搜索结果: *

  1. Post here if you are looking for a regiment or members.

    I'm looking for a asia or australia regiment. It is shameful if there's none. I saw a lot of Australia regiments before. I just can't find one active now. It's very annoying to live in timezones like this when NA ppl are playing when you are going to school then EU ppl are playing when you're sleeping. Please if you can recommend me a Australian or Asian regiments then a billion thanks to you.
  2. My Program that calculates the "fief score"

    Jacques Cartier 说:
    I can see this being useful.. somewhere. I guess it's good practicing on programming for you aswell.

    P.S. Why are you whispering?

    My computer is in the living room and I can't talk loud

    Windle 说:
    Hi 123sendodo,

    I love your enthousiasm for Warband and greatly thank you for the initiative you made! Good job!

    I haven't used your program but I have looked at your code on that video. Here are some general rules to improve yourself even further:
    [list type=decimal]
    [*]Use functions. Everything that has to be calculated, input/output, ... goes into a function. After the function is written, you put it in your public static void main method.
    [*]Use classes. If you want your programs to be flexible and OO then you want a lot of classes. Never put the processing parts into the same class as your input/output.
    [/list]

    Lets see if you're up for the challenge :smile:

    P.S: A lot of people only like eye-candy, so it's hard to please the average computer user without visuals a.k.a. programmers don't get a lot of slack. Never give up!

    I know about functions, but I don't know when I should implement it. I don't really know a lot about classes. And I also don't think my IDE supports those programs with beautiful lay-out. But I think I will get visual studios soon, which allows you to make them look better.
  3. My Program that calculates the "fief score"

    Novacc 说:
    You're crazy if you think I'm going to download that.
    I added a scan from TotalVirus, now it's proven to be virus free. You can download it
  4. My Program that calculates the "fief score"

    Hello everyone! I'm a programmer, and I made a simple program that can find out your "fief score". It is based on a formula I found on Mount and Blade wiki. And here's the download Please support me by downloading! It will only take you 5 seconds. Spare it for me: http://adf.ly/14PLrw And...
  5. Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power [VIDEO]

    Wow taleworlds I'm very impressive of your support to the modders, and I also like the tessellation because it looks very smooth and flawless :smile:
  6. Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines

    In the blog it says
    One new feature that we hope will add a lot of color is minor factions: outlaws and mercenaries based on historical or legendary bands like the Jomsvikings or the Fianna of Ireland.
    Someone from the dev team can tell me if those factions are joinable? Like can I be an outlaw and join them?
  7. Starting a fight without charging

    Warsword Conquest have this feature, although I don't know how. It is possible.
  8. Some bug I found out in the game.

    1. You could friendly fire ppl in new scenes, like four way inns. 2. Tournament masters (those ppl in arenas) of new cities don't tell where tournaments will be held.
  9. Tournament rewards

    Lav 说:
    IIRC the game just randomly assigns a spawn point to player, and actual item assignment is handled by entry point overrides within the mission template.
    He means reward for winning the tournament, not give the equipments to the player to fight.
  10. SP Antiquity [WB] Shadows in the Desert - An Ancient Middle East Mod

    Is this mod still recruiting 3D modelers? I'm a hobbyist modeler that have 1 year of experience of experimenting new style of modeling. I don't have a portfolio about all my works. I can model structures and item, but not organic things like player model or like horses. I would like to help because I'm interested in the setting of this mod and I want to see if my skill is able to handle these work. I will prefer modeling weapons.
    Maybe you can give me a task or two to let me try if I can work on it or not.
  11. Modding Q&A [For Quick Questions and Answers]

    Is this FAQ still being updated frequently?
  12. Create mod from Scratch?

    Lav 说:
    Everything should work fine with just updated header_operations.py, but now that I think about it, you might miss on some fixes introduced in later patches as a result. So I'd recommend to also copy the following files just in case:

    header_*.py (all files)
    module_animations.py
    module_meshes.py
    module_music.py
    module_particle_systems.py
    module_postfx.py
    module_skills.py
    module_skins.py
    module_sounds.py
    process_*.py (all files)

    I'll try later. Thanks for your help.
  13. Create mod from Scratch?

    Lav 说:
    There's BareBones Module System, search for it in the sub-forums. It's for Warband 1.134, but you can easily "upgrade" it by using header_operations.py from a recent patch.

    Cool, just update headers_operations.py is enough?
  14. Create mod from Scratch?

