搜索结果: *

  1. [HELP] Placing pickupable items (such as weapons) in a scene?

    Cheers for the help Vornne. It's all working now with no issues.

    I've just realised the issue where players are kicked when they try to rejoin predates me adding this feature in...

    Not a clue what it could be auto-kicking players but thanks ya'll
  2. [HELP] Placing pickupable items (such as weapons) in a scene?

    alright, so i put (multiplayer_is_server), in my trigger and it works so people can connect to my server once and everything works fine.

    However, when people leave and rejoin they get automatically kicked and cant rejoin. No idea on this one any help would be awesome :smile:

    This is what the code looks like:

    插入代码块:
      ##item replacement
    	 (0, 0, ti_once, [],
        [
    	 (multiplayer_is_server),
    	 (call_script, "script_replace_scene_items_with_spawn_items_before_ms"),
    	 (call_script, "script_replace_scene_items_with_spawn_items_after_ms"),		
    	]),
  3. [HELP] Placing pickupable items (such as weapons) in a scene?

    alright so I got it working - all good, item kinds scene props turn into items which can be picked up.

    however, since my mod is multiplayer anyone who tries to join the server crashes due to client server synchronization.

    can anyone give us a hand with setting up some sync? thinking I'll have to make it a server side script or something but really i aint sure.

    cheers for any help as usual guys!
  4. [HELP] Placing pickupable items (such as weapons) in a scene?

    thanks dude. having a look at it now, boggling my mind a bit. such a convoluted way to do something so simple, but i suppose that mount and blade really. will update with progress :smile:
  5. Placing scene props on other scene props and moving them.

    ^ basically that.

    In the .brf where your meshes are stored rename (or copy and rename if those meshes are being used elsewhere) all the meshes like so:

    ship
    ship.1
    ship.2
    ship.3

    if you want an example of what this looks like hold ctrl and select different meshes in brf edit

    Basically it'll throw all those models together as one scene prop. However, you can't change their positioning so you'd have to move them about to the right coordinates in the model editor you use and reexport them.
  6. [HELP] Placing pickupable items (such as weapons) in a scene?

    Hey y'all I've searched around (alot) and am getting pretty frustrated. How do you place items such as weapons and shields inside a scene ready to be picked up? So every time you enter that scene the item or weapon is always there? In edit mode you can place objects from Item Kinds but they're...
  7. [HELP] Raising player troops attribute and speed

    Ah thanks for the tip off on the headers I didnt know that was all you needed to do, happy now haha.

    Ah I see, well I guess I'll have to find some way around it either a new idea or leave it till a later date. Thanks for all your help :grin:
  8. [HELP] Raising player troops attribute and speed

    Yeah I tried using the agent_set_speed modifier but it didnt exist in my version of the module system (im using 1.143) so i tried adding it to the header and using it anyway (it compiled and everything but there was no effect in game).

    Basically (in the end) I want a script that increases the skills of every player and bot around the person who uses it, like a buff item. Obviously it would wear off over time but for now I'm just focussing on increasing the skills.

    I know Napoleonic wars does something similar with their buffs system but I'm not sure how they implemented it with accuracy bonuses and such.

    Thanks loads for your help and replying by the way
  9. [HELP] Raising player troops attribute and speed

    or perhaps use agent_get_troop_id ?
  10. [HELP] Raising player troops attribute and speed

    Ah I see.. because its a multiplayer mod can I use trp_player? Or is there an agent_ skill raise?
  11. [HELP] Raising player troops attribute and speed

    Hi there, Basically I'm trying to increase a player's movement speed through increasing their agility and athletics attribute. This is what the script looks like so far, it is called through a (call_script) when a key is pressed. I know the script is being run when the key is pressed because...
  12. Attaching particles to a missile?

    I realise I can make it so when the missile (flare) hits an agent it can set them on fire etc. However I'm at a loss thinking of how to attach a particle_system or point_light to the actual missle after being fired from the crossbow (flaregun) without using WSE since its outdated. (Yes this is a shameless bump)
  13. Attaching particles to a missile?

    Hi there, I'm trying to create a flare gun (crossbow) which fires a flare (bolt). I need to add a particle and light entity to a missile item, usually I'd use WSE to use ti_on_init_missile which this: http://mbmodwiki.ollclan.eu/Fire_arrow_kit tutorial says to do. However WSE is incompatible...
  14. [Help] Item to spawn a scene prop?

    Ah okay, thanks man :] You are always an invaluable source of information!
  15. [Help] Item to spawn a scene prop?

    Thanks loads, works now :]

    The whole position register/integer register thing has been confusing me for a while.

    Also, is there a way to store a position register? similar to store_trigger_param ?
  16. [Help] Item to spawn a scene prop?

    Hey there, Basically I'm making a throwing item which spawns a barricade (a destructible scene prop) at the position of where it lands. This is my code so far however, it (a) does not spawn the correct scene prop (at the moment a test target dummy) and (b) seems to spawn it in a random location...
  17. Help. Script Blood loss

    Would like to see this answered because I'm interested in making a bleeding script so bumping :smile:
  18. Are there any Macedonia phalanx animations? [Warning: large images inside]

    I'm unsure if any such animations exist in game so you amy need to create them yourself. Also if you use shields as a glove model they won't be able to block arrows or attacks whatsoever unfortunately.
  19. [HELP] A weapon which smashes.

    So awesome, it works now!  :mrgreen:

    Does anyone know if ti_on_missle_hit works with throwing weapons? :smile:
后退
顶部 底部