Probably because it was a post made three years ago.
Average age of a gamer is around 33-35. They are (for the most part) people who were playing games 20-25 years ago.
I wouldn't say most people hated pre-orders or MTX; most self-identified gamers did but they've been a declining niche of the industry since like 1995 so who cares what they think.
It starts to break the game past about 18% or so. Lots of clans dying of, companions never really develop, your siblings can die even if you play extra cautiously with them, etc.
It is actually worse, since you can't count on the rest of the clans to accomplish anything.
No, that's not a scam.
That is bog standard in the games industry at this point; you can pay for social media pushes as part of your marketing package.
Yeah, that can happen, but it usually goes to an older male in the clan.
A person can boot up and play Star Citizen right now.
Chimera Squad.
The only way that will ever happen is if live service games make less money than one-and-done releases. And that isn't very likely.
If you want to talk physics:
Real medieval battles took hours to conclude, often going all day and only stopping with sunset, and the majority of the losing side generally walked away alive and unharmed from it.
Yes, I am sure about what the party will do. They follow the same logic as every other AI party when they "see" another, larger friendly party available to support the battle. They'll try to catch the enemy party.
No clue if personality does anything because whenever I do it, they run right to the enemy and tackle them. The only thing that causes it to go wrong is if I assign too few troops so they get defeated before my main party/army can catch up.
It was actually more entertaining in a way, because you had a soft time limit and couldn't afford to wait decades just building up skills, relations and money. The Khuzaits were comin' and they waited for no man. That was the late game threat you had to prepare for or go out of your way to mitigate.
There is, in practice:
The post is from three years ago, but it still worked the last time I did a complete playthrough.
It isn't hardcoded at all, everything about party move speed is exposed.
How would you know?
We've had this thread before.
Man, there were way more literally broken games released before digital distribution became a thing. Like, it was completely and utterly normal to get a game that wouldn't run on your system, the only support being a per-by-minute BBS where the developers proceed to tell you, "Oh that? Yeah, we know about it. Sucks to be you."
It was deliberately made dumber, so that there was a "frontline" for players to concentrate on. It also contributes to the swapping back and forth; it was an issue before but the AI was capable previously of sometimes picking a different target. But now, with the settlement FoW in place, they virtually never do.