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  1. Kidnapped girl not going home 0.7111

    Search for the ransom amount. Mine was 270 (0E 01 00 00). See Rob's post for another example.
  2. Kidnapped girl not going home 0.7111

    RobRendell, thank you for posting how to edit a savegame to fix this problem. Following your instructions, I finally got her to go home.

    Just to give another example, since my file was not so nice and neat as yours, and this was around offset 0X880:

    00 00 00 00 00 00 1E 00 00 00 93 00 00 00 60 79
    FE FF 3C 00 00 00 00 00 00 00 01 00 00 00 00 00
    00 00 54 01 00 00 0E 01 00 00 00 00 00 00 00 00

    And after repair:

    00 00 00 00 00 00 1E 00 00 00 93 00 00 00 1E 00
    00 00 3C 00 00 00 00 00 00 00 01 00 00 00 00 00
    00 00 54 01 00 00 0E 01 00 00 00 00 00 00 00 00

    So just search for 60 79 FE FF, and replace with, in my case, 1E 00 00 00.

    Besides taking up a slot needed for upgrading troops, the kidnapped girl takes a share of loot and experience. In fact, because she is a "hero", I imagine she takes the same amount as Marnid or Borcha. She's also very aggressive, and steals a lot of kills. And apparently Borcha has now taught her to be a horse thief - I caught her riding Marnid's saddle horse!
  3. What's your best shot difficulty?

    12.0 - aimed shot (took 3-4 shots to get the range) on a stationary ("stuck") dark hunter about 3/4's of the map away. Using a war bow, bodkin arrows, mounted, stationary, did only 24 damage. 2 following shots killed his horse. I was on a low hill, target was slightly higher.

    Previously, my best was 7.2, maybe an 8. I had assumed you needed to be on a very high hill to make these shots. I had no idea you just need to aim very high, until I read above about shooting into the sky. This was the first time I tried that. The arrows take a very long time to come down, but you can see where they land, and adjust your aim.

    So it is not as difficult as it may seem. And I have no doubt +14 shots are possible.
  4. Joystick Support

    Cleitan, of course the sticks work, all the buttons and triggers work. That's what the software that comes with the adapter is for. After you install it, go to Control Panel>Gamepads>Properties (I think), you can test the sticks and buttons from there. Make sure you press the Analog button on the controller, and that the LED is red.

    Orion, sorry but your setup won't work, because of the way the different slashes are implemented in M&B. The camera directions are with respect to looking forward (to do a slash from right to left, you first look to the right of forward). With JoyToKey you can make the first attack, but there's no reference to what direction is "forward", so you must move the camera manually back, before making a different attack. I think it would require a key to re-center the camera behind your character (which would be handy anyway). But at present, although it can support some complicated functions, I don't think JoyToKey can do this now.

    Here's the setup I'm using with a PS2 controller:

    Left stick - Movement
    Right stick - Look
    Triangle - Charge
    Circle - Hold
    X - Action
    Square - Follow
    L1 - Zoom
    L2 - Jump
    R1 - Attack
    R2 - Defend
    D-pad Up - Mount
    D-pad Down - Dismount
    D-pad Left - Leave/Retreat
    D-pad Right - Orders
    Select - Next shield
    Start - Next weapon

    I haven't done it yet, but you could assign L3 or R3 (Button 11 or 12) for Rear Up Horse.

    I haven't set up the Inventory, Character, etc. screens. This can be done by using L3 or R3 (whichever is still unused) as a Shift button in JTK, and then re-using some of the other buttons.

    After setting everything up, you will need to tweak the stick settings (quite a few different ones in JTK) and mouse sensitivity in M&B to your liking. I don't think I have got it quite right for bow aiming, if someone can improve it, please post what you did.

    Here's my M&B configuration file for JoyToKey. You must first Create a M&B file with JoyToKey, then you will replace the contents with my file. Copy my file into Notepad (unless you prefer to leave your browser open).

    Open your jtk378en folder (the same folder should have an icon of a joystick in it). Open your M&B configuration file using Notepad. Delete the contents (if any) and copy and paste my file into it. SAVE.


