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  1. Apocal

    How "Auto Resolve" calculated?

    This missing the new buffs and debuffs to cavalry, archers and mounted archers depending on terrain.
    Probably because it was a post made three years ago.
  2. Apocal

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    Many things are wrong in your post, but this one might the most obvious.

    Consumers do change, not because they revolutionise themselves at some point, but simply because a new generation emerge and start to be old enough to be considered as main consumers.

    I'm slowing heading to my late 30's, I grew up owning a SNES, a Playstation 1 and 2, I remember using CD and even floppy disks (yes !) to enjoy PC games.
    Average age of a gamer is around 33-35. They are (for the most part) people who were playing games 20-25 years ago.
    That's clearly wrong though, because preorders and microtransactions and loot boxes didn't always exist, and when introduced most people hated them, and that was barely 10 years ago. The average consoooomer follows the industry and the industry follows the most successful games.
    I wouldn't say most people hated pre-orders or MTX; most self-identified gamers did but they've been a declining niche of the industry since like 1995 so who cares what they think.
  3. Apocal

    Death Rate needs to be fixed

    I think a slider in the options tab allowing the player to set it to anything between 0% and 100% would be ideal (same % applied to player and NPCs). I personally would have it set between 75% and 100% for a couple of play-throughs :twisted:
    It starts to break the game past about 18% or so. Lots of clans dying of, companions never really develop, your siblings can die even if you play extra cautiously with them, etc.
  4. Apocal

    Is end-game more fun now?

    Is the endgame still an snorefest and if not what has changed?
    It is actually worse, since you can't count on the rest of the clans to accomplish anything.
  5. Apocal

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    Fire Emblem: Engage (I'm guessing a game series with I think 17 or entries is probably AAA)
    It isn't.
  6. Apocal

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    is that not a scam ?
    No, that's not a scam.

    A scam would be selling you the Definitive Edition and then turning around to add in a bunch of content to sell the Ultimate Edition. Or telling you that there was going to be a follow-on Director's Cut but then not providing it.
    True, all good points. Also marketing academics should really analyze the word of mouth - influencer/social media marketing strategies used by BG3's team.
    That is bog standard in the games industry at this point; you can pay for social media pushes as part of your marketing package.
  7. Apocal

    Brother as leader of the Petros clan

    I don't remember how old she(Rhagea) is at the beginning of the game and if she can be pregnant..
    But if she die then your brother would become the leader of the clan right?
    How much u have % chance to kill her in battle after fight ?

    It would be an interesting game if your brother had a clan and joined your kingdom.

    Conspiracy to take command of the clan.
    I wonder if the sister could be given to this clan in this case (for enjoy of ck3 fans) Marry with brother 😀
    Yeah, that can happen, but it usually goes to an older male in the clan.
  8. Apocal

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    Objectively, both Starfield and Star Citizen have not been officially released
    A person can boot up and play Star Citizen right now.
  9. Apocal

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    I don't mind a fix or two, but at the end of the day: official release = finished game, period.
    The only way that will ever happen is if live service games make less money than one-and-done releases. And that isn't very likely.
  10. Apocal

    Why is everyone dumb and superman in the native combat mode?

    The behavioral aspect is hard to get right because true realism would mean a much more boring game to many people. There is a difference between human behavior AI and physics. I mostly talked about the physical aspect. The human one is much more debatable. But under the presumption that no one is afraid to die in battle and only the numbers count it seems to me that they should be more effective than they are in native mode. RBM is a very good example of massive improvement to mount and blade 2 in my opinion.
    If you want to talk physics:
    If you want to inject physics into your discussion of tactics, a 5lbs. spear braced by a 200lbs. man won't stop that 1 ton horse moving 60km/h (this is probably heavier and faster than an armored warhorse + armored rider but whatever) either. Yet we all agree that spears would've stopped a cavalry charge, right?

    Nobody thought it was a good idea to go bowling with their horses.

    Adding huge trample damage without the attendant risk of being thrown off and severely injured will do more to distort the tactics in Bannerlord than having slip-and-slide charges that do puffball damage. Because if you can easily and reliably trample infantry formations wholesale, then it becomes the go-to use for cavalry.

    Just look at this ****:

    Every one of those flying shields is a dead infantryman.
  11. Apocal

    Why is everyone dumb and superman in the native combat mode?

    Basically, I imagine real medieval combat as something that ends much faster when the people are truly at it.
    Real medieval battles took hours to conclude, often going all day and only stopping with sunset, and the majority of the losing side generally walked away alive and unharmed from it.

    As for increasing charge damage:
    If you want to inject physics into your discussion of tactics, a 5lbs. spear braced by a 200lbs. man won't stop that 1 ton horse moving 60km/h (this is probably heavier and faster than an armored warhorse + armored rider but whatever) either. Yet we all agree that spears would've stopped a cavalry charge, right?

    Nobody thought it was a good idea to go bowling with their horses.

