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  1. Complete lack of customization options

    Just ran my 1st playthough and became completely disgusted when my character died. I don't want to build all these skills again, smithing sucks to level and I don't want to do it every time I get old and die. I don't get it. Why does this game have a complete lack of customization options? It's a single player game, let people play how they want. Want to start over every time you die...cool. some don't and this should be an option on console. I lost all motivation to play this game. I won't even get into the brain dead lords that size a castle, meanwhile one of their towns gets taken. I'm sure PC players have mods for that. Us console scum are stuck with a pretty vanilla, bland experience with zero built in customizable options. Sadly by just glancing at this forum, nothing is gonna change anytime soon...
    I understand your frustration with the lack of customization options and consequences of character death in the game. It can be discouraging to lose progress and start over, especially with tedious skills like smithing. Having more flexibility to play the game according to individual preferences, even in single-player mode, would be fantastic. The limitations you mentioned, particularly on console, can dampen motivation to continue playing. It's clear that many players share your concerns and hope for improvements in the future. Let's hope the developers take note of this feedback and consider enhancing the overall experience for all players.
  2. Bannerlord is really just a broken game.

    I don't disagree, but I feel like most of the worldbuilding is just the players doing all the work in their own heads. Warband really isn't great for roleplay, people complained about warband the same way back when it released, this was in 2010-11 when big AAA open world games were first taking off, so having an open world RPG-like game, even a low budget game like Warband, without much to do besides combat was jarring for some people.

    None of the quests in Warband were really much better than Bannerlord. Most of them were total rubbish fetch quests or the godawful "push these cows to X town". I think the main thing people think of when they talk about Warband being more immersive was just the feasts and campaigns. Even though warband feasts were basically an autism convention, simply meeting the people in your faction in one place was just enough to make them feel like one-dimensional characters and not just zero-dimensional static minibosses. It also drew a distinction in how you interacted with members of your own faction, and everyone else. Similarly it maintained some of the illusion that NPCs had to meet in person to be able to get information.

    Similarly the campaigns in Warband were a decentralised group of separate armies who could all break off on their own. You would see in real time who the more aggressive, cowardly or disloyal lords were because they would run away from big armies or rush into battles or just get bored and go home. Plus the player had to actively follow an army rather than the glorified freelancer mod thing they have now.

    Just these bare minimum levels of participation gave NPCs a thin veneer of being actual agents independent of the player. Player imagination does the rest. But that just goes to show how aggressively anti-roleplay Bannerlord is that you don't even get this veneer, and instead you get mechanics that destroy this illusion like influence, the transaction menu, perks, clans all acting like a hivemind, factional whatsapp etc etc.
    After reading your response, I can see that you have some concerns about the level of worldbuilding and roleplay in Warband and Bannerlord. You feel that Warband was lacking in some areas, such as the quests, but it did have some immersive elements like the feasts and campaigns. You also feel that Bannerlord is lacking in these areas and that some of the mechanics, like influence and the transaction menu, detract from the roleplaying experience. Overall, it seems like you have a strong interest in immersive worldbuilding and roleplay, and you would like to see more of these elements in games like Warband and Bannerlord.
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