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  1. IMPORTANT NEW: BRYTENWALDA 1.40 Release DATE

    You have, in my humble opinion, made the greatest single player mod to M&B (played M&B since the first 0,751 beta). With your craftmanship, skill and imagination u have given me some of my best playerexperience ever. There was a time where the only game i played was Brytenwalda. I have a machocistic relationship to my gaming... and Brytenwalda gave me some of the worst (best) beating I have ever experienced! I loved the challenge that Brytenwalda provided. Loved the feeling that when I finally had carved myself a kingdom (hardest difficulty + penalities) it was built not on the average gaming experience but by hard work, thought and skill.

    And I had to fight hard and be smart to keep it.

    TY for this and the best of luck to all of u. I hope that u will continue to make mods/games in the future.

    Kind regards from Denmark



  2. How do you let your companions fight?

    Most of my followers i use in my Vanguard (own inf group, with hw armour, and axes) to spearhead my main infantry force. That means that they will soak up most of the damage in the initial enemy charge (therefor the hw armour), then i order my main infantry forward to support em, and while the enemy are busy smashing my followers my infantry will first of all have an increased survival rate (hate to loose expensive trooops) and then charge the enemy the enemy in side or rear at the start.

    Works well, but u need 6+ followers in the vanguard before it really starts to pay off. In time they will become very good.

    Another strategy which i sometimes apply is giving them 2h weapons, and hit the enemy in the side or rear, when they are engaging my inf. 

    Horses and followers are for me a no go.

    Cheers
  3. Possible to garrison companions?

    DerHerbst 说:
    The looting system is pretty much worthless unless you are fighting solo.  I just did an experiment where I took on a party of 18 Dena raiders solo, then re-fought the battle with my 18 companions.

    With a total looting skill of 7:

    Solo I got like 1,800 scillingas 4 good coats of mail, a bunch of greaves and helmets, balanced angons, swords, shields, etc

    With 18 companions I got ~ 600 scillingas, no mail, a few helmets and greaves, a bunch of worthless angons and cracked shields

    The looting system is such an irritating catch-22:  playing solo you get worthwhile loot that can be used to upgrade companions. 

    I thought that the higher "party looting skill" is the more wealth u will get from looting.

    I wasnt aware that the pressence of companions hurt ur looting.

    Anybody else who can confirm this?
  4. I need help !

    Hi

    This may be a longshot, but have u tried under options to change your language from english to fx German. It worked for me when I had a problem with running multiplayer native for a while.

    If I logged on with english language on, I had 3 seconds connection and then the game crashed. But with french or german chosen under options before start I could play without crash.

    I dont know the precise technical explenation or if u have connection before crash but I hope u get it fixed. It aint the same without u Longstride.
    - "Beornwulf" :wink:

     
  5. Poll: stamina in Brytenwalda. do you like it?

    Idibil 说:
    Breaking weapon is for AI too  :wink:

    Never noticed it im afraid, but perhaps I was too focused on my own fighting :wink:. Does AI pick up another weapon instead or what?

    Idibil 说:
    It can cause penalty in some skills (what skills should affect it?) until player stop and recovery stamina. Other option is add extra stamina for berserker/ combat fury.

    Powerstrike, powerthrow, and powerdraw and athletics. But I also think that a penalty in generally to weapons skills. Can it possible be in percentage like between 10 and 50 % or something?

    JuJu70 说:
    Also disagree about heavy infantry tiring quicker - simply because they didn't put armor on random people you had to be physically fit for that.

    A fighter that carries and fights with 30 pounds of extra weight will tire quicklier than a man who only carries 10-15 pounds of extra weight. Heavy armour was very expensive, so most warriors used leather, hide etc. but that don't mean that they are less physically fit than those that wore chain. There is already penalties for using heavy armour to reflect its drawback - weight and encomberness.
    I wasn't proposing a huge difference, but there is a difference with battle stamina in regards of what u carry of exstra weight.


