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  • 用户:DuoGum
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  1. The 22nd's Grand Tournament (stopped due to no re signups) results in OP

    pwi7aaf 说:
    I would like to play in the tournament as:

    -Horse and Lance (Swadians and Khergits)

    -Horse and 1 Hander (Swadians and Khergits)


    When we start the tournament?

    I also.
  2. Greatest Punchout Ever

    Haha! :grin:.
    Lol  :razz:
  3. Download link

    I can't download to new version Warband  :sad:.
    Fail :
    "500 - Internal server error."

    ;//
  4. Best Players

    Pif-paf ssie  :razz:
  5. Best Players

    I vote for Fizzy90.
    This is great player! :smile:.
  6. OSP Kit Combat Battlefield Tactics kit. Multiple formations per team+command revamp!

    I have a problem :
      WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $infantryformationtype
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $archerformationtype
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $cavalryformationtype
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $infantryformationtype
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $archerformationtype
    WARNING: Usage of unassigned global variable: $formation
    WARNING: Usage of unassigned global variable: $cavalryformationtype
    WARNING: Usage of unassigned global variable: $airout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $infantryformationtype
    WARNING: Usage of unassigned global variable: $infantryformationtype
    WARNING: Usage of unassigned global variable: $infantryformationtype
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $archerformationtype
    WARNING: Usage of unassigned global variable: $archerformationtype
    WARNING: Usage of unassigned global variable: $archerformationtype
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $cavalryformationtype
    WARNING: Usage of unassigned global variable: $cavalryformationtype
    WARNING: Usage of unassigned global variable: $cavalryformationtype
    WARNING: Usage of unassigned global variable: $airout
    WARNING: Usage of unassigned global variable: $airout
    WARNING: Usage of unassigned global variable: $airout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $rout
    WARNING: Usage of unassigned global variable: $base_kills
    WARNING: Usage of unassigned global variable: $new_kills_a
    WARNING: Usage of unassigned global variable: $new_kills
    WARNING: Usage of unassigned global variable: $base_kills
    WARNING: Usage of unassigned global variable: $new_kills_a
    WARNING: Usage of unassigned global variable: $new_kills_a
    WARNING: Usage of unassigned global variable: $new_kills
    WARNING: Usage of unassigned global variable: $new_kills
    Exporting game menus data...
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 2, in <module>
        from module_simple_triggers import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_simple_triggers.py",
    2625, in <module>
        (try_end) ,
    TypeError: 'tuple' object is not callable
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $base_kills
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $base_kills
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $allies_coh_base
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $allies_coh_base
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $allies_coh_base
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $base_kills
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $base_kills
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $allies_coh_base
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $allies_coh_base
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $allies_coh_base
    WARNING: Global variable never used: $allies_coh
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $enemies_coh
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $formation
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $infantryformationtype
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $archerformationtype
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $cavalryformationtype
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $airout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $rout
    WARNING: Global variable never used: $base_kills
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $base_kills
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills_a
    WARNING: Global variable never used: $new_kills
    WARNING: Global variable never used: $new_kills

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    I do agree for instruction, what is fail?
  7. PYTHON SCRIPT/SCHEME EXCHANGE

    André de Cuyne 说:
    The M&B version does not cause problems with the MS since the changes between 0.960 and 1.01x concerns gameplay. Not the MS structure.

    Correct the first error spawned :

    TypeError: 'tuple' object is not callable

    It is a pure Python error, not a MS one.
    You have certainly forgotten something somewhere in your typo...

    I don't understand  :cry:
  8. PYTHON SCRIPT/SCHEME EXCHANGE

    Wrrr.... Sorry, for spam ;/.
  9. PYTHON SCRIPT/SCHEME EXCHANGE

    Garnier 说:
    Garnier's Bank of Calradia code -- written for 0.960!

    I put together some code for a central bank of Calradia, where you can store money or take loans.  The specifics are;
    You go to a town, and click "visit the bank".
    To take a loan, you pay 100 denars immediately, and 1000 in debt to the bank.  You can repay the loan at any time.  Interest on the loan is 200% per year, so each week you pay 40 denars interest on each 1000 denar loan.
    You have to have 100 real denars to take a loan, real meaning your total cash minus your total debt has to be 100 or more.  So you can't keep taking out loans forever.
    If you cannot pay the interest on your loans in a given week, the unpaid sum is added to your debt, and next week you are expected to pay interest again, which in turn is added to the debt if you can't pay. 
    You can deposit money at the bank, and gain 20% per year in interest, so 4 d/week on a 1000 deposit.  You can withdraw the deposit at any time.

