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  1. balorbeimann

    Shild Bash is too week

    Shild Bash is a good system, but for now it's so weak it's useless. The damage of a Shild Bash is 2 to 3, and the range is the same as a fist, and the reward returned when the Shild Bash is successful is too less than the risk. The only thing a novice can do when encountering a master who is...
  2. balorbeimann

    Cataphract

    The Cataphract is probably the only heavy cav whith the right price. At least when you kill it you know it wont come back. It cant couch spam, probably the best balanced cav ingame.

    yes, i agree too catact is best balanced cav ingame but cav isn't balanced ingame.

    Falling off the horse is low risk

    Damage should be given when cav fall off the horse.
  3. balorbeimann

    What I want is to return my pink hair

    What I want is to return my pink hair
  4. balorbeimann

    Khan's Guard

    Khan's Guard have the same problem with the Battania Fiann.

    They’re too fast, even though they ’re wearing heavy armor.

    and there Glave is too long and good

    So, when they get close to infantry, they usually run away and hit.

    There is a problem that one-handed weapons are kept out of reach and are attacked unilaterally.
  5. balorbeimann

    Cataphract

    There is a problem that all horsemen have.

    Even if the infantry succeeds in defeating the running horse, it flies too far and rises quickly, unable to give an extra blow to the horseman, and the guard timing returns too quickly.

    It is not able to definitively kill the fallen horseman, causing the formation destruction and causing the spam of the horseman to be helpless.
  6. balorbeimann

    Oathsworn

    The bastard sword is too short. There is no gain in length compared to the penalty when used with one hand.

    The long sword, which is given as an option, is faster and more powerful when used with one hand than the bastard, but there is only about 5 difference in length.
  7. balorbeimann

    Fiann

    They’re too fast, even though they ’re wearing heavy armor.

    and there twohand is too long and good

    So, when they get close to infantry, they usually run away and hit.

    There is a problem that one-handed weapons are kept out of reach and are attacked unilaterally.
  8. balorbeimann

    Courser

    menavlion is too powerful and long

    it can't against with spear

    length glave 178 menavilon almost 200 spear 150~180

    it's not fair

    kontos's length is 230 but low damage and Difficult to hit

    however menavilon very high damage and easy to hit and Effective against shields
  9. balorbeimann

    Some Archers are too OP

    talking about Ski
  10. balorbeimann

    Skirmish Xauna

    this map too bad

    too high contrast

    if enemy faction battania, I Can't see they what far in shadow

    also sunshine too powerful blind my eye

    and can climb Round Big house's roof

    if try climb and misstake trapped in the wall
  11. balorbeimann

    Some Archers are too OP

    Archers are too OP Because First They have too high movement physical this raise a problem Infantry close to archers they just hit and run so infantry can just blocking or die Second some archers have too good equipment ex Khan's Guard glave too long and powerful so if they repeat run...
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