搜索结果: *

  1. datanoppa

    M&B 2 Bannerlord + Brytenwalda

    So when 1.4 is final version with warlord edition, are you guys thinking to port Brytenwalda for M&B2 Bannerlord. Ofcourse bit to early to announce anything as we know so little about it, but any plans for this great mod continue with new version?
  2. datanoppa

    Learning limit?? What is that?

    what Vesku said, a.k.a Heavy Armor Penalty
  3. datanoppa

    Has any player finished this mod ?

    If i recall conquering all lands and citys game just says " you are brytenwalda " or something similar, and you can continue gaming.
  4. datanoppa

    Companion SubMod

    Jamienorth

    just curiosity, if you can recall. Did the morale bomb hit you before or after you got your own kingdom or fief.
  5. datanoppa

    new shield graphic?

    From another same issue topic

    Idibil 说:
    neofit 说:
    Idibil 说:
    Ok, others players said something similar. It is possible next patch back to native animation.
    Thanks. If I understand the problem correctly, people who are playing in first-person mode have a problem with the old animation because they cannot see past the raised shield. With the new animation, it's those who are playing in third-person view who are having problems. Either way someone is screwed. Even if I am among the ones playing in third-person and am delighted to hear that the new animation could be rolled back, I still feel bad about the other people who will be fighting blind. If the devs are playing in first-person, *they* should be having the most fun out of their work, if only to have an incentive to continue working on a good and free mod :smile:.

    Maybe, if a rollback to the old animations only consists in removing some files and/or changing something in a text file, you could keep the new animations and publish a procedure to disable just this new shield animation?


    This is other option. By example, if you want old shield animation, you have change this actions.txt lines by same native lines, and it work like native:

    defend_shield_forward 0 1782620174  1
      0.750000 defend_shield_forwardm 6 25 4 0 0.0 0.0 0.0 0.0
    defend_shield_up 0 1782620174  1
      0.750000 defend_shield_upm 1 27 4 0 0.0 0.0 0.0 0.0
    defend_shield_right 0 1782620174  1
      0.750000 defend_shield_rightm 5 26 4 0 0.0 0.0 0.0 0.0
    defend_shield_left 0 1782620174  1
      0.750000 defend_shield_leftm 5 26 4 0 0.0 0.0 0.0 0.0
    defend_shield 0 1782620174  1
      0.750000 defend_shield_upm 1 17 4 0 0.0 0.0 0.0 0.0
    defend_shield_keep 1677725696 604024846  1
      2.000000 defendgrip_front 48 50 268435461 0 0.0 0.0 0.0 0.0
    defend_shield_parry_1 1677725696 167813135  1
      0.600000 defendgrip_front 51 60 2 0 0.0 0.0 0.0 0.0
    defend_shield_parry_2 1677725696 167813135  1
      0.600000 defendgrip_front 51 60 2 0 0.0 0.0 0.0 0.0
    defend_shield_parry_3 1677725696 167813135  1
      0.800000 defendgrip_front 51 60 2 0 0.0 0.0 0.0 0.0

    by:

    defend_shield_forward 0 1782620174  1
      0.750000 defend_shield_forward 6 25 4 0 0.0 0.0 0.0 0.0
    defend_shield_up 0 1782620174  1
      0.750000 defend_shield_up 1 27 4 0 0.0 0.0 0.0 0.0
    defend_shield_right 0 1782620174  1
      0.750000 defend_shield_right 5 26 4 0 0.0 0.0 0.0 0.0
    defend_shield_left 0 1782620174  1
      0.750000 defend_shield_left 5 26 4 0 0.0 0.0 0.0 0.0
    defend_shield 0 1782620174  1
      0.750000 defend_shield_up 1 17 4 0 0.0 0.0 0.0 0.0
    defend_shield_keep 1677725696 604024846  1
      2.000000 anim_human 35118 35120 268435461 0 0.0 0.0 0.0 0.0
    defend_shield_parry_1 1677725696 167813135  1
      0.600000 anim_human 35121 35130 2 0 0.0 0.0 0.0 0.0
    defend_shield_parry_2 1677725696 167813135  1
      0.600000 anim_human 35121 35130 2 0 0.0 0.0 0.0 0.0
    defend_shield_parry_3 1677725696 167813135  1
      0.800000 anim_human 35121 35130 2 0 0.0 0.0 0.0 0.0
  6. datanoppa

    How to increase performance

    I had also massive stuttering and lag when fighting in 1.39 but messing with battlesizer and rgl config made it bit better.
    i'm running i7 2600 570GTX and 8GBram
  7. datanoppa

    Companion SubMod

    Alfred of morality loss companions. (ok stupid joke)

    I guess you are refering module_script.py that contains those lines that you wrote.

