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  1. WB Scening Trouble with village AI MESH

    Here are some screenshots explaining:



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  2. WB Scening Trouble with village AI MESH

    Hi thank you for the replies :smile:

    I will send a few screenshots soon with regards to my issue, I would like to mention that I am working on scenes for someone else's mod, specifically for the Sparta mod.

    I have already created a town center scene with the AI mesh and it worked perfectly, however after creating my first village scene I noticed the AI was not responding to the AI mesh that I placed down. Something I noticed when I first loaded up the fresh village scene file (when there are no entry points/AI mesh placed yet) the villagers instantly started wondering off towards the map edge, whereas that did not happen to me when starting a fresh town center scene. On the fresh town center scene (with no entry points/AI mesh placed yet) when starting that one up, all the villagers remained active in one position, and then only once I placed the entry points on the mesh, did they move around and obey the mesh.
    Not sure if this will help in solving the issue perhaps?

    Another thing I noticed whilst studying the other village scene files in the Sparta mod, is that the village walker entry points start at 32-39 and are missing 30,31 & 40?
  3. WB Scening Trouble with village AI MESH

    Hi, I am currently having trouble with AI mesh in a village scene. I have created a custom scene, placed objects (props), as well as mapped out the AI mesh. I have placed entry points for the village walkers in various positions inside the AI mesh grids but the villagers still scatter and walk...
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