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  1. v1.2.4 Balance Changes

    Please buff cavalry factions (khuzaits and aserais) and 2handed factions (Sturgia, Battania, aserais) in Siege mod, khuzaits there have almost zero chances to win) price drop for 2h-ers for Sturgia, Battania and Aserai, and price drop for spearmen, cavalry and heavy archers for Khuzaits can solve the problem (Siege mod only problemo)
  2. Nerf Vlandia TDM

    Developers will not see this thread but + anyway
    Vlandia should be Cavalry-crossbows based faction, infantry should be nerfed (peasants and sergants) while knights should be boosted (one of worst heavy cav in game right now imo)
  3. Patch Notes v1.1.0

    another not worth of 14 gb useless update i dont care neither want because it changes jack**** in multiplayer (ahaha again a javelin tweak meme)
  4. We need more siege maps

    Ahahahahaha... no
  5. Shoulder Armour Changes

    I think you accidently posted it in wrong part of forum
  6. Intentional multiplayer imbalance

    why do you keep arguing about balance? dont you see that Taleworlds literally, unironically, doesnt works on multiplayer part of game at all? They dont even work on stability issues, and you trying to push some balance changes? Open your eyes to reality, accept the fact that this version of multiplayer is final product of TW. All we can hope is better MP modding scene
  7. Intentional multiplayer imbalance

    Please stop lying; there was no formal or informal restriction on archers in Warband. They were used MORE often in early Warband, and became less used in later Warband due to people planning around and dealing with them better.

    Archers are worse in Bannerlord. Where there is a SPOKEN etiquette in Bannerlord on restricting a class, is on cavalry, and every server (comp or casual) is dominated by cav or infantry.
    You know he is right, Warband archers were walking railguns, it was a disaster, only friendly fire somewhat hold them on balance (im speaking from Siege perspective on both games)
  8. Intentional multiplayer imbalance

    maxresdefault.jpg

    >Enters the thread full of letters
    >Says "No"
    >Refuses to elaborate
    >Leaves
  9. siege equipment set

    A different sets of equpements ready to be chosen before every battle would be even better QOL
  10. Any plan for DM Arena Server?

    wait for the "Truly fullest full release of Mount and Blade: Bannnerlord" in next two years
  11. Server Downtime

    close servers as much as you need to fix these crashes
    I would be happy if you will close MP for a time for a full-headed maintainance to fix all these problems once and for all
  12. Druzhinnik

    Please replace or give customisation parts that are not bear/wold skin, it looks ugly and out of Sturgian character
    Here are better examples
    38.png
    39.png
  13. Varyag

    Please replace better armor pauldrons to actualy armor, this bear skin looks out of chraracter and doesnt looks Sturgian at all
    here are better examples
    36.png
    37.png
  14. Siege Ayzar Stronghold

    why this map was removed?
    i changed my mind, remove this map until you fix backcap problem this map is unfair to defenders too much
  15. Randomize the Teams When a Server Starts

    Bumping, this is second worst "features" of MP siege, aside from crashes of course.
  16. Fix the servers

    Yes absolutely agree. It makes no sense to me that it would be set teams in the first place, no sense at all. I made a thread on it in the suggestion forum that they don't care about just last Monday in fact. Combined with the crashes it's an amazing one two knockout on Multiplayer.
    Yea, i love this game but now even I dont want to play it, because with 70% by joining Siege server it will be "hard" choise between "Choose Vlandia atackers and win without even trying" or "Choose Sturgia and lose even if you are in top 3 and have 5/1 K/D"
  17. Druzhinnik

    bumping thread, this class is disaster due low armor and is better then Raider only thanks for long lance...
  18. Fix the servers

