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  • 用户:Tiwaz
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  1. Books and stat boosting... Where?!?!

    Dude you rock! When I get a chance I'll test this out ... thanks for the comments: very useful.
  2. Official 3D art thread - Warband

    Ah! So that's what bad geometry means!!! Thanks for that  :grin:
  3. Get modules working!

    Try this instead:

    Right click on build_module.bat and click edit. Change the contents to this:

    @echo off
    set OLDPATH=%PATH%
    set PATH="C:\Python25";%PATH%

    python process_init.py
    python process_global_variables.py
    python process_strings.py
    python process_skills.py
    python process_music.py
    python process_animations.py
    python process_meshes.py
    python process_sounds.py
    python process_skins.py
    python process_map_icons.py
    python process_factions.py
    python process_items.py
    python process_scenes.py
    python process_troops.py
    python process_particle_sys.py
    python process_scene_props.py
    python process_tableau_materials.py
    python process_presentations.py
    python process_party_tmps.py
    python process_parties.py
    python process_quests.py
    python process_scripts.py
    python process_mission_tmps.py
    python process_game_menus.py
    python process_simple_triggers.py
    python process_dialogs.py
    python process_global_variables_unused.py

    set PATH=%OLDPATH%
    @del *.pyc
    echo.
    echo ______________________________
    echo.
    echo Script processing has ended.
    echo Press any key to exit. . .
    pause>nul

    Then try it.

    That's from Fei Dao from this thread: http://forums.taleworlds.com/index.php/topic,35044.0.html

    Hope it helps! This is what helped me make mine work =D
  4. MOD TROUBLES NEED HELP!

    weapon_meshes1.brf is only 844k ... I can email it to you or something

    you can pm me your address, it's probably best not to post it since the search engines will pick that up...
  5. Official 3D art thread - Warband

    Not until I've tried it myself!  :grin:

    I'll tell ya how it goes with an uber smoothed sword or something...

    Edit:

    Me vs 4 river pirates all armed with an 8438 poly sword went okay ... I did notice a little laggyness but I do not have fraps installed right now so I couldn't be sure....

    Something cool is that the sword is like perforated and has all these little tiny holes through it for some reason... here's a pic:



    In conclusion, I would say that Silver's advice is good advice!  :razz:

    (yes, I made a 100% neon green armor!) :lol:
  6. more than one world map

    Yeah, that might be a little weird under normal gameplay circumstances... lol!  I really do like the idea of making an extra large map and playing around with teleportation and stuff... 

    I think I'm going to download the map editor again! =D
  7. MOD TROUBLES NEED HELP!

    Yeah, the invisible item thing happens when I forget to include one of my .brf's that I've scripted, so that sounds like you're definitely just missing the file somehow...

    I bet the installer has somehow become corrupt... I suggest you try and download the game again, then uninstall/reinstall...

    That's all I can think of  :???:
  8. Official 3D art thread - Warband

    Oh I was reading some other thread and someone was saying that they had a 8000 poly sword and had 50 of them loaded in one scene and it was okay....

    Either they've got a wicked good computer, or it just doesn't matter too much!

    I would guess that 700ish tri's isn't too bad... but then again, I'm just starting out with modding so I wouldn't be the one to know...
  9. Having Some Horse Issues....

    Ah, such innovation...! I will try that, thank you!!
  10. Having Some Horse Issues....

    Hi again, I've decided to try and tackle something more difficult, a horse, but I'm having some problems.  Here's what I did: 1: Go to native commonres and export "horse_a" 2: Open up blank BRF Editor, import horse_a, rename "mytesthorse" 3: Add a texture, create a material, add it to the...
  11. Official 3D art thread - Warband

    Whoa that's cool! I love that gear thing or wheel thing in the hilt... awesome!  Maybe you could make the pommel more elaborate to balance it a bit? 

  12. MOD TROUBLES NEED HELP!

    Uhmm.... so you open BRF Editor and then click Open and go to CommonRes and load up weapon_meshes1.brf and there is no list under the mesh tab?

    In that case, I'm not really sure what to do! Does M&B still work?  You could try uninstalling and reinstalling M&B to see if that fixes the .brf file...
  13. Are we able to start with a village/town/castle?

    http://forums.taleworlds.com/index.php/topic,35044.0.html

    I think that's what you're looking for...
  14. Official 3D art thread - Warband

    Yep, I put it through testing! =D

  15. Official 3D art thread - Warband

    Hey thanks for the tips!  I will definitly look into those textures! I recently figured out how to create and use my own textures in gimp (like the fire sword one).  But yeah, I fully agree that these are far from looking "normal" by any means  :lol:

    I'm going to say all geometry on the shield (I made it in wings, the texture is basically just solid light blue for the inner part and dark blue for the outer part).

    What is an alpha channel? I know from using flash that alpha is like transparency, so is an alpha channel like transparency for 3d models?

  16. How to edit companions

    Yeah, you have to have the module system with Python installed.

    The module system is here:  http://www.taleworlds.com/download/mb_module_system_0960_0.zip

    Python is here: http://www.python.org/download/

    Then again, you might already have this .... all the files are inside the Module System file folder.

    If you haven't gotten either of these yet, you might also want to check out the module system documentation board here: http://forums.taleworlds.com/index.php/board,12.0.html
  17. How to edit companions

    Yes, at the top of the file it should tell you what each thing is (number1 is: number 2 is: etc.  ... they are separated by commas in the tuple).

  18. How to edit companions

    Yep, here's Marnid as an example:

    插入代码块:
    ["npc2","Marnid","Marnid", tf_hero, 0,reserved, fac_commoners,[itm_linen_tunic,itm_hide_boots,itm_club],
       str_7|agi_7|int_11|cha_6|level(1),wp(40),knows_merchant_npc|
       knows_trade_2|knows_weapon_master_1|knows_ironflesh_1|knows_wound_treatment_1|knows_athletics_2|knows_first_aid_1|knows_leadership_1,
       0x000000019d004001570b893712c8d28d00000000001dc8990000000000000000],

    If you want to give him, say, a falchion, we would change it like this:

    ["npc2","Marnid","Marnid", tf_hero, 0,reserved, fac_commoners,[itm_falchion,itm_linen_tunic,itm_hide_boots,itm_club],
      str_7|agi_7|int_11|cha_6|level(1),wp(40),knows_merchant_npc|
      knows_trade_2|knows_weapon_master_1|knows_ironflesh_1|knows_wound_treatment_1|knows_athletics_2|knows_first_aid_1|knows_leadership_1,
      0x000000019d004001570b893712c8d28d00000000001dc8990000000000000000],

    Like Griff said, if you look in module_items.py you will find all the names for the different items in the game, including the ones you've made, perhaps! (the name used for reference is the first item in the list)
  19. more than one world map

    Does the unofficial map editor work for .960?  I tried downloading it once but it proceeded to crash the game or something and I had to delete it...
  20. more than one world map

    Ah! That sounds really cool.... but I have no idea where I would start with the teleportation scripts... any idea?
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