I had a save before the tournament, right before installing a new patch. I joined the tournament, reached the final and some lord kicked my ass. I installed the patch, loaded my save, set the Challenging battle AI - and kicked this lord easily. My weapon level is 80, his level of proficiency 240. It should not be like this! And so it was not. With the old patch, the high level fighters were really strong, the victory brought pleasure. Now I'm just facerolling on the keyboard.
It is just stupid and not logical. Why should I play a superhero when I have an army of 200 elite warriors behind me? We should be able to choose whom we will take with us to battle. And setting the number of these warriors (perhaps as a level of difficulty).
Yes, there is an error in the description. But at that time (1.0.3 or 1.0.4) there was an error with obtaining additional attributes. My brother received only 1 attribute for 12 levels. And I got 1 for 9 levels. We started a new game several times and in the latest version the attributes are calculated correctly. But we have not yet checked the option when the level rises on the global map - it is possible that the attribute is not added in this case.
I drove past one of the cities besieged by the army of Aserai. Since I had to talk with the leader on the main quest, I stopped and waited for the battle to end. The number of fighters at the besiegers was decreasing; the last time there were only 6 (800+ wounded) against 170+ (400+ wounded)...
It makes sense. Loot enemy villages - and the lord will not be able to recruit troops to replace the dead. As far as I know - unlike Warband, troops are not added here with a simple script. They are recruited in the villages. Maybe I'm wrong.
Everything is as it should be in the Middle Ages. Or did you expect to plunder millions in the impoverished village that her lord and the lord's neighbors rob in every conflict? The robbery of unarmed peasants is for the poor tramps who cannot rob someone rich (and well armed). And the extraction will be what can be found in such a village - some food, livestock and a couple of coins from the village headman. This should not be profitable. During the war, enemy villages were not robbed for profit, but for the destruction of the enemy economy. Kill or drive away enemy peasants so that they cannot work for the lord and pay taxes.
The encyclopedia shows incorrect information after the last patch (1.05). I'm going for the NPC(wanderer), the game says that "he was seen today," but he is not in the city. The city has a completely different NPС, which, before I saw it, according to the encyclopedia, was on the other side of the world.
That's right. Each 3 levels, i.e. 4,7,10,13. I do not quite understand why it was not done like in Warband - 3,6,9,12. It was familiar to the players and it was much easier to calculate, but what has been done is done.
Every 3 levels, what is directly written. I wanted to insert a screenshot, but the forum does not allow this. Only links to other sites. However, there is no point in proving what is elementarily checked in the game client.
And yes, this mechanics is completely broken.
The Paradox can burn in hell with their "we cut the whole game at 10 dlc and sell each at the full price". In addition, I do not know a single game with DLС that would be of high quality. At best, it was an average game of 6/10, which at this price (game + DLС) is a scam.
The game says that I will get 1 additional attribute point every 3 levels. For 7 levels, I got only 1. Then I started a new game. For 9 levels, I also got only 1.
My brother, on his account, his PC and another OS (Win7) got 2 for 9 levels, then he started a new game and for 12 levels got only 1...