Cedero 说:
Oh, and the peasants that the caravan brings me after I loot another settlement, are they prisoners or peasants when they arrive in my town?
In addition to what Liquid said (thanks for helping me with this conundrum as well

), it is my understanding that
prisoners of the settlement you are raiding will, when freed, join your populace/army. This can be seen when the slave caravan leaves the settlement you are raiding and heads for your capitol. You can see that in addition to the slave driver, there are sometimes peasants, harvesters, and soldiers driving the slaves. Those are former slaves of the settlement you just raided.
Liquidninja 说:
Peasants/workers that arrive from looting other settlements will all end up (eventually) in your own workforce. So your productivity will improve for the better.
In addition to this, something Liquid mentioned to me in another thread where I had a similar question, it appears that only peasants and harvesters change from slaves to citizens over time. Enslaved soldiers seem to remain slaves forever (or until sold...).
Francisian 说:
I actually think its very well balanced
You need more prisoners to harvest stone, wich i think is about right since mining is such a dangerous job
I think perhaps what Berpol meant by them having faulty ratios is that, without explanation, it is not apparent what to expect from the different harvester types. For instance, I would
never have guessed that the Quarryman produces equal units of all resources types, and only one of each. While mechanically the balance seems fine, it is very misleading to those who haven't read this thread. Whenever I made settlements, I was always at a loss as to the ratios of worker types I needed after I realized the results I was getting were rather squirrely at best.
An example of what I would have imagined the distribution to be before:
| Unit Type | Gold | Wood | Rocks | Food |
| Peasant | ? | 1? | 1? | 1? |
| Lumberjack/jill | ? | 2-3 | | |
| Quarrymen/woman | ? | | 2-3 | |
| Farmer (woman) | ? | | | 2-3 |
| Prisoner | ?+ | 1-2? | 1-2? | |
Now I have to say that the peasant producing a unit of wood in addition to food, while I wouldn't have originally guessed it before seeing my first month's production numbers, makes perfect sense. With those numbers, a settlement will naturally grow into a village and then a town all on it's own with only the slave labor of bandits captured inside the settlement itself to provide the necessary stone.