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  1. NemeczeK

    FSR support in bannerlord

    That would be PogU
  2. NemeczeK

    Mods vs Patches, we have to choose.

    Man, you guys are joking but people were legitimately getting mad at TW for patching too much and constantly breaking their favorite mods a few months back.

    And then the monkey paw's twisted.
    Tru
  3. NemeczeK

    (Please Contribute!) What kind of Mods do you want to see?

    another one of those posts where op is seeking attention and doesn't plan to come back to the thread.
    In fact, I'm intrigued by these suggestions. I have a question for you, why is it that you think I am looking for attention? Well actually you're right, I AM looking for attention and it looks like you have attended, now, what kind of mods would you like to see?
  4. NemeczeK

    (Please Contribute!) What kind of Mods do you want to see?

    As we get closer to receiving the mod tools with today's 1.5.0 release of Bannerlord, what kind of mods do you want to see? Perhaps a specific era that has been unexplored yet, WW1? Maybe a reimagine of a classic Warband mod such as Nova Aetas in the new Calradia? Or just an overhaul of the...
  5. NemeczeK

    how to get bigger boob for female char?

    youre not wrong though, if i could lock up all the white christians in the world i would man. they are literally the devil forget about incels they caused practically all strife in the last couple thousand years

    e: why you have to redact everything now i just look like a guy rambling alone about incels and jesus
    I laughed hard at this reply.
  6. NemeczeK

    m-m-modding tools?

    Did you see this post? https://www.taleworlds.com/en/News/359 It states that releasing tools is their plan.

    What we do not know is what kind of tools. :sad: Would be nice to know what to expect.
    Yup I was talking about that, it will most likely have limited amount of tools and modding tool features upon release.
  7. NemeczeK

    m-m-modding tools?

    Hallelujah! But what do you think, should modding tools be 'released' and what do you think about TW's decision to release them?
  8. NemeczeK

    Need Help With Making New Faction (SOLVED)

    Dj_FRedy 说:
    Good.
    In module_factions add:
    Search:
      ("culture_6",  "{!}culture_6", 0, 0.9, [], []),
    add below:
      ("culture_7",  "{!}culture_7", 0, 0.9, [], []),
    Compile...

    Thanks a lot its working now, one quick quetion, how can I assign a town to my newly created faction?

    EDIT: Ok I know how to do that, I followed an older tut https://forums.taleworlds.com/index.php/topic,128647.0.html by Nord Champion
  9. NemeczeK

    Need Help With Making New Faction (SOLVED)

    Dj_FRedy 说:
    Forget my last answer, the banners of the faction leaders are assigned directly.
          (faction_set_slot, "fac_kingdom_1", slot_faction_banner, "mesh_banner_kingdom_f"),
          (faction_set_slot, "fac_kingdom_2", slot_faction_banner, "mesh_banner_kingdom_b"),
          (faction_set_slot, "fac_kingdom_3", slot_faction_banner, "mesh_banner_kingdom_c"),
          (faction_set_slot, "fac_kingdom_4", slot_faction_banner, "mesh_banner_kingdom_a"),
          (faction_set_slot, "fac_kingdom_5", slot_faction_banner, "mesh_banner_kingdom_d"),
          (faction_set_slot, "fac_kingdom_6", slot_faction_banner, "mesh_banner_kingdom_e"),

    Checking your first comment it's possible that you are missing banners in 'module_map_icons':
      ("banner_146",0,"map_flag_h21", banner_scale,0),
        ---

      ("banner_126",0,"map_flag_f01", banner_scale,0),
      ("banner_127",0,"map_flag_f02", banner_scale,0),
      ("banner_128",0,"map_flag_f03", banner_scale,0),
      ("banner_129",0,"map_flag_f04", banner_scale,0),
      ("banner_130",0,"map_flag_f05", banner_scale,0),
      ("banner_131",0,"map_flag_f06", banner_scale,0),
      ("banner_132",0,"map_flag_f07", banner_scale,0),
      ("banner_133",0,"map_flag_f08", banner_scale,0),
      ("banner_134",0,"map_flag_f09", banner_scale,0),
      ("banner_135",0,"map_flag_f10", banner_scale,0),