    [General]
    FileVersion=37
    NumberOfJoysticks=1
    Use8Axes=1
    UseDiagonalInput=0
    UsePOV=1
    Threshold=500
    KeySendMode=0
    [Joystick 1]
    Axis1n=1, 41:00:00, 0
    Axis1p=1, 44:00:00, 0
    Axis2n=1, 57:00:00, 0
    Axis2p=1, 53:00:00, 0
    Axis3n=2, 0,-100, 0, 0, 0, 0, 0
    Axis3p=2, 0, 100, 0, 0, 0, 0, 0
    Axis4n=0
    Axis4p=0
    Axis5n=0
    Axis5p=0
    Axis6n=2,-100, 0, 0, 0, 0, 0, 0
    Axis6p=2, 100, 0, 0, 0, 0, 0, 0
    Axis7n=0
    Axis7p=0
    Axis8n=0
    Axis8p=0
    POV1-1=1, 34:00:00, 0
    POV1-2=1, 4F:00:00, 0
    POV1-3=1, 35:00:00, 0
    POV1-4=1, 09:00:00, 0
    POV2-1=0
    POV2-2=0
    POV2-3=0
    POV2-4=0
    Up-Right=0
    Up- Left=0
    Dn- Left=0
    Dn-Right=0
    Button01=1, 33:00:00, 0
    Button02=1, 31:00:00, 0
    Button03=1, 46:00:00, 0
    Button04=1, 32:00:00, 0
    Button05=1, 20:00:00, 0
    Button06=2, 0, 0, 0, 0, 0, 1, 0
    Button07=1, 10:00:00, 0
    Button08=2, 0, 0, 0, 1, 0, 0, 0
    Button09=1, DB:00:00, 0
    Button10=1, DD:00:00, 0
    Button11=0
    Button12=0
    Button13=0
    Button14=0
    Button15=0
    Button16=0
    Button17=0
    Button18=0
    Button19=0
    Button20=0
    Button21=0
    Button22=0
    Button23=0
    Button24=0
    Button25=0
    Button26=0
    Button27=0
    Button28=0
    Button29=0
    Button30=0
    Button31=0
    Button32=0

    If this doesn't work for you, please post the details of what you did, and I will try to help.
  5. Joystick Support

    Cleitan - In addition to the software that comes with the adapter, you also need JoyToKey, which was developed so controllers can be used with games that do not support their use. Download it here:

    http://hp.vector.co.jp/authors/VA016823/joytokey/english.html

    Like I said, I am using a controller with M&B right now.
  6. Joystick Support

    I have been using a PS2 controller with M&B. All you need is the controller, an adapter, and a free program called JoyToKey.

    I got my adapter from Radioshack for $10 US. I don't know if Radioshack also has one for an Xbox controller. However, I believe likk-sang has a complete range of adapters (slightly more expensive).

    Also, I imagine any programmable controller could be used as well, Logitech makes one very similar to the PS2 controller.

    The controller works very well in melee combat, I haven't used it so much for ranged, I need to tweak some stuff. (Now that I'm thinking about it, a Microsoft Sidewinder controller might be the ideal solution. I have one that hubby recently bought me [for $2 at a yard sale], and the manual says it is designed for precise aiming, but I haven't tried it yet - because it is a weird-looking thing, and like the other posters here, I wanted to use something familiar.)

    I like Orion's suggested setup (mine is still based on turning the camera for the different weapon swings), but I'm not sure if it can be set up with JoyToKey.

    I have used the same setup for Blade of Darkness (Severance).
  7. Code tweaking -> No trees on battlefields

    Yesterday I had a battlefield with absolutely no trees or bushes, it looked like a lunar landscape. So I guess it's possible, but I have no idea how to do it.
  8. kidnap girl rescued, tags along... and goes up a level

    She's an immortal "Heroine". I have her at level 8, after taking her on a tour of Calradia. I've seen her kill a bandit and a Swadian crossbowman. She's quite aggressive. Too bad you can't give her a better weapon.
  9. Gender change for Marnid and Borcha?

    Lost-Lamb, your mod works perfectly when I start a new game (quite a shock to see Marnie standing in the tavern), but is there any way to do this with a savegame, please? I'm level 26 and not ready to start over yet. I see Marnie listed in my party, but it's still really Marnid.
  10. Gender change for Marnid and Borcha?

    Cool! Thank you so much! I think this will be quite a popular little mod.
  11. Gender change for Marnid and Borcha?

    Lambie, you are simply amazing!

    I haven't thought much about names, I suppose Marnie will do, and Borcha could actually stay as Borcha.
  12. Gender change for Marnid and Borcha?

    A Balanced Sword of War does nothing, a bolt just knocks him out. And dresses just won't do!

    Thanks for trying. Obviously I don't really know what I'm talking about, but when you customize Marnid's face, something controls the fact that you get a screen with a male face and the appropriate male face options to select from, rather than the corresponding screen with a female face. Same thing when you start a new character and select the gender.

    So, anyone know how/where gender is set?
  13. Gender change for Marnid and Borcha?

    I'm raising an army of Sword Sisters, and I like everything matchy-matchy, so I'd like a pair of heroines instead of heros. It seems like this wouldn't be too difficult, including the ability to customize their faces. I don't want to change their stats, just gender. But I have no idea how...
  14. Funny moments

    I was chasing a dark knight, I had hit him a couple of times and was just coming up beside him for the kill, when suddenly I heard something, blood spurted from my head, I was falling from my horse, and I saw this message:

    Headhuntress knocked unconscious by Borcha

    I had just bought him a sniper crossbow.
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