  6. Question about Briton troop tree

    doomvirate 说:
    Is there a reason to get Pedyts or Uchelwrs otherwise than for diversity? Uchelwrs are identical to Cadwrs statwise, with only difference being their equipment and the fact that they cannot become Elite infantry. Seems like in the long run Cadwrs are a better way to go.

    EDIT: Noticed also that Uchelwrs have no helmets, that's one more point for Cadwrs.

    I dont think u have a reason to get Uchelwrs. They have as u say the same stats as Cadwrs but dont have helmets and their armour is on average poorer than Cadwrs. So in my current game as independent British King using mostly british troops I dont have many Uchelwrs. Allthought it seems they are other lords favorites them in regards to training missions.

    Overall there is difference between the 3 tier troops for British. Where Pedyts (--> Uchelwrs) are more infantry orientated than Gwadrs (-->Cadwrs) who are more skirmished orientated (missile weapons and weak armour). But when it comes to the 4 tier the Cadwrs are a lot better that Uchelwrs.

    Overall Cadwrs should, if u want to have an all british army, be your main infantry force. They can also get upgraded one more time to elite infantry.
  7. Poll: stamina in Brytenwalda. do you like it?

    Idibil 说:
    I was thinking... like do more difficult battles, more realism...  :twisted:

    I have saw that players attack by behind to AI, or they use 2h axes as if it was paper, tirelessly. Example, battle of this video:
    http://www.youtube.com/watch?v=U-dAIdJg7GM

    But if we use stamina, player should be more conservative,less suicidal, and control over their attacks to avoid wasting energy; like real combat was.

    Idea is:
    Stamina: Indicates how long the character can exert himself before becoming exhausted. If Stamina runs out the character will begin sustaining health damage continuously until either the he allows his Stamina to recover, or it kills him. Additionally, the character may not be able to perform some actions if his Stamina too low, or best, he lose 1/2 of alls his/her attributes or skills.

    We can use atletic skill for stamina, by example, skill x 10 = total stamina. A player with At= 5, will have 50 stamina.  By each hit or move player can lose stamina.

    Basic idea:

    -click about movement keys = -1 stamina
    -Click over left botton mouse (each hit) = spear (-2 stamina), shorts swords-knifes-daggers (-1 stamina), long swords (-3 stamina), 2h axes (-4 stamina)...
    -Click RBM (shield) = -3 stamina

    I amnt player, and I dont know if player can use/like this. We dont want work for nothing, this poll is for know your opinion  :grin:

    Im splitt... I see some good sides and some down sides.

    In most games I play I like to have the AI and me on somesort of even ground. The weapon breaking possibility is therefore not one I use, simply because I feel that it is focused to much on player disadvantage that the AI doesnt share. Realism for me should affect all and not only the player in battle.

    In regardings to stamina I would say that It should (as others have proposed) affect you and the troops speed/skills. If u compare to other game like the TW series. Fatique was implented in these games as a penalty to your combat stats, and think a similar approach to a change in Brytenwalda would give the best result. If u could activate a command to see how fatique ur troops were that would be great. So they kind of report how they are doing.
    Possibly here u could make a difference in how fast u get fatique by how much armour u where. So if u or the troops are heavy armoured, they will fatique more quickly.

    Fatique is definitly a part of melee combat, but striking the balance between realism and gameplay is allways tricky. So u shouldn't get fatique too quickly.

    I think u already have a reason to players why they shouldn't get "suicidel". You can get penalties and possible permanents penalties if u get wounded, so don't think u should do more in that regards. Permanent death is allways a possibilty for u and our companions if u want to make the game a little less suicidel - possible if u get a second or thrid wound u character has a chance of dying?
    Played a viking mod where it was implemented (for pc) - and every time I played with my character who founded a independent kingdom in that mod, it was a rush and every move planned carefully. So I would play with it on, if it was implemented.


  8. Respawning as a peasent after death (regardless of class)?

    Pushkin_The_Poor 说:
    Both of the creators of PW have said several times that it was designed as a Castle wars mod. Im sure Vorne is much more interested in bringing new features that make the game better, then catoring around RPers demands. However, that doesnt mean he wouldnt do it, he would if it helped the overall playability of the game.