    Global Variables created;

    $g_player_debt
    $g_player_deposit


    Add this to the game start script;  #Defines the global variables used.
    插入代码块:
          (store_add, "$g_player_debt",0,0),
          (store_add, "$g_player_deposit",0,0),

    Add these menus to game_menus.py;  #The first menu is a weekly interest payment menu, and the second is the bank menu where you handle deposits/loans.
    插入代码块:
      (
        "debt_interest",mnf_scale_picture|mnf_disable_all_keys,
        "{s2}",
        "none",
        [
    
    	  (store_div, ":debt_interest","$g_player_debt",25),
              (assign, reg11, ":debt_interest"),
              (store_troop_gold, ":player_wealth", "trp_player"),
              (assign, reg8, ":player_wealth"),
    	(try_begin),
    	  (ge,"$g_player_debt",1),
    	  (try_begin),
                (ge, ":player_wealth", ":debt_interest"),
                (troop_remove_gold, "trp_player",":debt_interest"),
                (store_sub, reg9, reg8, reg11),
                (str_store_string, s2, "@You paid {reg11} of your {reg8} denars in interest on your debt. You have {reg9} denars left."),
              (else_try),
    	    (gt, ":debt_interest",":player_wealth"),
    	    (gt, ":player_wealth",0),
    	    (store_sub, ":unpaid_interest", ":debt_interest",":player_wealth"),
                (troop_remove_gold, "trp_player",":player_wealth"),
                (assign, reg10, ":unpaid_interest"),
                (val_add, "$g_player_debt",":unpaid_interest"),
                (str_store_string, s2, "@You paid all of your {reg8} denars in interest on your debt.  There were still {reg10} denars of the interest unpaid, which has been added to your debt.  You have 0 denars left."),
              (else_try),
    	    (gt, "$g_player_debt",0),
    	    (eq, ":player_wealth",0),
    	    (store_sub, ":unpaid_interest", ":debt_interest",":player_wealth"),
                (val_add, "$g_player_debt",":unpaid_interest"),
                (str_store_string, s2, "@You had 0 denars left to pay the interest on your debt.  The interest of {reg10} denars has been added to your debt."),
              (else_try),
                (str_store_string, s2, "@You have no debts to pay interest on."),
    	  (try_end),
    	(try_end),
        ],
        [
          ("continue",[],"Continue...",
           [
            (change_screen_return,0),
            ]
           ),
        ]
      ),
      (
        "bank",0,
        "You visit the bank.\
     Here you can deposit money and earn interest over time, or take a loan.\
     You currently have {reg6} denars deposited here.\
     You currently have {reg7} denars borrowed from the bank.",
        "none",
        [
        (assign, reg6, "$g_player_deposit"),
        (assign, reg7, "$g_player_debt"),
        ],
        [
          ("take_loan",[(store_troop_gold, ":player_wealth", "trp_player"),(store_sub, ":player_real_wealth", ":player_wealth", "$g_player_debt"),(gt,":player_real_wealth",100)],"Take a loan of 1000 denars.",
           [
    	   (troop_remove_gold, "trp_player", 100),
               (troop_add_gold, "trp_player", 1000),
               (val_add, "$g_player_debt", 1000),
            ]),
          ("give_loan",[(store_troop_gold, ":player_wealth", "trp_player"),(gt,":player_wealth",1000),(gt,"$g_player_debt",1000)],"Repay 1000 denars of your debt.",
           [
    	   (troop_remove_gold, "trp_player", 1000),
               (val_sub, "$g_player_debt", 1000),
            ]),
          ("give_loan_all",[(store_troop_gold, ":player_wealth", "trp_player"),(gt,":player_wealth","$g_player_debt"),(gt,"$g_player_debt",0)],"Repay all of your debt.",
           [
    	   (troop_remove_gold, "trp_player", "$g_player_debt"),
               (val_sub, "$g_player_debt", "$g_player_debt"),
            ]),
          ("give_deposit",[(store_troop_gold, ":player_wealth", "trp_player"),(gt,":player_wealth",1000)],"Deposit 1000 denars in the bank.",
           [
    	   (troop_remove_gold, "trp_player", 1000),
               (val_add, "$g_player_deposit", 1000),
            ]),
          ("take_deposit",[(ge,"$g_player_deposit",1000)],"Withdraw 1000 denars from your deposit.",
           [
    	   (troop_add_gold, "trp_player", 1000),
               (val_sub, "$g_player_deposit", 1000),
            ]),
          ("take_deposit_all",[(ge,"$g_player_deposit",1)],"Withdraw your entire deposit.",
           [
    	   (troop_add_gold, "trp_player", reg6),
               (val_sub, "$g_player_deposit", reg6),
            ]),
          ("back_to_town_menu",[],"Head back.",
           [
               (jump_to_menu,"mnu_town"),
            ]),
        ]
      ),

