In HEMA maybe kicking isn't used, but in Buhurt it is a strong move, Kick doesn't grant you in real life a stun on opponent or deal damage ( faster it will hurt you than your opponent) but if you kick while running from flank/behind the kick is a 80-100% of knocking down enemy, like a bump from horse in BL , if you don't believe just watch few of Battle of Nations clips, PLWR clips, or any other tournaments of buhurt.
HEMA- specialises in technique fighting, buhurt in more brutal fighting with armors and weapons used in medieval with improvise ways to knock down an enemy, even if kicking or shield "punching" isn't notified in sources or books from medieval era, it doesn't mean that no one ever used it during a battle in past times.
Btw. Front kicks are useless in that stuff, but low-kicks to the hips/knee area can make you lose your center of gravity and make you easier to fall down, that's a real thing, just remember that HEMA isn't the only thing IRL to represents the contact fights in medieval style.
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next you will be telling me about how spinning around is used in ... movies and some eastern martial arts, cmon, this doesn't happen IRL, none would risk loosing footing, balancing on one leg and kicking into unstable substance. Kicking is not needed in the game, shield bash is fine.
The problems:
- The stun period on a kicked opponent is too short to take advantage of.
- Kicks can push an enemy too far away for some weapons to succesfully land a hit during the stun period.
- The cooldown period between each kick is slightly too long.
- There is an inexplicable cooldown period between getting your attack blocked and being able to kick that interferes with kick timing.
- Kicks cannot be executed while holding attacks.
- Kicks cannot be executed while blocking.
- Kicks can be executed nearly instantly. In the event that kicks are ever made useful, this will be an issue.
The solutions:
- Increase the stun period of a kicked character.
- Decrease the pushback inflicted on a kicked character.
- Decrease the cooldown period between each kick
- Remove the cooldown period between getting your attack blocked and being able to kick.
- Allow kicks to be executed while attacking.
- Allow kicks to be executed while blocking.
- Decrease the speed at which kicks can be executed.
Note: The hitbox of kicks does not seem to be affected by which foot kicks are executed with.
At the moment, kicking is so worthless that it might as well not be in the game. Kicking is a mechanic that drastically increased the skill celing of Warband, and its practical removal in Bannerlord is part of the reason why combat is such a snoozer. There is no way of getting behind a turtling opponent's defenses. Allow good players to use kicks to their advantage and deepen the combat beyond left-click/right-click. This is especially frustrating considering the insane durability of all shields in the game.
but the problem is that with melee weapons, i fear most is not two hander, which is easy to block, but the spear, which with the spam becomes unblockable. i am sure its annoying to most of the people in the community, so please alter spearmen spin -p jump instastab and so on, spamming nonsense
Hi, I am quite new here, but this game is great apart from one annoying thing - spear spam. I believe i should be removed, or altered in a way so it is defendable against. Spear spam is ridiculous, you cant stop it, cant block it cant do anything against it. please +1 if you believe it should be...