    I'm trying to work on a project mod, which is set in a different timeline. Is it possible to delete all the troops from the module_troops.py and items from module_item.py and just keep the green instuctions. I want to know is it possible and will there be another better way to start from...
  15. make parties spawn in specific places

    Deutch1 说:
    i can get it to work up until the module_scripts bit i put in the name of my party and it comes up "Error Illegal identifer "pt_harold"

    and i donet understant the last bit in constants

    Actually I also don't understand why. But in the constant. First is the num_ thing which is from the script file. And the = 1 means how many spawn points for that party.

    pt_harold is the name of the party template. Make sure all of it is the same name.
  16. make parties spawn in specific places

    Deutch1 说:
    i sound like a noob but how sould you do that specifically

    lol I asked the same question last week. Let me help you
    Assume that you had already made a party template, if you haven't. Search for other tutorials.

    _______________
    module_parties.py
    Go to the second last line, before the close-square-bracklet
    add
    插入代码块:
     ("new_sp"   ,"new_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(30, -45),[(trp_looter,15,0)]),

    first new_sp is the ID of the spawn point, and the second new_sp is the name of the spawn point. pf_disabled means that new_sp isn't showed in-game. Usually it won't show up. But bandit lairs like "mountain bandit cdave" will be shown. Other's IDK. fac_outlaw means bandits and such, if it's normal. Type fac_neutral. then also IDK. And (30,45) is the coordinates. 30,45 is somewhere around the borders of Swadia and Khergit.

    ______________
    module_script.py
    First, go to line 32799 (I know it's long, but the reality is this)
    or you could search for keyword : (store_num_parties_of_template, ":num_parties", "pt_mountain_bandits"),

    Then copy
    插入代码块:
    (try_begin),
           (store_num_parties_of_template, ":num_parties", "pt_mountain_bandits"),
           (lt,":num_parties",16), #was 14 at mount&blade, 18 in warband, 16 last decision
           (store_random,":spawn_point",num_mountain_bandit_spawn_points),
           (val_add,":spawn_point","p_mountain_bandit_spawn_point"),
           (set_spawn_radius, 25),
           (spawn_around_party,":spawn_point","pt_mountain_bandits"),
    (try_end),

    And change parts. "pt_mountain_bandits" to "pt_your_party_name" <-- Your party name, not "your party name". BTW you need "pt_" first
    Then    (lt,":num_parties",16) 16 is the number of parties will be spawned
                "num_mountain_bandit_spawn_points" This is the name of the type of spawn point. Not the number of spawn point, the no. of sp is changed in other places
                "p_mountain_bandit_spawn_point" refers to the thing you made at parties.py
                (set_spawn_radius, 25) is the thing the above guy talked about. The radius where the party will spawn. If you want it to spawn at a specific point. Change it to 1
                at last, change pt_mountain_bandits to "pt_your_party_name" <-- Your party name, not "your party name". BTW you need "pt_" first <-- Copied :smile:
               
    ___________________
    module_constant.py
    Search for keyword "num_sea_raider"
    or line 1652

    then after
    num_sea_raider_spawn_points

    add this thing "num_spawn_point), it refers to the line below, which is (again) copied.
    ("num_mountain_bandit_spawn_points" This is the name of the type of spawn point. Not the number of spawn point, the no. of sp is changed in other places)
    ____________________________________________________________________________________________________________________________
    Congratz! that's all you need!!
  17. Mount & Blade II: Bannerlord Old Discussion Thread

    Maybe this question is asked for many times, but how is the development now? It has been two years since it was announced. And I know that there're updates for every 2-3 months. But can someone tell me what is the development stage, like alpha/beta and will there be alpha/beta testing?

    BTW someone make a wikipedia page for Bannerlord. I don't really know how to make a good wikipedia page.
  18. B Tutorial 3D Modelling & Texturing & Implementing

    Quintillius 说:
    Seems screenshots are working now.
    Ok, thanks!

    Edit: some of them still doesn't work.
  19. [Question] How to make parties spawn on map? (like looters)

    Masterancza 说:
    Module party_templates:
    ("new","party_name_in_game",icon_axeman|carries_goods(:cool:,0,fac_outlaws,bandit_personality,[(trp_your_troop,1,1)]),

    Module parties:
    ("new_spawn_point"  ,"{!}new_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(26, 77),[(trp_looter,15,0)]),

    Module scripts: Search for ("spawn_bandits", and paste this code after first (try_end),
    (try_begin),
          (store_num_parties_of_template, ":num_parties", "pt_new"),
          (lt,":num_parties",14),
          (store_random,":spawn_point",num_new_spawn_points),
          (val_add,":spawn_point","p_new_spawn_point"),
          (spawn_around_party,":spawn_point","pt_new"),
        (try_end),

    Module constants: Search for num_sea_raider_spawn_points = 2
    Paste this code after ^^:
    num_new_spawn_points = 1
    Thanks it worked!! :smile:
  20. How to get map coordinates?

    I was trying to set some spawn points on the map. But I don't know where the things will be placed. I want to know to coordinates. I have tried the map editor, but I don't think it works for me. When I start it, it says: Can't find Mount and Blade Path. I think it is because I'm using steam. How...
后退
顶部 底部