    Adding huge trample damage without the attendant risk of being thrown off and severely injured will do more to distort the tactics in Bannerlord than having slip-and-slide charges that do puffball damage. Because if you can easily and reliably trample infantry formations wholesale, then it becomes the go-to use for cavalry.

    Just look at this ****:

    Every one of those flying shields is a dead infantryman.
  12. Apocal

    Disorganized State?

    i think this works but are you 100% sure about what this party is going to do? besides this would require a lot of tedious repetition for every party you would like to target. To stick these actions to an key+mouseclick would streamline this part.
    Yes, I am sure about what the party will do. They follow the same logic as every other AI party when they "see" another, larger friendly party available to support the battle. They'll try to catch the enemy party.

    I suppose TW could've changed it at some point in the last few months, but I doubt it.

    And yeah, it should be a feature in game but they aren't really big on adding new mechanics.
    Really? I didn't knew that this was possible haha after so much time in this game. Never did use this option, will surely try

    But I guess the chances are greater if the companion is daring or impusive?
    No clue if personality does anything because whenever I do it, they run right to the enemy and tackle them. The only thing that causes it to go wrong is if I assign too few troops so they get defeated before my main party/army can catch up.

    edit: Actually, I just remembered one rub: if you assign way too few troops to the party, they'll go and recruit instead. I forget how many I sent minimum, but it was around 25-40 cavalry/HA to the party.
  13. Apocal

    This mindless castle exchange

    In the beggining of early access there was this 'problem' where one faction would conquer and bulldoze all the others...For me personally, it wasn't a problem per se, just cause it was generally the same faction who'd be in this place (khuzait if im not mistaken) and then they fixed by making no one snowball ever... which for me it's not really the perfect solution, but still...
    It was actually more entertaining in a way, because you had a soft time limit and couldn't afford to wait decades just building up skills, relations and money. The Khuzaits were comin' and they waited for no man. That was the late game threat you had to prepare for or go out of your way to mitigate.
  14. Apocal

    Disorganized State?

    When chasing a smaler party there should be the option to send forth the cavalry to catch up.
    There is, in practice:
    You can already do this by forming a small (15-50) party of all-mounted troops under one of your companions. They'll beeline straight for your target and engage, as long as you are close enough to support them.
    In works fine in vanilla. Make sure you are targeting the party (it should say, "Chasing X's Party" on your status) then go to the Clan screen, Party tab, "Create Party." Select a companion or family member in your party presently and give them some mounted troops (tier doesn't matter, only being mounted). They'll appear on the map and immediately go after the party you have targeted.

    I am not sure if this is intended functionality, but it is how I've been using my clan parties to snag faster parties/armies.
    The post is from three years ago, but it still worked the last time I did a complete playthrough.
  15. Apocal

    Why the hell is there no right of passage?!

    How do you guys get caught when you have a party size of 1? Your map speed is like 7+ at that point.
  16. Apocal

    Disorganized State?

    Because it was too hard coded into engine?
    It isn't hardcoded at all, everything about party move speed is exposed.
  17. Apocal

    Road Map Envy

    Road maps are not just a hopeful wish list.

    They are a plan. With real intention.
    How would you know?

    They could just miss every deadline or decide to cut 90% of the content on it or realize the entire dev team needs a multi-month vacation off to the Bahamas. Or they could just be lying; there isn't actually any transparency with most of them (how many studios let players put names to day-to-day decisions?) and there isn't a damned thing players can do to hold them to their roadmaps.
  18. Apocal

    Road Map Envy

    I was so impressed by this tiny little indie game's road map:

    Imagine if TaleWorlds had produced something like this for Bannerlord ..... and (more or less) stuck to it within a reasonable timeframe:

    Road Map for Arch Mage Rises

    So what's the difference? : The developer is grateful to his community and followers. He takes them seriously. He understands the value of communication.

    Another way to put it : He's humble and competent
    We've had this thread before.

    They could dismiss even 'basic' things like crashes and bugs as TBD fixed later; the player can just download the patch/incomplete things the next day.
    Before, that CD/disk/cartridge better be good, final, and complete; because that's it - the next patch is maybe the expansion disk in 2 years.
    Man, there were way more literally broken games released before digital distribution became a thing. Like, it was completely and utterly normal to get a game that wouldn't run on your system, the only support being a per-by-minute BBS where the developers proceed to tell you, "Oh that? Yeah, we know about it. Sucks to be you."

    (The good outcome was they'd tell you go buy Computer Gaming World or something and they would carry the patch on their demo disk.)
  19. Apocal

    Beta Patch Notes v1.2.0-v1.2.4

    They may have improved the agent's AI, but the campaign AI remain dreadful, it almost feels worse than I remembered it.
    It was deliberately made dumber, so that there was a "frontline" for players to concentrate on. It also contributes to the swapping back and forth; it was an issue before but the AI was capable previously of sometimes picking a different target. But now, with the settlement FoW in place, they virtually never do.
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