It never makes sense to ignore me because they should know I'm gonna return and destroy them once the settlement garrison inflict enough casualties to them.
How the hell they could miss an army as large as theirs right behind them? They shouldn't even start the siege while there is a huge danger so close. Please stop trying to justify their sloppy work. I'm not even expecting a military mastermind AI. All I'm asking for some decent simple god damn logic.
Small tweaks like that won't fix anything. They gotta remake army/party behaviours. This time with logical and a little bit of realistic approach.
Hell no man! You're suggesting to replace it with another broken AI
Yeah it's all messed up. You can check out the new video I uploaded that shows how AI army remains indecisive, goes back and forth until gets destroyed.
Not really, I didn't notice such behaviour in the early access versions. They changed it because people complained they can't play siege defense because AI was being smart and leaving the siege to run away when they see larger enemy army approaching. It was annoying sometimes that's true. But as you can guess TW did the TW thing. Instead of coming up with an actual solution, they took the short cut and made the AI brain dead so they can only focus on sieges without any situational awareness. Now you can play siege defense as much as you want.
This is not an issue only occured in my current campaign. As other people in this topic agreed this is a problem with game mechanincs. Therefore all you have to do is playing the game and observing the AI armies. Even if I send a save file they won't accept it because it's modded.
This has nothing to do with AI's battle performance. That's another subject needs to be fixed. This is about how are armies programmed to behave in the campaign map. They might not wanna fight my army because of strength comparison but this doesn't mean they should ignore it and go for a kamikaze attack. There is literally no reason to justify this nonsense.
Yes, but they don't run away either. Instead they choose to die in the most stupid way possible. They are obsessed with sieging and once they start the siege they never care about what's going on around them. You know, this conquering thing usually starts with a horrific field battle like Manzikert, Hastings, Gaugamela, almost all Mongolian invasions, etc. Bannerlord AI doesn't even bother to getting rid of a hostile force that can cause destruction of entire Army.
There is no need for sharing save. All you have to do is actually playing the game. You'll see many more nonsense like this
Hahaha
That one is dead for quite some time I believe.
Supply Lines and Improved Garrisons provides all of those features except building farms. These might be temporary solutions. Is there any mod out there which gives options for agriculture?
I personally don't expect them to behave as real military masterminds. But atleast armies should have some situational awareness. Right now they have 0. The AI creates an army and directly goes for a siege. They besiege a settlement and launch the assult while enemies gather up right next to them. When the army lost enough men to be exposed for an attack from the enemies outside you know what happens. Now the army is gone and nothing is gained from this mindless kamikaze attack. Few more like this and the enemy can besiege where ever they want without worrying about any threat. This is the every war in Calradia in a nutshell. I don't think people actually wanted this.