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  • 用户:AlxGvr
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  1. AlxGvr

    Stop stupid ambushes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I think ambush is possible only when enemy is waiting for you in the forest (doesn`t move) He can move only for attack in small radius. Like a snake )
    Only such ambush makes sense.

    I don`t understand, how can he manage the ambush if he is running from me?
  2. AlxGvr

    BUG Reports v 1.39 (Read first page before post)

    * I attacked caravan, but I have no option to start the battle:

    image.png

    * I wanted to burn down a village (like I did it before), but I don`t have such option this time:

    image.png
  3. AlxGvr

    Question about buying acres

    Robineos 说:
    about your screen:

    a exist acre cost 1000 and when you will sell it back for 750. it brings you 100 at two weeks. its simple...  :smile:

    Thanks, I mean summary, it should be shown somewhere how much will cost all acres that I going to by (11 in this case). Yeah, it is very simple 11 х 1000 = 11000, you can calculate it in your mind (every child can), but in such cases, as a rule, always final price is shown somewhere. "User friendly interface" :smile:

    I think, in different cities price should vary. In one city it is 1000 for acre, in another 1543, and so on... In such case, this feature would be necessary.
  4. AlxGvr

    BUG Reports v 1.39 (Read first page before post)

    Adorno 说:
    AlxGvr 说:
    * Little bugs with PL and CID submods. Rare ruins scene, trees and bushes are everywhere!
    All scenes are made for native graphics, but PL multiplies and changes flora so much that it causes this.
    It's just one of the downsides of PL in Brytenwalda.

    Can it be integrated correctly, customized manually somehow... ?
    Maybe it will make sense to integrate PL and CID in to Brytenwalda permanently, make them part of Brytenwalda? They create atmosphere... I can`t imagine Brytenwalda without them.
  5. AlxGvr

    Question about buying acres

    So, will I get profit from my acres in winter? If I will... why? And, are there some random events like drought, flood, increased crop which will affect my income? If no... why? :) And where in this window can I see how much those acres cost?
  6. AlxGvr

    BUG Reports v 1.39 (Read first page before post)

    * Pillaging monasteries sometimes takes no time. The same old bug. It appeared when I loaded save game after pillaging, and pillaged that monastery again.

    * I tried to by some acres, but nothing happened. No any notification massage, no money lost, nothing.

    * Little bugs with PL and CID submods. Rare ruins scene, trees and bushes are everywhere!
    image.png

    image.png

    image.png

    horrible horizonts and lines (seam?) in the sky
    image.png

    * Same old "back wallking" bug for troops. You can see here my troops walking to the enemy with their backs:
    image.png

    There is no enemy behind them.
  7. AlxGvr

    BUG Reports v 1.39 (Read first page before post)

    [quote author=Idibil]2- are you sure that they run away of you? with 12 men only, they should attack you.[/quote]

    No, I run away from them  :smile: They are chasing after me. But they are faster and finally got me. I trying to say that 27 frankish raiders in heavy armor is faster on campaign map then player`s 12 men party with path finding skill at 6. It is impossible to run from them.

    [quote author=Idibil]What bugs?[/quote]

    1. Sometimes it takes no pay for traveling. I loose morale like it should be, but not pay 60 shilingas every hour. I pay nothing at all. Sometimes those ships are free.

    2. Very strange paths for ships. I will make a screen shot and show you. And strange places where you can board and disembark а taxi-ship. What if make them available only in port cities? You can come on board only through port menu, pick a destination city from a list, and the ride will be automatically. On fixed route. How do you think? It should kill a lot of bugs.

    [quote author=Idibil]It isnt a bug. Angos and others have low number, it dont need bag.[/quote]

    So what if make them look like a spear? But on another shoulder. You can use existing spear models :smile:
    Francisca can look like an ordinary axe. But as for javelins - there are 4 of them in the bag! You have model for horsemen javelins, but why don`t you have model for standard javelins? It is not realistic anyway... In other mods every ranged weapon has its own model (axes, javelins and throwing spears)
  8. AlxGvr

    BUG Reports v 1.39 (Read first page before post)

    Sobakozoid 说:
    7. Sometimes when crossing the sea I pay for it: 60 and -1 moral every second. BUT I'am part of lords army at that moment! I mean freelancer.

    * Sometimes I pay nothing for it. Only -1 morale. No freelancer, just on my own.


    * Banner shield bug (it is transparent):
    image.png

    * Still no visualization for javelins, franciscas, angons when they are equipped. Only for darts and horsemen javelins.

    * "Living dead" bug. Some enemies lying on the ground like they are killed, but they are alive! Here you can see my soldiers trying to kill two sleeping vampires:
    image.png
    But only player can do this.