      ---
      ("map_flag_kingdom_a",0,"map_flag_kingdom_a", banner_scale,0),
    Rename them 147, 148, 149, etc... until 156.
    Replace
    ("banner_136",0,"map_flag_15", banner_scale,0),
    With:
    ("banner_157",0,"map_flag_15", banner_scale,0),

    In module_constants:
    Replace:
    banner_map_icons_end_minus_one = "icon_banner_156'
    With:
    banner_map_icons_end_minus_one = "icon_banner_157"

    In module_script:
    Search and replace:
    :factihhon_no
    With:
    :faction_no

    In module_troops:
    Search:
    town_22_seneschal
    add below:
    ["town_23_seneschal", "{!}Town 23 Seneschal", "{!}Town 23 Seneschal", tf_hero|tf_is_merchant, 0,reserved,  fac_neutral,[ itm_blue_gambeson,      itm_blue_hose],    def_attrib|level(2),wp(20),knows_common, 0x000000000004728b01c293c694944b05],

    Search:
    castle_48_seneschal
    add below:
    ["castle_49_seneschal", "{!}Castle 49 Seneschal", "{!}Castle 49 Seneschal", tf_hero|tf_is_merchant, 0,reserved,  fac_neutral,[itm_padded_leather,    itm_woolen_hose],  def_attrib|level(2),wp(20),knows_common, 0x00000000000440c601e1cd45cfb38550],

    In module_scenes:
    Search:
      ("village_113",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300619e38003a8ec00004c8380005c6600001cb5", ##0x00000001300619e30003a8ec00004c8380007de100001cb5",
        [],[],"outer_terrain_plain"),
    Add another village:
    ("village_114", --->

    Compile...

    I am only getting this error now

    Initializing...
    Compiling all global variables...
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Exporting mission_template data...
    Exporting game menus data...
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

  10. NemeczeK

    Need Help With Making New Faction (SOLVED)

    Dj_FRedy 说:
    First, before to do anything else. In the @Kentucky tutorial, by chance, have you added a king to your new faction? Kentucky doesn't mention it but your faction needs a leader and I see you've added 21 banners in 'module_map_icons.py'.

    Yeah I gave them a leader.
  11. NemeczeK

    Need Help With Making New Faction (SOLVED)

    Dj_FRedy 说:
    PolskiGrizzly PL 说:
    Anyways this is how the build_module.bat result looks like
    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_global_variables.py", line 12, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting faction data...
    Exporting item data...
    Traceback (most recent call last):
      File "process_items.py", line 66, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting troops data
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 4, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_dialogs.py", line 9, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\process_operations.py", line 20, in <module>
        from module_scripts import *
      File "C:\Users\Bartlomiej\Desktop\M&B Warband Stuff\Nowy folder\Module_system 1.171\module_scripts.py", line 465, in <module>
        (gt, ":hero_offset", kingdom_7_banners_begin_offset),
    NameError: name 'kingdom_7_banners_begin_offset' is not defined
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .
    The tuto say: 说:
    Go to module_constants.py and find these lines:

    sarranid_banners_begin_offset = 105
    sarranid_banners_end_offset = 125

    Below them, add these lines:

    kingdom_7_banners_begin_offset = 126
    kingdom_7_banners_end_offset = 146
    Check the constant name: kingdom_7_banners_begin_offset in "module_constants.py".

    in 'module_info.py' delete 说:
    scan_module_textures = 1
    load_module_resource = 1
    Don't write anything in that file.

    Start there...
    What part you left the Tuto ...?

    I finished it, except for some things such as the elders for villages and guild masters for the towns. Thanks btw I managed to eliminate all off these errors by changing that offset line but now I am getting this. I know about the seneschal but whats up with this unable to find object for the banner_156 and fac_culture_7? I gave them a culture, lords, ladies and a leader.