    I understand but there is a lot more going on than just castle wars. People have to justify a war to start one I belive so there is a rp element in that fact alone. Also u have commoner, TW, Outlaw, Civilians guild and Merc factions that dont fit in the "castle war mod" style (my opinion) but more in a broader world - some would say mmo world.

    Right now I think this is a great mod and give great credit to the modders hard work, but I'm sensing some mixed signals around where this mod is headed and its original intent.

  9. Advice regarding looting armour

    Pushkin_The_Poor 说:
    Try standing either a bit above, below, or to the sides of the body. It is a new feature so there are some minor problems with it.

    OK so not directly on top of the body. I will try it out and see what it gives. thx
  10. Advice regarding looting armour

    Hi all I could use some advice regarding lootings. I know about the 30 seconds time limit to take the armour on after a players death, and that u need the required strength to carry it. But I still often find myself having problems with equipping armour of a recently dead enemy. Sometime it...
  11. Respawning as a peasent after death (regardless of class)?

    Stephanie 说:
    Vornne and Lazlo never wanted the mod too become a RP mod and will not support any game mechanics that might make "safe" RP, atleast from what I know.

    Hi u seem to know what the modders want's and dont's. If PW is not a RP mod what is it then? I've read that he (Vorne) wanted and RP style game and I have assumed that the NLR is something that the modders have had their say in and supports or even have created it.

    Second - what do u mean by "safe" RP and how do think that the game mechanics will make it so?

    Cheers
     
  12. Respawning as a peasent after death (regardless of class)?

    Splintert 说:
    NLR is a rule-enforced idea, not a mod enforced idea.

    That may be but they are connected. The NLR rules arent being followed the most of the time. When people (faction member) die at a castle they can pretty much be back on the same spot 1 minut later. People will just continue playing whatever character they were and think of their death as a glitch. It never happend, because it is so easy for them to comeback to where they were (game mechanics make this possible).

    Do we want those rules to have effect? If yes - u gotta ask questions how the game mechanics work to enforce that idea/rule.
  13. Respawning as a peasent after death (regardless of class)?

    Hi all Has it been considered that respawning should be as a commoner (peasent) instead of keeping class and faction as it is now? It would seem more in line with NLR. It would also slow the fight between factions down a bit, since people just can't rush into the fighting again and when u...
  14. Any chance of adding a little more "PvE" in PW?

    NOVICIUS 说:
    For PW the best would be Lich/Yesti concept. You going to dungeons to recover treseure. Obviously it would have to be human or animal bots as This is not Fantasy.

    Also on technical side: I saw somewere guide how to control numbers of bots/NPC as well as an area they can use. It couldbe done as long Vornne kept that part of native code.

    Regarding the fantasy theme - I agree on its not FPW. But there is already a "ghost hunt and Zombie storm" as an admin-event (which I have experienced), so wouldn't say that PW is without fantasy elements. Maybe theres room within the "undead" fantasy to correlate with the current admin events.
    It could as well be human or animal npc, but just stating that the "dead rising" is already a part of the PW experience, so a lich or skeleton wouldn't be far fetch.

    I really hope that the modders change thier minds and just try it out and see how it goes. PW is great but I think it would be greater by this
  15. Any chance of adding a little more "PvE" in PW?

    Peton 说:
    That was a good idea in FPW but it mostly failed, the AI is simply not intelligent enough to handle things like this and the bots always killed each other and players abused that bug over and over again to gain more equipment etc.

    I think the idea was good as well, and it failed on some occassions I agree. However I believe it was not a failure in the AI (which u cant do nothing about), but a failure from the modders to recognize how u could solve the problem with the the bad ai. 
    The AI is what it is (bad), so you would have to work with what u got and variable other factors to get the goal (which was a fight between a single bot vs player/players).

    The modders could have achived that better by working/changing the two variables they control - "area size" and "spawning time" (how long does it take to trigger the spawn).

    NOVICIUS 说:
    In FPW bots were spawning in open area - graveyard. You could spawn more than one but they killed eachother so balance was kept. I know a lot about it as I was a Farmer of the Death  :twisted: Digging graves was my main job in there.

