kalarhan 说:
kalarhan 说:
("player_supporters_faction_lord_reinf_a", "{!}player_supporters_faction_lord_reinf_a", 0, 0, fac_commoners, 0, [(trp_wops_militia,3,8),(trp_wops_recruit,3,5)]),
("player_supporters_faction_lord_reinf_b", "{!}player_supporters_faction_lord_reinf_b", 0, 0, fac_commoners, 0, [(trp_wops_infantry,2,4),(trp_wops_skirmisher,2,5)]),
("player_supporters_faction_lord_reinf_c", "{!}player_supporters_faction_lord_reinf_c", 0, 0, fac_commoners, 0, [(trp_wops_man_at_arms,1,2),(trp_wops_sharpshooter,2,3)]),
("player_supporters_faction_reinforcements_a", "{!}player_supporters_faction_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_wops_recruit,5,10),(trp_wops_militia,2,4)]),
("player_supporters_faction_reinforcements_b", "{!}player_supporters_faction_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_wops_infantry,3,6),(trp_wops_skirmisher,2,4)]),
("player_supporters_faction_reinforcements_c", "{!}player_supporters_faction_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_wops_man_at_arms,2,4),(trp_wops_sharpshooter,1,2)]),
i just edited it to allow diplomacy recruiter be able to recruit player kingdom troops, wich work just fine, i don't know why vassals dont want to pick them what they do fine its reinforce their castles garrisons,with the player kingdom troops but not their party.kalarhan 说:
Hernanxd16 说:
Hernanxd16 说:
kalarhan 说:
[anyone|plyr,"special_recruiter_talk", [(eq,"$wo_recruiter2_duel",7),(store_troop_gold, ":gold", "trp_player"),(ge, ":gold",5000)],
"I would like to recruit some Tier 1 Special Ranged Troops( 5 White Order Hand Crossbow Knights) ", "special_recruiter_talkT1R",[]],
kalarhan 说:
kalarhan 说:
to the already existing menuimado552 说:
ups :=)kalarhan 说:
("center_build_armory",[(eq, reg6, 0),
(eq, "$current_town", "p_castle_49"),
(party_slot_eq, "$g_encountered_party", slot_party_type, spt_castle),
(party_slot_eq, "$g_encountered_party", slot_center_has_armory, 1),
],
"Build an Armory.",[(assign, "$g_improvement_type", slot_center_has_armory),
(jump_to_menu, "mnu_center_improve"),]),
(30 * 24,
[(try_for_range, ":cur_center", white_order_castle_begin, white_order_castle_end),
(party_slot_eq, ":cur_center", slot_town_lord, "trp_player"),
(party_slot_eq, ":cur_center", slot_center_has_armory, 1),
(party_get_slot, ":cur_relation", ":cur_center", slot_center_player_relation),
(val_add, ":cur_relation", 1),
(val_min, ":cur_relation", 100),
(party_set_slot, ":cur_center", slot_center_player_relation, ":cur_relation"),
(try_end),
]),
("castle_armory",
[(eq, "$current_town", "p_castle_49"),
(party_slot_eq, "$g_encountered_party", slot_party_type, spt_castle),
(party_slot_eq, "$g_encountered_party", slot_center_has_armory, 0),
],
"Enter the Armory.",
[
(try_begin),
(try_end),
],"Door to the Armory."),