    Initializing...
    Compiling all global variables...
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Error unable to find chest-troop: town_23_seneschal
    Error unable to find chest-troop: castle_49_seneschal
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Error: Unable to find object:icon_banner_156
    ERROR: Illegal Identifier:icon_banner_156
    Error: Unable to find object:icon_banner_156
    ERROR: Illegal Identifier:icon_banner_156
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    ERROR: Usage of unassigned local variable: :factihhon_no
    Error: Unable to find object:fac_culture_7
    ERROR: Illegal Identifier:fac_culture_7
    Exporting mission_template data...
    Exporting game menus data...
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .

    Sorry for the late reply too.
  12. NemeczeK

    Need Help With Making New Faction (SOLVED)

    So I have another problem, this time its actual modding, I am making a new faction using this tutorial since I couldn't find any videos making a mod from scratch: https://forums.taleworlds.com/index.php/topic,334271.0.html I got stuck around the banner section, I am very confused because one...
  13. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    PitchPL 说:
    Its Simple. IOError: [Errno 13] Permission denied .

    Are u using Linux by any chance? Then compile it as root or set correct chmod.

    If  you are dubbing windows , try runing compiler as administrator, make sure you have w/r rights.


    Try changing your gamę installation Path (for diff partition)

    Yep I fixed it, you see I tried giving r/w permissions to both of the folders but I didn't know you had to give permissions to all groups and users over here in the blue circle.

    OTm9Z.png


    Anyways thanks for the help and btw I am using Windows 10
  14. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    [Bcw]Btm_Earendil 说:
    The error messages hint for me that there is something wrong at your setup. Even if you get annoyed by it, follow closely again the instructions given by Lumos: https://forums.taleworlds.com/index.php/topic,240255.0.html

    Ok so, I fixed the issue I moved the module somewhere else like my desktop and changed module_info.py to match this change and the compile worked with no errors, but you need to replace the text files manually. Anyone can expand this thread furthermore because I am still looking for a fix, it would make the compiling process a tad bit less annoying.
  15. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    [Bcw]Btm_Earendil 说:
    The error messages hint for me that there is something wrong at your setup. Even if you get annoyed by it, follow closely again the instructions given by Lumos: https://forums.taleworlds.com/index.php/topic,240255.0.html

    Thanks, I will see what I can do and reply if nothing worked for me.
  16. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    [Bcw]Btm_Earendil 说:
    My first guess is that the folder path is not correct.

    Try to set up the folder-path again. Just go to the folder and copy paste the path out. Don't forget to replace the slashes /
    Then save and try again.

    Nope, nothing there.
  17. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    [Bcw]Btm_Earendil 说:
    The important thing is always: Which things did you change?  :grin:

    I changed module_parties.py, specifically to change the names of towns and their positions because why not. I do not think that the problem lies in the files that I edited though because I tried compiling the module on a clean ModSys and it did not work.
  18. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    [Bcw]Btm_Earendil 说:
    Did you make any changes after the first compiling? You have mentioned that it worked at the first time?

    Yes as stated above. I wanted to see whether executing build_module.bat would work and it did but then when I made some changes in the python files and compiled the module, it did not work.
  19. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    [Bcw]Btm_Earendil 说:
    I somehow can't see the images. Nevertheless, are you trying to set up the module system? And which changes did you make after it worked at the first time?

    Fixed, yes I was. I don't remember but I changed the folder name of my module from New mod to New mods to see if the files from New mod somehow conlifcted to result in ERRNO 13.
  20. NemeczeK

    ERRNO 13 and 2 Please Help (SOLVED)

    First of all, I aknowledge that there are already threads out there addressing the problem but I have yet to found a fix. Result of opening build_module.bat In administrator mode Image of module_info.py Yes I do know that the # represents a comment, I changed the comment for future...
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