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  1. Ballistae are OP since the somewhat recent re-work

    Per title, ballistae have become far too over-powered in multiplayer. I believe the reload time of a ballista needs to be changed back to be roughly double what it is now.
  2. Need More Info BUG: Ladders on the left-hand-side of Usanc Castle don't allow units to fully get over the wall when in siege

    Summary: BUG: Ladders on the left-hand-side of Usanc Castle (when attacking) don't allow units to fully get over the wall How to Reproduce: Siege Usanc Castle Quest/Settlement Name (if related): Usanc Castle In addition to use, of the two ladders next to each other on the left hand side, units...
  3. Units cheering at the "end" of battle but the enemies are still attacking

    At the end of some battles when enemies start routing and I'm "victorious", some or all of troops will start cheering. This is annoying in itself, because I'd prefer they chase down and kill the enemies who still haven't managed to get away. This problem became a LOT worse in one instance when...
  4. Some inventory and party management suggestions/request

    1. When "locking" an item so that you can't sell it, also have the lock prevent it from being smelted (I've accidentally smelted weapons that were locked that I wanted to keep) 2. Have a "sort by weight" option in inventory Also, what happened to shield sizes (like in Warband)?
  5. Travelling armies should NOT show where they're going

    I came across an army that was travelling to besiege Sestadeim Castle (it told me so on mouse-over). The army was about 1/3 of the map away when I first came across it. I was SO much faster than it. I was able to travel to Sestadeim Castle, hitting villages and cities on the way stocking up on...
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