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  1. Taleworlds please get to work

    The only insult here is to have released little more than an engine demo after 8 years of teasing fans with a date. I’ve supported these devs with my hard earned money over the years and care just as much if not more than they do about the success of Bannerlord.

    It’s been 6 months and I’m just being brutally honest about the disappointingly lacking and shallow state of the game whose EA release was followed up with some of the most atrocious effort and pace in development that I’ve ever seen, especially considering just how much work needs to be done and how little time is left on their initial deadline. Like I said, it’s time to cut the shisha breaks and start outsourcing dev work / bringing in new talent to start tackling promised yet completely unfinished systems.

    Everyone shutting down or denying common sense conversation about the game’s current state is part of the problem. No wonder they feel lax in turning a 1 month deadline into 6, or a year into three.

    If they took my post as constructive criticism and not just mere “insults” then I could see them working toward a dignified release in 2.5 years.
  2. Taleworlds please get to work

    There are tons of systems that need implementation/improvement through talent + hours and done at a far greater pace than you've shown this past decade. At this rate BL will still be in EA by 2025. Here are just a few ideas: 1. Add more depth to the game (eg: politics, diplomacy, intrigue)...
  3. How to change: Angle to initiate thrust/overhead strikes and blocks

    At the gameplay sheet in settings there is parameter that changes angle of attack/block directions. Default is 1.5 which means around 135 degrees goes to left and right swings/blocks and leaves 45 degrees to upper swing/thrust. Changing this parameter to 1 brings back balance to every directions is 90degrees. However if you reduce it below 1 the angles of upper/lower will increase.

    It drove me nuts since beta tests and also didn't had a clue. I found out it quite short time ago here on forum, when it bothered me so much on duel server so I had To do something about it.

    Holy crap you're right. It's under GAMEPLAY as "Mouse Vertical Movement Scale" for anyone else that finds this.

    I had this turned way down as I thought it changed vertical sensitivity on a scale to horizontal sensitivity. Be nice if the setting's description could be clarified for people as tuning it makes A HUGE difference when turned up in facilitating up/down swings.

    Thank you guys I would never have figured it out.
  4. How to change: Angle to initiate thrust/overhead strikes and blocks

    you can change this urself in the options

    the overhead attack is extremely powerful, since it takes longer for the animation to block up (highest block delay imo) didnt test it though just a hunch

    You can change the angle which the game considers your mouse movement to have initiated an overhead/thrust attack?

    Where? Can you screenshot? That would be revolutionary.
  5. How to change: Angle to initiate thrust/overhead strikes and blocks

    Under GAMEPLAY as Mouse Vertical Movement Scale you can change the angles at which the game considers horizontal / vertical mouse movements, lower value = smaller vertical angles, higher value = larger Yes it’s quite clear the melee is still wonky and in need of various tweaks (even 8 years...
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