Just bear in mind that it does from my experience now depend on which branch of the game you are playing, 1.4.1 has a greater price range in the trade from my experience to e1.4.2 which the prices have all seem to have been upscaled, in such a manor you rarely (and yes I am playing Aseri with the trade bonus racial background, and the trade goods perk in trade) see say mules below cost of 85, and they can sell now for over 285.
e1.4.2 seems to be grittier, I am not sure but I think arrows go less straight to 1.4.1, your troops get in the way more and I believe friendly fire is on now for my arrows as some of my soldiers/heroes who are more intent now to kill the foes and obscure your vision have fallen to an arrow fired 2 seconds before and then intercepted my shot on their horse. There is a lot more love to wade in with melee - I am not sure if my hits caused the friendlies damage yet.
e1.4.2 has fixed smithing perks worded wrong, fixed the voice trees (eg marriage) that gave an incorrect % chance at the end, added a lot more for the melee builds, and other fixes observed in the game. This does mean that Kurzait may no longer be the best faction to steamroll the map, I am seeing what is currently in effect a cold war between all the factions. So while the above guide is valid for 1.4.1, it may not be so valid (currently) for e1.4.2.
Oh and if your wife is Arwa in e1.4.2 she now comes with a retinue of fairly expensive troops in her own party that can see the troop cost increase by +1800 denars. I have not tested any other spouses, but these also may be the case. Ensure after any marriage you have enough denars to find your wife and do a troop reordering if it is needed
