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  1. 0.950 Bug reports

    When assaulting Jamiche Castle, the siegetower suddenly rotated, making it rather difficult to climb it.  :lol:

    edit: And now I know the cause too, it's apparently triggered by bringing up the tactical map.
  2. 0.950 Bug reports

    I joined a siege in progress between the nords and the vaegirs, and after we'd killed all in the garrison, I came back on the world map to discover that neither of the parties involved had lost any troops, it was the same as before I joined the fight.  :neutral:



    Red River 说:


    ok this is what me get after I created a second new game. after that it currupt the first one which didn't have this prob. didn't change any settings since the first game either.

    For some reason, changing the antialiasing on the configure menu every time I start the game fixes that problem for me.  :???:
  3. New things in .950

    Sibilance 说:
    RayvenQ 说:
    Horse Rearing (Ctrl+E) has either had the key binding changed or has been removed.

    This makes me very sad. :sad:

    It's ctrl-j now


    Anyways, definitively loving the civil war stuff, just can't get enough of it, truly, kings among men!  :mrgreen:
  4. A couple of (minor) modding questions.

    Markus II 说:
    Thanks for the reply Wizzbang.

    #1 - Aye, I tried that, unfortunately it only works if you edit the file in native. Editing the file when it's in your module directory doesn't change anything in-game.

    Bummer, worked for me, although it was a while and a few versions ago I suppose.  :???:

    Markus II 说:
    #2 - It works. Removed the tags from  imodbits_ constants.

    #3 - Yup, worked.

    Thanks for the help. :smile:

    Oh well, two out of three isn't that bad I guess.  :razz:

    Now release that darn mod of yours already! :mrgreen:
  5. A couple of (minor) modding questions.

    #1 - in \Mount&Blade\languages\en there's a file named hints which you then can move to \Mount&Blade\Modules\Your Mod\languages\en and edit it there.

    #2 - I'm a little confused, are you looking to remove the actual tags? In which case it's in the imodbits_ constants in the module_items.py where you simply delete the imodbit_rusty | and imodbit_crude | tags.

    If it's some script related thing removing items with those tags from the inventory or something like that, then I'm afraid I can't help you with that.  :sad:

    #3 - Should still be ruled by the module.ini in \Mount&Blade\Modules\Your Mod , in which you see display_wp_firearms = 0. Just add display_wp_crossbows = 0 under it, or over, doesn't really matter I guess, and you'll be set.
  6. Oldest version 0.210 is available for download!

    Sneaky bastards! :lol:

    Abu'l-Khayrat indeed! :razz:
  7. Who makes Mount and Blade?

    Armagan Abu'l-Khayrat ^^
  8. Make war NOT randomly generated and instead pre-defined?

    Hm'kay, I'll go tinker a little and get back to you when I know
  9. Make war NOT randomly generated and instead pre-defined?

    I'd wager it's these ones that you're looking for:

    ##      (call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_1", "fac_kingdom_2"),
    ##      (call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_1", "fac_kingdom_5"),
    ##      (call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_4", "fac_kingdom_2"),
    ##      (call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_4", "fac_kingdom_1"),
    ##      (call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_3", "fac_kingdom_2"),
    ##      (call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_3", "fac_kingdom_5"),

    just do a search for one of them in module_scripts and remove the ##, and change the faction numbers to your liking, that should do the trick

    and after that it's up to you if you want to remove this one to keep the wars static or not:

          (try_for_range, ":unused", 0, 70),
            (call_script, "script_randomly_start_war_peace", 0),
          (try_end),

    as for the font, no clue  :sad:
  10. Changing the amount of renown need to join a faction?

    it's in module_dialogs, more specifically:

      [anyone,"lord_ask_enter_service", [(troop_get_slot, ":renown", "trp_player", slot_troop_renown),
                                        (store_mul, ":vassal_potential", "$g_talk_troop_relation", 5),
                                        (val_add, ":vassal_potential", ":renown"),
                                        (ge, ":vassal_potential", 160),
                                        (call_script, "script_get_poorest_village_of_faction", "$g_talk_troop_faction"),
                                        (gt, reg0, 0),
                                        (assign, "$g_invite_offered_center", reg0),
  11. The Legions! 0.4 RELEASED

    If you want I could donate some of my stuff that I've been working on.

    For the Romans I got some city guard cloaks, and variations to the squamata and the hamata, the variation being that they've come with cloaks :roll: (although the scale texture for the squamata do comes from nijis' battle for Cicily mod, so I should probably find a replacement for it)


    If you're planning on implanting the Greek cities, I got some thoraxes, reskins of RRaptor's gallic mail and the native lamellar cuirass


    linen, leather(maybe padded is the better word for it?)


    scale, maille, and two leather musclethoraxes, the latter being a little copy 'n paste work from Talon's muscle texture

    also got three bronze musclethoraxes on the works, but I kinda broke down and copied them directly from rtw, which could probably lead to some sticky business that I'd prefer not to be a part of.
    Which is a shame, because they really look good  :sad:

    Anyways, they're yours if you want them
  12. SP Sci-Fi Unification wars mod(hibernation)

    quickie /unlurk, but if you're going to do unification wars, then http://www.angelfire.com/games5/warhammer40000/m28rules.htm has got some nice, easy accessible info concerning army lists and items/weapons

    I know it was a help to me back when I tried to do such a mod

    but anyways, /relurk
  13. Version 0.750 is out!

    Wow... just wow  :shock:

    this have never been truer: http://Armagan.youaremighty.com/
  14. SP Modern Mauser!

    Hmm, am I the only one having problems using undeads in this mod?
    Getting an "get_material failed for: undeadface_a" error :sad:

    But except for that, great stuff dude :cool:
  15. Props, weapons, armor: make a request

    If anyone would like to resize the iron bars i'd be ever so happy :smile:,
    just so that they look better when thrown :twisted: .
    they're a tad too big at the moment
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