    This is one of them (with javelin in his leg), still alive:
    image.png
  9. AlxGvr

    News 1.39: Release 02 of january 2012

    Guys, javelins are much better in 1.39! Thanks  :grin:
  10. AlxGvr

    BUG Reports v 1.39 (Read first page before post)

    EDIT

    1. Caer Manaw is shown like a city on a map,  but when you enter you have this:
    image.png

    2. Gang of 27 Frankish riders in heavy armor is faster on c. map than my 12 men party with path finding skill at 6! It is impossible to run from them!

    3. Some bugs with taxi-ships

    4. It is easy to kill a deer, but not wolf or wild donkey. They have near 130 hit points! More than me on a 33 level! (I have 65 hit points) I can kill any enemy with one hit of sword (36 swing), but I need 4 hits to kill a wolf!
  11. AlxGvr

    News 1.39: Release 02 of january 2012

    When will we see final 1.4? :smile:
  12. AlxGvr

    Suggestions

    If you disband them before payday, you should give them money. If maintain for the unit costs 20 shillingas per week, you should pay 20 when you disbanding him. Otherwise, you will loose moral and honor. How do you like that?)
  13. AlxGvr

    Suggestions

    Check out some useful features from other mods: http://forums.taleworlds.com/index.php?topic=198469.msg4852219#msg4852219
  14. AlxGvr

    Submods in Brytenwalda (?)

    Some more good features I found in Sword of Damocles mod:

    * Notification about how many days left for troops payment (very useful!)
    28556551.image

    28556861.image

    * Improved duel dialog:
    28556161.image

    28556331.image

    * Lord`s portrait and banner in the village menu (we have this for cities and castles in Brytenwalda)
    28557071.image
    Would be nice to have this on a prisoner ransom screen also (show the prisoned lord`s face, personal banner and banner of his faction)

    * Wide variety of  cities, villages and castles improvements:
    28558771.image

    28558791.image

    28558941.image

    28558201.image

    28558601.image

    28559001.image

    28558271.image

    28558371.image

    28558441.image

    28558491.image

    * Fief`s population and health (green text)
    28559381.image

    * Improved chamberlain and chansellor dialogs (you can invite vassal lord from abroad)
    28560211.image

    28560511.image

    28560581.image

    28560401.image

    28560731.image

    28560131.image

    28559631.image

    * You can ask vassal lord how much money does he have
    28561131.image

    28561221.image
  15. AlxGvr

    Poll: stamina in Brytenwalda. do you like it?

    Thats that I was talking about in sugestions! Great feature!
  16. AlxGvr

    Can someone give me a savegame?

    Duh 说:
    mb54j.jpg

    :shock: What is this?

    Duh 说:
    Have you checked the Floris mod options? From what caba told me, this can happen if the engine clocks up from too many things happening at once. Battle AI should technically be as in PBOD, if turned on.

    I`m talking about that native thing... Enemy lord don`t attack on the battlefield, but moving his forces from one corner of the map to opposite one. Like they just marching and there is no my party nearby.

    Ogrecorps 说:
    Edit: So... AlxGvr, how's soviet calradia doing...?

    Imperialism in agony)
    BTW, can I do some mass repressions to population in this mod?
  17. AlxGvr

    Suggestions

    * Add orders in the battle orders menu like "kill cavalry"  or "kill archers". It would be easier to neutralize enemy cavalry with your own then.
    * Make player be possible to open second enterprise.
  18. AlxGvr

    Suggestions

    * Make information windows appear when fief`s improvement is built and when sabotage is done (show what kind of damage is caused to this city. Now in 1.38 nobody knows what exactly spies are doing...) .

    * Possibility to pay for many village improvements at one time, and when one is complete next will start automatically. Maybe this service should cost extra 500 shillingas for each improvement in the construction turn.

    *  Add a new item - hay for horses. Horses should consume it like soldiers consume food. So horsemen will consume both - food and hay. If you are running out of hay they will be like wounded (will not participate in combat) or create new unit type - dismounted horsemen. Horses will die and horsemen will fight on foot (there is a mod which reassign dismounted warriors to "infantry" division automatically).

    * The more recruits you hire in the village the less income it should provide. This is realistic. All men are fighting, no one left to do farmers work. Maybe there will be less wars in the game than...

    * Make resistance to occupation. Write nationality of the city near its faith. If you are Briton and have conquered a briton city you will have slight or no resistance, if you are for example Saxon you will have riots, rebel armies on world map (like in total war series), decreasing of your garrison at nights (murders) and so on... So you will need more time and soldiers to suppress a rebellion. It should depend on your honor, nationality, faith, relation with this faction. Make some script events connected with occupation.
  19. AlxGvr

    BUG Reports v 1.38 (Read first page before post)

    You really should do something with tax inefficiency...

    26094631.image


    13770 income and 9294 lost!
  20. AlxGvr

    Civil Unrest

    Does AI use money?
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