    Yes skeletons was in the open, but the dwarf- , yeti- and lich-spawning was in a closed area (mines and dungeons) so FPW bots were primarily spawned in closed areas.

    I believe the problem with the "bot vs bot fighting" was that they spawn too fast. People didn't need to stand and hold (F) a long while for the spawn to occur - so if u had the bot on a distance could simply spawn a new bot fast. If the activationstime increases fx. when ur taking a castle with a banner it takes a long time, so the opposition have time to stop it - same thing with the bot.

    The area should be fairly small as welll so the bots AI becomes less relevant. Lesser the area and longer the time for a (second) spawning to occur, will greatly reduce the chance for a player to outsmart the AI or exploiting in game mechanics (spawn a second to fight the first). 

    If this is implemented there will simply be less "bot vs bot fights" since the first bot has more time and better oppurtunity to fight and possible defeat the player/players.


  16. Any chance of adding a little more "PvE" in PW?

    I have seen it done on FPW... but cant remember if bots killed each other for certain. I think they did. But it was fairly rare, because they spawned only 1 at a time and when a player bought a weapon or tool in the inclosed environment. So most of the time there were only 1 bot to fight and thereby mostly bot vs player action.

    They spawned in an inclosed environment - and very near to the player who had purchased something (and there by spawned them) so the first it would fight would be the player/players.

    If the bot succeded it will fight the next player who entered the inclosed environment. 

    If the bot lost the players could leave with the prize and the bot will only spawn when the next player activated it.
  17. Questions about domestic policies and vassals - need help bad

    They came to me both.I saw them at my court at when I talked to them I had a choice of accepting or refusing them as vassals.

    Gewissia was in a pretty poor shape - Lost all its lands, but some of there lords were still running around with a little army (100-150) not the ones I hired apperently.

    I gave them fiefs - would you recommend castles?

  18. Any chance of adding a little more "PvE" in PW?

    In regarding to the interaction with the AI, I wasn't proposing that the PVE- and PVP-world should connect on a worldbasis.

    The idea was to have some remote inclosed environments (mine, dungeon, sewer, a remote island) with hostile bots of some sort (bandits, cannibals, yetis u name it).
    Might be that the inclosed environment had something valuable that only an engineer or doctor could use to make something special, might be simple a treassure chest so u would need a brigand or somesort of special ore to forged a "Kings Blade" so u would need serfs with picxaxes to come with you to retreive the ore, while the other players keeps the "monsters at bay... or die trying."

    In short that u need players of many different classes working or interacting together to fulfill something greater. Im not talking about a simple hack and slash griding PvE for fighters only.

    The possibilites are endlees, but the generally idea is that they are seperated worlds (PVE very small though) and that many people in the pvp have a certain interest in perhaps obtaining something in that envionment and also there would be something for the merc/adventure faction to do besides the usually bodyguard/assasin thing.

    The PvP experience could still be a part of the PvE world since u or your group of players might meet others who want the same thing.
    The PVP world should still be where most of the players are playing and where their interest lies but as modders u can allways control how much that will be in regards to challenge and rewards.

  19. EU_PW4_RolePlay- Admin Complaints/Player Complaints/Ban Appeal Requests/Ban List

    I can't confirm what has been stated by uswoodalk, but I can give another testimonial that Lady_Arya_Stark has randommed and I support that u keep an eye on her or better yet give her a warning of a possible ban.

    She randommed me at TW HQ, after being in her presence for 2-3 minuts talking to another TW (I was commoner). She headshotted me suddenly at point blank ranged with a xbow for no reason.
    The other TW witnessed it and testified against her and Gimli who was admin dealing with the complain kicked her.

    This is not really a complain since Gimli dealt with it at the time, but just stating that uswoodalk isn't alone with having a bad experience with her and a "little talk" with from an admin might be the solution.
  20. Any chance of adding a little more "PvE" in PW?

    Suspicious Pilgrim 说:
    Vornne has said many times, "No." As has Laszlo.

    Do you know why that is? I mean can you elaborate on it, and why they think its a bad idea?

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