    I'm at work and only checked the orginal module files, but i didnt find how you can make changes to those text files that you are compiling with python from .py files (as end product)
    So perhaps can you send me the orginal module_x.py files that contains your added companions as they seems to work quite fine.
    I'll just edit those and the old companions with remarks of morale 0/1 and then compile new text files for initial testing. Then i dont have to add new companions as im lazy and old.

    Cheers chaps




  8. datanoppa

    Companion SubMod

    Toba

    I think you are refering to companion layouts, http://forums.taleworlds.com/index.php/topic,136511.75.html
    In native or B1.38 with old companions i didnt have any of these low morale problems/conflicts, not in this scale anyway.
    If morale goes down from 99 to 0 in one day and you cant really raise it unless you told them to leave and reqruit them back after reset period, Then i guess it has to do with 1.39 or this submod.

    I cant really recall that anyone would have left unless they conflict each other, tho not sure cant really remember.
    And the issue isnt about complaining itself but the fact that morale goes to 0 without any specific reason.

    Nice submod addon tho. 

  9. datanoppa

    Companion SubMod

    Any update for random morale loss for companions? its not game breaking but quite annoying, for my game it seems to affect mostly for old companions not the new ones.
    Mostly the reason is not that they hate each other but they are downright appalled about leadership and current state of affairs. (yes they get plenty of fights and sleep etc) ver. Brytenwalda 1.39

    Any quick workarounds that are save game compatible? 
  10. datanoppa

    Injuries

    Not sure if theres a log about current injuries, but notes and game concept tells all about injuries and healing overal.
  11. datanoppa

    Does all cavalry behave like 'horse archers'?

    Indeed cavalry acts just as Adorno said, but it seems you can "command" them to Hold Fire F3 - F1. That makes them use melee weapons, not circling around.
  12. datanoppa

    Suggestions

    Suggestions from far north.

    1: Tournament morale boost = i just wonder if your mighty lord and leader wins tournament and the hearts of the not so pretty ladys/lads, wouldnt it also give some sort of morale boost for his/hers troops aswell.

    2: slavery and salt mine = Selling price for troop level is one great and that how it should be. I dont know how the mechanics for salt mine works, but wouldnt it make some sense that elite and harder troops working there would also mean more profit for player?

    3: ok this is rather far fetch and might be just to complex for game (to much work) = Village buildings meets the needs of your shops/factorys, demand and supply.

    Meaning of this is that village that you own would produce some sort of raw material always after building needed improvement: like sheep farms, cattle ranch for hides, grain fields would always produce some amount grain for static price -> so you would have raw material for your brevery, max profit. You get the idea.

    Even going far as relation based production efficiency - more relation more products, or vise versa.

    Not sure how the game mechanics or economy would react that tho.

    4: Guest suggestion - merchant job from guild master, royal family or some lord wants high quality products, silver 10x stacks, furs 10x stacks, fine cloths, dyes great amounts. Exp/good amount cash and relations boost for faction/city. Ok writing this down makes it sound pretty lame tbh. 







  13. datanoppa

    BUG Reports v 1.37 (Read first page before post)

    Thanks for great mod

    few anomalies found 1.37

    1: drinks wine, beer, mead wont give informed amount of morale boost (not sure about this) but carrying them around wont affect "show party morale" numbers.

    2: your faction lord captured by enemy:  If you change enemy lord for the property they own and it poses your faction lord as prisoner, you lord stays prisoner even tho the town/castle etc change to your property (if the persuasion goes ok). Your lord just keeps answerring he is shackled in your own dungeon. /sorry about complex explanation

    3: constable armor: -not sure if this is intentional-  if you give mail armor for you constable armory (inventory) he changes that armor for him self, and gives you the constable armor. 52body, no weight, no armor penaltys?

    4: suth seaxe fort with out prison door, will edit name later.

后退
顶部 底部