title aside, I'm making a troop tree mod and I found two minor fixes to Pikemen that make them viable One, there's a Tier 5 Vlandian pike that the Pikemen were not using, so I gave them that. Second, I got rid of all weapons from the "Voulgier" except its two handed sword and gave the...
  3. Big_Guy_4_U

    Class system streamlining and why I liked the Closed Beta more

    After EA Taleworlds has gone out of their way to make factions in multiplayer feel as samey and generic as possible in comparison to the Closed Beta. And since it's obvious at this point that they are determined to not go back to Warband's superior system, here are some ways they can make the...
  4. Big_Guy_4_U

    Basic balancing changes I would make, both for Captain and other modes

    1. Archers aside from Battanians and maybe Khans Guard should not have two handed axes/swords/polearms, it gives them way too much versatility with Archery already being incredibly easy to use and a mass damage two-hander. The only reason I would see for keeping the Khans Guard glaive is that...
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