搜索结果: *

  • 用户:Tiarilir
  • 内容:主题
  • 按日期排序
  1. On balancing, faction strength, and similarity in troops.

    I'll start out by excusing myself if I do anything wrong by creating a new topic rather than posting in the suggestions thread. However, not counting the many features of the game this topic touches, to preserve some type of self-respect I have to consider myself intelligent and important enough...
  2. Lords stopping recruiting.

    So the only way I managed to get a lord was by recruiting one outside of the world (forgot the name :P). He started saving up units till he got 66 troops, but now he isn't recruiting anymore, and he refuses to heed my commands or anything else. I've got a city and a castle, and 4 villages. I...
  3. Outposts

    I thought of this idea when playing Custom Settlements, so I figured why not give it a go and add as a suggestion? You'd have to rework the script some if you wanted it in the mod. If you could get the AI's to build outposts too that'd be great...
  4. Creating "Outposts" by making units on the map unable to move?

    Would my idea work in the M&B engine? The idea is to be able to fortify positions to scare away bandits, or to defend an area, with outposts. 1) Somehow you would have to create an option to make the AI not move the unit at all on the world map. "Stationary", for example. If you could...
后退
顶部 底部