搜索结果: *

  • 用户:Ziraal
  • 按日期排序
  1. [Bug] Feudal Inheritance - the cost of revoking a fief is doubled

    Title - This feature is not working, the number of influence points displayed you will lose is doubled (400) but the actual points you lose is still the same (so 200).
  2. Chamber blocking is non-functional

    Because it's hard to a point that nobody can chamber consistently. I thought it was clear enough but I probably should've emphasized it more.

    No I really got that, and that's why I said "Anyway so now only true masters of the combat will be able to do it, maybe only sometimes with the right weapon type " emphasis on "sometimes". Tbh I think it adds some more depth to the combats, because you have to rely on luck a bit and not entirely on you skill. Maybe it will work, maybe not. You take a risk. That's what a combat should be, taking risks, not just becoming the master of blocking.
    Yes it does "suck" for the ones that were solemnly relying on this to do 1v3, 1v5 or even more. But is it really good for immersion sake or even balancing ? That a simple can hold of 5 ennemies just cause he can block any types of weapons ? Is it balanced if just with a bit of timing you can pretty much take on anyone a bit less skilled than you ?

    I will give you a good comparaison :
    Some years ago lots of people on CSGO mastered the ways of the scout, like pretty much anyone skilled enough to get a timing right could make accurate jumpshots with this gun, but then they changed it so even if your timing is perfect it's still imprecise, it was purely for balanced sake and i must say now it even more gratifying when you can land one, cause not anyone can do it anymore. you can always try, you take the risk, would it land tho ? No one knows, and that's the spirit.

    This totally my opinion, I know it is frustrating when things you knew gets shattered into oblivion, but I think it's for the best. And tbh from what I've seen on all medieval games with a tiny bit of a "complex" fighting system, there is always people to go to this "impossible for human" moves and land them everytime.
  3. Chamber blocking is non-functional

    After reading the whole comments (like literally all of them) I have a few points I'd like to discuss ...

    So the "main problem" I see in pretty much all comments is that it was simpler in Warband, and all masters of this trade are now helpless vis a vis this new system categorized as "a degree of precision that is extremely hard for anyone to achieve".

    The fact is I've seen many times people claiming that Chambering is something that gives the possibility to have a skill-gap between people, so how is this system that is, as everyone said, much harder to use or land not better ? It will give people a serious skill gap between those we can master it and those who cannot. Yes it may be hard but the harder it is the better it shows the skill of an opponent when he can Chamber.
    And not to add that it is more realistic than simply time your attack and get the right direction.

    I know it's hard for veterans to have their habits crushed I had my lot on other games, but it's only fair when we are going towards greater things. They did not do that to say "****'em multiplayer god from Warbands".

    Ho and on the topic that now "you only do it by accident" well in a sword fight (or whatever) it happens.
    Anyway so now only true masters of the combat will be able to do it, maybe only sometimes with the right weapon type. And I am sure youwill get around.
  4. Headshots & Archery/Melee combat

    Yes some people can, but what are the odds ? It's like some people survived a bullet to the head, but most realistic games still offers One shot to the head without protections.
    And in my experience even with realistic damages troops don't die from a HS with an arrow.
  5. Headshots & Archery/Melee combat

    Hello fellow lords, I have a question now that I been slaying a bit of heretics (because well all none from my kingdoms are) : Is it intended design (for balancing and whatnot) that headshots does not kill an unarmored target ? It is more flagrant on bow shots, because you could always argue...
后退
顶部 底部