    And this again to game_menus.py, just after the "visit the tavern" entry;  ##This is the text "Visit the bank" when you are in a town.
    插入代码块:
          ("town_bank",
           [],
           "Visit the bank.",
           [
               (jump_to_menu,"mnu_bank"),
            ]),

    And this to simple_triggers.py,  ##These trigger the interest on debt payment menu, and the automatic interest on deposits
    插入代码块:
      #Interest on deposits.
      (24 * 7,
       [
        (try_begin),
           (gt, "$g_player_deposit", 0),
           (store_div,":interest_deposit","$g_player_deposit",250),
           (troop_add_gold, "trp_player",":interest_deposit"),
        (try_end),
        ]),
      #Interest on debts.
      (24 * 7,
       [
         (try_begin),
           (gt, "$g_player_debt", 0),
           (jump_to_menu,"mnu_debt_interest"),
         (try_end),
        ]),

    This is just the basic code, I probably will add random events like the bank being robbed and your deposits being cut, and perhaps a debtors prison where you serve time if you can't pay interest after 8 weeks or something.  (In my mod you lost more renown, as well as weapon proficiencies over time, so spending time in prison would not be good).

    Hi, i have a problem in the script :


    Initializing...
    Traceback (most recent call last):
      File "process_global_variables.py", line 7, in <module>
        from module_simple_triggers import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_simple_triggers.py", line
    2625, in <module>
        (try_end),
    TypeError: 'tuple' object is not callable
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Exporting party_template data...
    Exporting parties
    Traceback (most recent call last):
      File "process_parties.py", line 69, in <module>
        save_parties(parties)
      File "process_parties.py", line 51, in save_parties
        add_tag_use(tag_uses,tag_troop,member[0])
    TypeError: 'int' object is unsubscriptable
    Exporting quest data...
    Exporting scripts...
    Exporting mission_template data...
    Exporting game menus data...
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 2, in <module>
        from module_simple_triggers import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_simple_triggers.py", line
    2625, in <module>
        (try_end),
    TypeError: 'tuple' object is not callable
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .





    ??
  10. New map icons

    Wszystko działa!. Dzięki panowie ;]. Przydzieliłem miasto do nordów, więc domyślnie dostał go Król Ragnar. Co zrobić by rządził nim ktoś inny?.
    No i ponawiam pytanie o zmiane ikonek miast na mapie itp., jak to wykonać ?  :smile:
  11. New map icons

    Jedyna różnica to taka, że teraz jest 0 wrogów  :???:.
    I jakaś dziwna ikonka tego miasta nie tak jak inne... ;/.
    A właśnie korzystając z okazji jak dodać własne ikonki do gry ?. Zakładając, że mam już model i teksturę ?.

    ___


    The only difference is such that now is 0 enemies. :???:
    And a strange icon that the city did not like the other ... , /.
    And just like to take this opportunity to add their own icons for the game?. Assuming that I already have a model and texture?.
  12. New map icons

    @UP
    That means the file is to look like? :
      (new_town "," Mod_Town "icon_new_icon | pf_town," town ", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-1, -1), [(snd_footstep_grass, 6,0)])

    Sorry for double post.
  13. New map icons

    Działa, tylko jak wchodzę to miasta to... okazuje się, że napotkałem grupę!. 5 Vaegirskich żołnierzy ;/. Co jest nie tak ?.
  14. New map icons

    Pozmieniałem :
    ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),

      ( "new_icon",0,"City", 5.0,snd_footstep_grass),

    I daleej błąd... :

    Initializing...
    Traceback (most recent call last):
      File "process_global_variables.py", line 11, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Exporting faction data...
    Exporting item data...
    Traceback (most recent call last):
      File "process_items.py", line 59, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Exporting troops data
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 5, in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Exporting quest data...
    Traceback (most recent call last):
      File "process_scripts.py", line 7, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 8, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_dialogs.py", line 9, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
    in <module>
        from module_parties import *
      File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251, in
    <module>
        ("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
    ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]),
    NameError: name 'icon_new_icon' is not defined

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    Co tym razem ?  :???:
  15. New map icons

    Możesz powiedzieć dokładnie gdzie ich brak ?  :???:
  16. SP Antiquity The Song of Taliesin: Wars of The Old North (Closed beta testing - pg 41)

    Hi, everything present is very great. Waiting for open beta  :wink:
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