    Before 1.7.2 cut the population even further, Siege servers on East NA at least could still hit 120 players. And it wasn't that rare for TDM and Siege to be active at the same time. Now after full release I don't think I've played a full game of Siege in a full server yet. It really stinks that such a simple issue is destroying what could have been (maybe still?) a truly great game. I'm going to mourn this game so hard.
    As siege player mostly, i would remark awful idea of auto-start each server with fixed factions setup (every starting server starts with defaul Vlandia atackers and Sturgia defenders setup)

    First of all, due huge ammount of crashes, 80% of siege games now are default-setuped to Vlandia atackers-Sturgia defenders
    Second, difference between Vlandia ans Sturgia in siege mode is so huge that Sturgia has, like, 80% loosing games as defenders
    Third, it makes factions like Aserai/Khuzait almost non-existant there....

    Even if servers cant be fixed soon, a randomiser of factions in newborn Servers should be added, not just plain boring vanilla "Vlandie besieges Sturgia and wins again..."
  19. Siege Ayzar Stronghold

    Received an update on it: The scene has indeed been disabled temporarily. We've identified a bug with it that causes crashes, as soon as it is fixed, we will put the scene back into the queue.
    If you willing to return this map in queue it would be good to remove backcapping capabilities on this map/ and replace front gates on this map.

    Backcaping = atacking players can run on the walls from main gate area to the back flags (F, E, and G) and cap-eliminate them in starting phases in game, removing endgame defending phase easily. Its hard to defend them as defenders in starting phase because they spawn in areas unnaccessable to back flags (F,E,G)

    Main gate problem - its completely useless, and sieging ram is useless because main gate area has a bridge+rottenwood door which breaks in 1 shot from ballista from A flag, there are no reason to ram main gate or defend them at all.
  20. Sturgian Nobles

    So I've been toying around with the Sturgia line for awhile.

    I really do think Sturgia should be an "infantry heavy" culture. Just a little silly that 4 out of 6 Cultures all have Heavy Cavalry as their Elite Troops (technically 5 if you count Khan Guard). I think if Battania has the ultimate "Archer", Sturgia should have the ultimate "Infantry". Pretty pleased with my re-worked Sturgia Noble Line, they can squash basically any opposing infantry in terms of relative cost - though opposing Shock Troops can put up a good fight (Voulgiers and Palace Guards are kind of crazy now).

    They are basically Sword+Shield and Shock Troop in one package. I did leave them with one weakness, which is no spear. So they may be good at killing cavalry in melee, but they are not good at actually stop charging cavalry (i.e. put em in a shield wall or support them with spearman of some kind)

    Name is kind of just place holder, open to suggestions heh
    kz0kNWd.png


    However this leaves Sturgia with just Horse Raiders as cavalry, which aren't very good. So I took the Druzhinnik and replaced the Sturgian Spearman since that unit is really redundant and pointless. (I gave Veteran Bowmen appropriate bow for their tier, beefed up Sturgian Spearman, and then nerfed the Sturgian Soldier - all axes is too strong at T3. Oh and gave Sturgian Axeman a spear to make up for no T5 Spearman anymore.)

    qVZdZ1y.png


    Works pretty well and makes the "Sturgian Shieldwall" quite formidable. This also maintain the same ratio of cavalry, so they can still counter Empire, Khuzait, and Vlandia. But I don't think Sturgia should really be a cavalry centric culture as it were.

    Fighting an equal mix of Khuzait T5-T6 troops is definitely interesting, usually end up with a few Sturgian infantry fighting a handful Khan's Guard and Lancers at the end, so you get a pretty pitched battle. I imagine Khuzait side of things is probably easier being HA heavy.

    I feel like Horse Raiders aren't very good... but they are skirmishers, so a bit lost on what do with them. Maybe better weapons would suffice?


    And now I turn my gaze onto the red-headed stepchild Battania. After all this time they still blow, and their whole main tree is questionable. Guess it's good they have Fians, or Battania would have nothing going for it.
    I love your idea, Sturgia should be infantry focused faction, no need in noble horsemen in their ranks.
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