Because it's hard to a point that nobody can chamber consistently. I thought it was clear enough but I probably should've emphasized it more.
No I really got that, and that's why I said "Anyway so now only true masters of the combat will be able to do it, maybe only sometimes with the right weapon type " emphasis on "sometimes". Tbh I think it adds some more depth to the combats, because you have to rely on luck a bit and not entirely on you skill. Maybe it will work, maybe not. You take a risk. That's what a combat should be, taking risks, not just becoming the master of blocking.
Yes it does "suck" for the ones that were solemnly relying on this to do 1v3, 1v5 or even more. But is it really good for immersion sake or even balancing ? That a simple can hold of 5 ennemies just cause he can block any types of weapons ? Is it balanced if just with a bit of timing you can pretty much take on anyone a bit less skilled than you ?
I will give you a good comparaison :
Some years ago lots of people on CSGO mastered the ways of the scout, like pretty much anyone skilled enough to get a timing right could make accurate jumpshots with this gun, but then they changed it so even if your timing is perfect it's still imprecise, it was purely for balanced sake and i must say now it even more gratifying when you can land one, cause not anyone can do it anymore. you can always try, you take the risk, would it land tho ? No one knows, and that's the spirit.
This totally my opinion, I know it is frustrating when things you knew gets shattered into oblivion, but I think it's for the best. And tbh from what I've seen on all medieval games with a tiny bit of a "complex" fighting system, there is always people to go to this "impossible for human" moves and land them everytime.