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  • 用户:DeepRedCee
  • 内容:主题
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  1. [HELP] Placing pickupable items (such as weapons) in a scene?

    Hey y'all I've searched around (alot) and am getting pretty frustrated. How do you place items such as weapons and shields inside a scene ready to be picked up? So every time you enter that scene the item or weapon is always there? In edit mode you can place objects from Item Kinds but they're...
  2. [HELP] Raising player troops attribute and speed

    Hi there, Basically I'm trying to increase a player's movement speed through increasing their agility and athletics attribute. This is what the script looks like so far, it is called through a (call_script) when a key is pressed. I know the script is being run when the key is pressed because...
  3. Attaching particles to a missile?

    Hi there, I'm trying to create a flare gun (crossbow) which fires a flare (bolt). I need to add a particle and light entity to a missile item, usually I'd use WSE to use ti_on_init_missile which this: http://mbmodwiki.ollclan.eu/Fire_arrow_kit tutorial says to do. However WSE is incompatible...
  4. [Help] Item to spawn a scene prop?

    Hey there, Basically I'm making a throwing item which spawns a barricade (a destructible scene prop) at the position of where it lands. This is my code so far however, it (a) does not spawn the correct scene prop (at the moment a test target dummy) and (b) seems to spawn it in a random location...
  5. [HELP] A weapon which smashes.

    Hi there! Basically what I'd like to do is make it so when a player hits someone with a weapon (i.e. a bottle or ceramic mug) the weapon breaks (is removed from inventory/unrecoverable) and plays a breaking sound. I already know the code for playing sounds however have no idea how to create a...
  6. UV Map/Texture Coordinates not exporting.

    Hey there! I'm currently doing some models and textures for warband using Autodesk Softimage (formerly XSI). I have no problems importing models and textures/materials into OpenBrf as far as I'm aware. I can apply textures/materials to models in OpenBrf and they show up ingame so thats fine...
  7. [HELP] Script changing from ranged to melee function

    Hey there, How would I script a weapon to change from its ranged function (i.e. a musket) into a melee function (i.e. bayonet/stock). This functionality exists in Fire and Sword by pressing 'x' but can't find a module system for WFaS so can't look at the code and as far as I'm aware the...
  8. Process_items error

    Hey there i've recently been adding items into module_items and also some firing sounds in module_sounds and id_sounds ive had this error before but it went away mysteriously and now its back and i really dont know its cause.. Traceback (most recent call last):   File "process_items.py", line...
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