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  • 用户:swasta
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  1. How does AI decide on a weapon to use in a fight? 2 shield setups work?

    My experience is that NPCs don't seem to get hit shield on back, as if the damage reduction is hardcoded for player only.
  2. minor question

    Export your character to a text file, change the proficiency, then import it back?
    Or use the cheat code (Ctrl+W?)
    There's also a function in the module system to change weapon proficiency. I don't have it right now, but you can search.
  3. Insane levelling up when starting game problem

    Sorry for bringing this up again.
    I finally found out another problem: after adding a new faction and new lords, I forgot to modify the banner assignment, so the hero_offset overflew the available banners.

    I still believe that the xp gain is a safe guard against this type of errors...
  4. New to the stuff, attributes [seeking help]

    3) Won't be a problem at all. I recall Ymira starts with 2 trade points at CHA 5, or something like that.
  5. Vista Icon for Mount&Blade [256x256]

    Septa Scarabae 说:
    Out of curiousity, was this new artwork incorporated into v.1.010? I still have v.1.003 installed, and I haven't seen it. I like it.

    You can easily use the resource hacker to add it in.
  6. Insane levelling up when starting game problem

    I had the same leveling problem with 0.903 or 0.960, and at that time I also had deserter party with only my player character in it. Turned out it's a problem with missing a few lines so some dialog lines or indices messed up or something.

    Now I have the same problem with 1.010 when changing things around. Yes, I can workaround the problem like someone did in this thread, but that would just hide the true problem elsewhere.

    Got to review all my changes now...



    EDIT: I found my problem. After adding companions, I forgot (again, like last time) to change this line in initialize_npc:

    (store_mul, ":string_addition", ":slot_addition", 16),
  7. One banner per faction?

    I had banner id errors on lord respawn. May not be related.
  8. One banner per faction?

    I seem to recall that when a lord gets defeated, on respawn, the system assigns a new banner to him?
  9. npcs' renown doesn't change, right?

    Or is it a bug that doesn't update the info page?
  10. OSP: The Open Source Project

    A targeted/compatible version number would definitely help.
  11. Battlefield "invisible walls"

    Hinotori 说:
    There was a thread a while back that advocated the option of adding visible boundaries. I supported it and still do. Alternatively, some kind of warning when you're getting too far from the battle would work as well.

    Next to trees, the map edges are my number one cause of fatality.  :mad:

    I remember back in older versions the borders used to be an upward slope so you could clearly see where's off limit.
    Wish a point release or mod can bring it back.
  12. Am I the only one who uses default diffcaulty settings?

    I wonder if you can cheat the realistic saving difficulty level with alt-tab and read-only file attribute from time to time.

    No point at all, but just saying...
  13. Beneath my name it says "Watched"...

    "User is on moderator watch list"

    May be because you do not care for America?  :lol:
  14. Where is Klethi?

    It happened to me before that I kept looking and looking and teleporting to all taverns but just couldn't find one of the companions. Turned out she WAS upstair (in Tihr IIRC)
  15. UFC - Unknown Flying Castle

    Seen it in native, in one of those Swadian villages.
  16. Companions in Tournaments

    The_Excol 说:
    One of my companions had knocked another one in the tournament, and advanced a level, in the middle of the fight :smile:
    Really? I compare their experience points before and after and I never notice any difference.
    And lords don't seem to gain renown.
  17. The less known things...

    May be it's already known, but you can do several couched lance attacks at once. Just aim at the head of the horse, don't hit the man on it, and the lance won't return to vertical position. Since enemy troops often line up nicely for you, this is a great way to de-horse enemy cavalry. My best record is 4.
  18. bandit infesting all villages

    Argh, I see it now, thanks.

    I was under the impression that every line is a condition, and the next line will be executed only if the previous line succeeds.
    Somehow that gets wrongly applied to the try else block...

    :mrgreen:
  19. bandit infesting all villages

    I have been making changes, and for some reason all the villages are infested by bandits, and I'm only 30 days into the game! Here's the related script. I made other changes too but I don't think their should matter.   #script_update_villages_infested_by_bandits   # INPUT: none   # OUTPUT...
  20. Accessing troop stack when party is in town

    I was just testing the syntax of change_screen_exchange_with_party, so I used $g_encountered_party.
    What I was pointing out above is that (change_screen_exchange_members, 0|1) is not the same as (change_screen_exchange_with_party, $g_encountered_party).

    With change_screen_exchange_members, I either get to exchange with the hero party on the world map, or with the town the hero's in (yea the town itself is also a party; not what I want but at least the function works)
    But with change_screen_exchange_with_party, the exchange screen does not show at all. So I don't think this function still works in 0.960.

    change_screen_exchange members defaults to the encountered party
    Let me try to fake $g_encountered_party and see what happens...
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