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  1. e.1.0.x cavalry vs spearman

    That's should be okay in some cases that cavs are strong, it's even realistic. But if they are SO strong why not to increase their PRICE to make it COMPARABLE to their POWER?
    It terms of balance cavalry has incredible kill pressure, they are good in capturing different points due to their high mobility, they have extremely low risk - high reward due to length of their spears and high mobility (infantry can't hit you first with a spear - only with a pike, but not just every troop, not every faction have them -, only your horse. So you can get damage, but ride away in most sticky situations like this). And all this things apply to light cavalry aswell. While it's even cheaper than some infantry.
    And even in terms of realistic horses aren't any cheap, especially in those ages. And you have not only to buy horses and equipment to cavalry, you have to train this men also.
  2. +48 to CHARM in TUTORIAL (1.0.11 and 1.1.0 both)

    Summary: I just created a person w/ 0 bonus charm. When me and my brother came through the tutorial into a first village I got +48 to charm when just talked to the village headsman. How to Reproduce: create a hero, don't skip tutorial and you will get 30+ charm through this in the first village...
  3. Starting gold rearrange

    What do you think about idea to rearrange starting gold in skirmish mod? I mean it's 300 for each round and 1500 in total if you play 5 rounds. So what if make it something like 200/250/300/350/400? Or may be another values, but idea is the same. In my opinion it won't only force players to...
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