Alright.
I haef question for you.
I use Milkshape 3D because well.. I know how to hack models with it.
But I don't really have an awsome knowledge about modeling.
Now then, you tutorial confirmed what I figured I had to do, I was just to lazy to do it untill now and had a few inner battles about the texture.
I'm trying to get a sword from Neverwinter Nights into the game (No, it's not illegle, at least I don't think so.. People do it for quake >.>)
Anywho, it's a pain in the rear to get all the parts for certain weapons, because you can use like twelve different types of crossguards, blades, handels and the little end part there.. But it's still a long sword, just looks different, But I managed to get all of the parts of the sword I wanted. I got it all into an .obj file and so forth, with the texture and all that, but, the one thing that confuses me most, is the blob of colors that it manages to figure out which ones to use for the sword.
Because I have no idea.
See the square with all the pretty colors?
The texture is in there. That little 64x64 square contains all the weapons textures in NWN, so the weapons are all mapped on which textures to use.
Well not to long ago I imported this into a Half Life mod and all was happy, it knew which parts to use and soforth, looks good.
BUT, in Mount and Blade it looks like a blob of well everything.
Now I
think it's using that square, as part of blade is textured with the right color, but the rest is all screwy. So I believe it knows as much as that square but not what parts to use.
The major difference is one is in a .dds file with other textures and the other is just a BMP, so obviously that could be the problem.
Do I need to figure out what part of the textures it's using and learn how to texture map the thing or .. ?
It turns out that Milkshape CAN use .dds for textures. BUT. It doesn't automaticly apply any of the textures anymore like it used to for me, something happened and it hasn't been right sense.
I have to go to Vertex, then manual edit for it to snap the texture on there.
I have to do this with anything else though, so it's prolly some weird setting somewhere.