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  1. Quality of Life [3rd Person view, Polearm stowed while archer]

    My hero has a normal sized 1H/2H polearm and a bow + arrow. When switching to bow and arrow, the polearm displayed on the back overlays what I am shooting at in the foreground, meaning it is often a 'fire and hope there is something to hit there'. This is in 3rd party view. Is if possible for...
  2. Have the Tanneries been nerfed?

    I don't think its so much a nerf as a totally rebalance of the economy seen in 1.4.2 (1.4.1 is easier to make money by non-loot non-smithing means). One of the deciding things has to be the fact that both the caravans and lords now have better forces within them, therefore more of the caravans get to the destinations which must have a trade knock-on for both lots of competitor caravans and workshops, in that goods rarely run out or are desperately wanted leading to a bit of stagnation of prices.

    In my current game there is a bit of a cold war going on, where Kurzait are not steamrolling the map anymore, Sturgia is holding its own and growing a bit. In e1.4.2 - beta making it easier to kill horses may be hampering the Kurzait, so the typical war hungry defences are not been seen. The old trick of horses from Aseria to the lovely guys in the west of the map who love horses also is not as profitable as 1.4.1.
  3. e1.4.2 - Beta Smithing Charcoal works as intended but consider replacement for User Interface

    I am on the e1.4.2 - beta branch as I prefer playing the most up to date release as this then helps developers more with any replies
  4. How to make gold before caravans and workshops?

    Just bear in mind that it does from my experience now depend on which branch of the game you are playing, 1.4.1 has a greater price range in the trade from my experience to e1.4.2 which the prices have all seem to have been upscaled, in such a manor you rarely (and yes I am playing Aseri with the trade bonus racial background, and the trade goods perk in trade) see say mules below cost of 85, and they can sell now for over 285.

    e1.4.2 seems to be grittier, I am not sure but I think arrows go less straight to 1.4.1, your troops get in the way more and I believe friendly fire is on now for my arrows as some of my soldiers/heroes who are more intent now to kill the foes and obscure your vision have fallen to an arrow fired 2 seconds before and then intercepted my shot on their horse. There is a lot more love to wade in with melee - I am not sure if my hits caused the friendlies damage yet.

    e1.4.2 has fixed smithing perks worded wrong, fixed the voice trees (eg marriage) that gave an incorrect % chance at the end, added a lot more for the melee builds, and other fixes observed in the game. This does mean that Kurzait may no longer be the best faction to steamroll the map, I am seeing what is currently in effect a cold war between all the factions. So while the above guide is valid for 1.4.1, it may not be so valid (currently) for e1.4.2.

    Oh and if your wife is Arwa in e1.4.2 she now comes with a retinue of fairly expensive troops in her own party that can see the troop cost increase by +1800 denars. I have not tested any other spouses, but these also may be the case. Ensure after any marriage you have enough denars to find your wife and do a troop reordering if it is needed :smile:
  5. e1.4.2 - Beta Smithing Charcoal works as intended but consider replacement for User Interface

    There are two options if Charcoal Perk is selected 2 Hardwood --> 1 Charcoal 2 Hardwood --> 3 Charcoal I understand the perk is working as written but wouldn't it make more sense that this perk then overwrites in the GUI the more inefficient version instead of being placed below it, and...
  6. e1.4.2 - Beta GUI / Cost Calculation bug observed in [ Amprela ] with [Hardwood]

    In my current game for e1.4.2 in Amprela there is a lot of hardwood for sale so I thought why not: Starting amount for sale | Cost Displayed | The Item is n% x than average | Colour Shown | amount purchased...
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