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  1. Resolved Bandit camp, troops not fighting when dual declined

    I declined the dual but my supporting troops did not move or attack even after being hit by enemy troops.
  2. Lords instantly respawning with armies

    I would suggest that they are allowed the option to pull from castle garisons, or city recruit pools. These magic troops make the game both easier and harder, easier because I can get an unlimited supply of loot and EXP by just camping outside a castle, grindyer because their armies come back the next second.

    I would sooner see a fix by reducing bandit spawn, or just flagging the lords as untargetable by the bandits? or as above, let them pull troops from the garrison, but the troops need to come from somewhere.

    An another alternate snowbal fix may be letting cities revolt, but this is likely a different topic.

    Or let them 'send for help' in some way but no mechanic for this is in place.
  3. Lords instantly respawning with armies

    Gonna have to agree, just defeated two lords near their home castle, released them for the rep gain. But still they popped out with 30 troops each in the same day and the castle garrison didn't drop at all. Can we have this as a difficulty slider like team damage? Choose how many free troops lords get to spawn with? Dito for bandit spawn? Are these entities tied to the populations of the settlements in any way?

    Really like seeing the updates when parties interact with map icons, "+1 recruit" etc... But the fact that they pop back into existance with troops from outside the economy system is... well it pulls the veil back some.
  4. Raise The Meek

    It seems to give about 20ish exp regardless of number of units in the stack. I do not know whether this is supposed to be a function of number of units in the stack or not.
  5. Polearm, Force Drop on Weapon Switch?

    How crazy would it be if when you switched from your polearm or spear it was dropped on the ground? One, I don't buy being able to put that back in the middle of the fray. Two, it would shift the dynamic of engaging spear infantry with non-spear infantry. Three, bots are already capable of...
  6. Shields are op and there aren't enough skills to open up an opponent

    I think the shield is underwhelming compared to observation from live armored events, so please do not decrease its effectiveness further.

    Frankly I want to be able to block while readying my next swing. You watch the IMCF sword and shield championships and those shields never come down. And if you think that's op, that's shields. They were used across the entire globe throughout history with few exceptions, only being outmoded when body armor was good enough to reduce the effect of missile weapons and free up that arm to wield larger weapons that could break the arm holding the shield. I also want the shield to always exist, never allowing a weapon through it even when down. A fight between two combatants should continue until either one makes a mistake or a third combatant comes along. Combat is settled by flanking, duels are settled by rolling in the mud and driving a dagger through your opponents armor, for everything else there's shields.

    I will concede that they are a bit sticky vs thrusts, it would be nice if thrusts could get around the shield easier.
  7. Random Mercenary Troop Available to Both Sides.

    In order to change up what to expect from a given faction, what if there was a random mercenary troop available to both sides? This would also expand the possible battle combinations because fighting against faction 'A' is very different when fighting against faction 'A' when they have mercenary...
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