搜索结果: *

  1. Module System Overhaul

    Ramaraunt 说:
    I'm trying to decide what to add next. Please give me ideas!

    -More customization battles would be cool. I know that's what I am trying to do but I am still learning.
      - pick any map
      - pick any troop type
      - pick any amount not limited to 200
    I am working on my own mod for just this stuff. For now I am just trying to figure out the simple stuff. Having trouble with just adding troops to the main party as soon as you start a new game. But any help with that type of modding would be huge for me!
  2. Module System Overhaul

    Thanks. Does Morgh's editor work in combination with this? Or do I have to create/edit my troops through the code?
  3. Module System Overhaul

    Does this overhaul module work with the current version of 1.172? Or do I have to use warband version 1.16 to create mods?
  4. Advanced Customizable Battles/Battle Formation Tactics

    kalarhan 说:
    degocab 说:
    - Formations for troops on both sides similar to the Ai formations on Floris Evolved.

    OSP section, search for "Formations OSP", it adds battle formations to the game and you can use it as a tutorial as well. Be ready to do a lot of geometry/math if you want to modify it

    Thanks!
  5. Advanced Customizable Battles/Battle Formation Tactics

    Autolykos 说:
    The places in the module system you need to look for are (off the top of my head):

    "game_quick_start" in module_scripts.py
    - This initializes a bunch of variables that are used in Quick Battle and Multiplayer

    "game_custom_battle_designer" in module_presentations.py
    - This handles what the Quick Battle screen looks like and starts the battle itself (together with some scripts it calls)
    - Probably what you need to change the most and understand the best

    "quick_battle_battle" and "quick_battle_siege" in module_mission_templates.py
    - This is a list of entry points and triggers that are used during the battle (where your troops spawn, what they do, how they react to events, ...)
    - There are plenty of scripts called from there, and most of the battle AI and Orders is in those scripts

    "custom_battle_end" in module_game_menus.py (MUST ABSOLUTELY be #7 in the file; this is hardcoded)
    - This is the debriefing screen after the battle has finished

    Possibly module_troops.py and module_items.py, if you want to add custom units.

    And finally, you need to build the battle scenes themselves. Run the game in Edit Mode and hit CTRL+ALT+E when you're in the scene you want to edit. It helps if you add some other menu that gets you to the scene without a battle happening on it, as this can be a bit distracting and might just screw up things in general.

    Good Luck, I'd really like to play the result...

    Thanks a lot. I am still very new at this. I am wondering if the presentation section on the Guide of Modders board relates to the module.presentations.py?
    If so I will take a look at it and figure it out.
  6. Advanced Customizable Battles/Battle Formation Tactics

    I was looking at some tutorials on how to mod Warband but none of the ones I found touch on creating battle formations and custom battles. The main reason I am getting into modding now, is that I want to be able to create custom battles/scenarios so I don't have to go through the hassle of...
后退
顶部 底部