搜索结果: *

  • 用户:Tell
  • 按日期排序
  1. Taleworlds, stop the cruelty!

    Just look at these poor bannermen.  :cry: After 7 years of watching the community go insane, this is an all time low. And its getting WORSE. Save us, Callum! https://www.reddit.com/r/MB2Bannerlord/
  2. Modding Q&A [For Quick Questions and Answers]

    Strange thing I noticed. You cannot have a melee weapon with itp_next_item_as_melee that has a throwing version as the secondary mode. If you try this, the throwing mode gets turned into a crossbow and wont work unless you have bolts. Apparently this is an older bug that was reported but never fixed. I'm trying to create a multiplayer workaround.

    module_items.py
    插入代码块:
    ["club", "Club", [("club",0)], itp_type_one_handed_wpn|itp_primary|itp_wooden_parry|itp_wooden_attack, itc_scimitar|itcf_carry_mace_left_hip,
     35, weight(2.5)|difficulty(5)|spd_rtng(92)|weapon_length(70)|swing_damage(10, blunt)|thrust_damage(0, pierce), imodbits_none],
    ["club_t", "Club", [("club",0)], itp_type_thrown|itp_primary, itcf_throw_axe,
    35, weight(2.5)|difficulty(3)|spd_rtng(60) | shoot_speed(10) | thrust_damage(15,blunt)|max_ammo(1)|weapon_length(53), imodbits_none],

    module_mission_templates.py
    插入代码块:
    player_check_throw = (0, 0, 0, # client: repeatedly check for throwing of weapon swap
    	[(game_key_clicked, gk_toggle_weapon_mode),
    	 (multiplayer_get_my_player, ":player_id"),
    	 (player_is_active, ":player_id"),
    	 (player_get_agent_id, ":agent_id", ":player_id"),
    	 (agent_get_wielded_item, ":item", ":agent_id"),
    	 (neq, ":item", -1),
    	 (item_get_type, ":thistype", ":item"),
    	 (val_add,":item",1),
    	 (item_get_type, ":nexttype", ":item"),
    	 (this_or_next|eq, ":thistype", itp_type_thrown),
    	 (eq, ":nexttype", itp_type_thrown),
    	], 
        [(multiplayer_send_message_to_server,client_event_throw_weapon_swap),
        ])

    Then, I would just add a client event to script_game_event_receive_network_message to automatically swap the weapon out. An important note is that I need to make sure that it swaps every weapon of the type for cases where the player has multiple items of that type.

    I'm wondering if there is a better way of doing this, or if this is the only solution to this bug.
  3. High Poly Female Body

    Looks like she has a rash....  :shock:
后退
顶部 底部